I know this has been said a thousand times before and I know I'm going to attract controversy for saying it but if I don't say it, how will Frontier know it's something I and likely many other people invested in the background sim would like.
Gathering feedback in my gaming community for why people stopped playing E: D, the common theme is; If I wasn't space trucking, everything else felt futile, factions were shifted over in private play, discoveries were already made, wars just didn't happen.
Most of my fun memories of this game have been from interacting with honest to goodness player pirates who make demands and threats before wrecking your ship and prying open your cargo hatch, Many more of my fun memories come from meeting random people in deep space and going exploring with them.
Lately I feel like folks are being ganked, moving to PG and never bumping into me or other prospective friends. The more ganking that goes on, the less humble pilots are in open and even those interested in pvp fights seem to be few and far between in my sectors of space.
I see live streamers entirely changing the balance of a system in PG so even if I did take issue with their change which in this case I didn't, but even if I did!.. Nothing I could do to change it, two wings in PG vs my two in open play, no way to disrupt them or damage their ships or use fast strike tactics to even slow them down.
This is a beautiful and relaxing game and many folks want to play it without interruption or fear of being ganked by another player or losing all their exploration data etc.
Make PG/Solo a stand alone locally hosted game saved locally that has no effect on the open play game. This sounds terrible right? All that money you make and all those influences you have when no one else can interact with you suddenly don't matter to anyone but you.. Awful.. [Sarcasm!] (But.. All your sight seeing, all your video content, all your tinkering with discoveries, free from interference)
Make Open play the only place that systems can be shifted for other players, that power play can be operated and that rewards players for operating in higher crime systems, risk vs reward.
Make Insurance in Open Play cost the attacker something if you didn't have a bounty, as in their fines/bounties/fees to be paid in a detention centre are modelled on your ship insurance. Kill a Vette just cause you can? 5 million bounty? Now you're a juicy target and might not want to do that again, or you just might for the thrill of it.
Better yet, have part of those claimed bounties or surrendered fines given -back- to the player who was ganked or murdered without a bounty.
Wing missions.
3000~ units of cargo for 750K credits
74 Units of Cargo for 420k Credits.
Or.. 600 units of cargo for 1million credits.. This would make wing cargo missions worth doing and I think would more immersively represent a corporation trying to buy logistics in bulk to save money. The disproportionate rewards of the 3000 item deliveries has made many of my friends scoff at them citing them as pointless missions.
The anecdotal rebuttal I head for this amongst my friends and Family who play this game is that they don't want players farming wing missions by themselves to make a lot of money. Why not? If they can deliver 600 units of cargo without losing it.. Then they've earned the pay? But if it's 3000? Or roughly something heinous like 10-70 trips in the loot-pinyata type 9 to the combat cargo carrier? People just won't end up doing them.
Just to be clear, I don't hate this game, I don't intend this to be a negative post, I just intend to raise awareness of my pet peeves within the game and the reason that month after month I just end up playing this game alone despite being in a community with 74 people in it, 50 of which own Elite Dangerous.
I'm eager to play the next patch having dabbled in the beta, I'm excited for new story, new ships, new gameplay mechanics, I've voluntarily bought in game extras as a show of my support to this game and it's development. I do have to speak up on issues though.
Gathering feedback in my gaming community for why people stopped playing E: D, the common theme is; If I wasn't space trucking, everything else felt futile, factions were shifted over in private play, discoveries were already made, wars just didn't happen.
My thoughts
Most of my fun memories of this game have been from interacting with honest to goodness player pirates who make demands and threats before wrecking your ship and prying open your cargo hatch, Many more of my fun memories come from meeting random people in deep space and going exploring with them.
Lately I feel like folks are being ganked, moving to PG and never bumping into me or other prospective friends. The more ganking that goes on, the less humble pilots are in open and even those interested in pvp fights seem to be few and far between in my sectors of space.
I see live streamers entirely changing the balance of a system in PG so even if I did take issue with their change which in this case I didn't, but even if I did!.. Nothing I could do to change it, two wings in PG vs my two in open play, no way to disrupt them or damage their ships or use fast strike tactics to even slow them down.
My solutions:
This is a beautiful and relaxing game and many folks want to play it without interruption or fear of being ganked by another player or losing all their exploration data etc.
Make PG/Solo a stand alone locally hosted game saved locally that has no effect on the open play game. This sounds terrible right? All that money you make and all those influences you have when no one else can interact with you suddenly don't matter to anyone but you.. Awful.. [Sarcasm!] (But.. All your sight seeing, all your video content, all your tinkering with discoveries, free from interference)
Make Open play the only place that systems can be shifted for other players, that power play can be operated and that rewards players for operating in higher crime systems, risk vs reward.
Make Insurance in Open Play cost the attacker something if you didn't have a bounty, as in their fines/bounties/fees to be paid in a detention centre are modelled on your ship insurance. Kill a Vette just cause you can? 5 million bounty? Now you're a juicy target and might not want to do that again, or you just might for the thrill of it.
Better yet, have part of those claimed bounties or surrendered fines given -back- to the player who was ganked or murdered without a bounty.
Other Thoughts and Solutions.
Wing missions.
3000~ units of cargo for 750K credits
74 Units of Cargo for 420k Credits.
Or.. 600 units of cargo for 1million credits.. This would make wing cargo missions worth doing and I think would more immersively represent a corporation trying to buy logistics in bulk to save money. The disproportionate rewards of the 3000 item deliveries has made many of my friends scoff at them citing them as pointless missions.
The anecdotal rebuttal I head for this amongst my friends and Family who play this game is that they don't want players farming wing missions by themselves to make a lot of money. Why not? If they can deliver 600 units of cargo without losing it.. Then they've earned the pay? But if it's 3000? Or roughly something heinous like 10-70 trips in the loot-pinyata type 9 to the combat cargo carrier? People just won't end up doing them.
Closing thoughts:
Just to be clear, I don't hate this game, I don't intend this to be a negative post, I just intend to raise awareness of my pet peeves within the game and the reason that month after month I just end up playing this game alone despite being in a community with 74 people in it, 50 of which own Elite Dangerous.
I'm eager to play the next patch having dabbled in the beta, I'm excited for new story, new ships, new gameplay mechanics, I've voluntarily bought in game extras as a show of my support to this game and it's development. I do have to speak up on issues though.
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