Player Driven Community Goal - Fix the Fleet Carrier Cargo Bug after 3 years 3 months and 3 days

Data Hauling Mission: Construction of a Tier 5 Listening Post at Frontier
We're Building a Tier 5 Listening Post
Hello Elite Haulers! Do you know about the Fleet Carrier Cargo Bug?

It's that thing where you buy commodities from a Fleet Carrier, but the game doesn't update your cargo hold, which still registers and displays as "0," and then you can't sell those commodities to a Trailblazer™ Construction Site without logging out and back into the game.

If you've been hauling cargo as part of the Trailblazer Update, I bet you DO know about it - and if you don't, I bet you'll be dealing with it soon.

You know who doesn't know about it? The only people who can fix it.

But that's OK! We can help them. You see, there is an Orbital Construction Site for a Feedback Listening Post over at Frontier HQ.

Screen Shot 2025-03-18 at 23.11.20.png

Currently, construction has stalled at Tier 3, with only 49 units delivered over the course of 3 years 3 months and 3 days. But if we can get all CMDRs on hand to make one shipment each, we can get this all the way to Tier 5 in no time.

Once the Tier 5 Feedback Listening Post is completed, all CMDRs will be eligible to receive the Global Rewards:
- not having to back out and then back in and then back out of a Fleet Carrier Commodities Market in order for the game to acknowledge you have cargo in your hold.
- not having to log out then back in to the game repeatedly just to deposit your cargo into a Trailblazer Construction Site.


How to Participate:
Bounty Hunting CG for Feedback Cascade Tech Broker
There's a parallel CG going on for a Feedback Cascade Tech Broker, but it is only at Tier 2 right now and I strongly advise all CMDRs to focus on the the Listening Post first, as this CG is essentially a duplicate and would be a waste of Constructive Criticism Points to vote for it, especially when we are only allocated 6 points with which to vote.

If you have the additional Construction Points to spare, you can vote for it, but please include a link to the original issue so they know these are one and the same:
https://issues.frontierstore.net/issue-detail/50742


In all seriousness: this seems like the ideal time to fix this 3 year 3 month 3 day old Bug. It is a needless (and I hope relatively easy to fix?) drag on a core component of what ought to be a high watermark update for the game.

If anyone knows of even more duplicates of this same issue, especially if there is an even older report we should vote on, please do post! Thanks!
 
:'-)

Can we add to the rewards fixing the overcharged Concord cannons reload bug, and the remaining ammo not consistently displayed in the modules panel?

Or hopefully everything will be fixed in tomorrow's update...
 
you can't sell those commodities to a Trailblazer™ Construction Site without logging out and back into the game

The best workaround is to re-visit the fleet carrier market while still docked.

Here's how it goes for me:
  1. Dock.
  2. Open FC Market.
  3. Buy commodities, filling hold.
  4. Don't hear the "cargo hold at full capacity" COVAS reminder.
  5. Exit the market.
  6. Think: "Hey, I didn't hear that helpful 'cargo hold full' reminder. I must re-visit the market!"
  7. Open FC Market again.
  8. Immediately hear the "cargo hold full" reminder!
  9. Think: "Now my cargo hold is full, I have the commodities, I'm good to go!"
  10. Head off to construction site, rinse, repeat.
Once you've left the FC, relog is required, so if you can remember it's best to revisit the market. It is very easy to forget though!
 
i avoid buying commodities from any fleet carrier, since they are usually "max price" and you pay 500,000 each instead of 4,823 each for things. or even more !
 
Efforts on the part of law enforcement to topple the Consortium have been largely unsuccessful. The organisation is now so large that Omnipol can do little more than chip away at the margins.
 
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i avoid buying commodities from any fleet carrier, since they are usually "max price" and you pay 500,000 each instead of 4,823 each for things. or even more !
Well if you hang around Trailblazer ™ Construction Sites you’re going to notice an increasing frequency of Fleet Carries parked nearby which are selling construction commodities like they are priced to move.

And then if you get a little too excited and buy them without doing a Bug Workaround you’ll be unable to sell them when you get to your drop off point.
 
Voted very vigorously.

I cannot count how many times I stood there looking like a fool, trying to sell goods not there...
I was honestly astonished to discover this bug has been around for more than 3 years. But it occurs to me that before Trailblazers™, it possibly wasn’t affecting a sufficiently critical mass of people on a day to day basis to get the attention it required.

The fact it wasn’t mentioned in the list of fixes for Update 2 is a little disconcerting, but I am cautiously optimistic that we can get it fixed soon if we bring it to the fore of Frontier’s attention. It has overnight become somewhat of a lynchpin issue.

My nagging worry is that Frontier HAVE been aware of and wishing to fix this issue for 3+ years, but that it’s somehow entangled in some part of the game’s code that makes it too hard to change without breaking everything else.
 
Why does it take 40 seconds to transfer 784t cargo from fleet carrier to ship?
It doesn’t. Does it? Or are you talking about the actual cargo transfer feature as opposed to Commodities Market? (I don’t have a FC of my own and haven’t been able to use that feature)
 
I agree wholeheartedly.

I remember the first and only time I purchased commodities from an FC for hauling. I needed a boatload of some rare metal (Osmium, was it?) for a job I was on, and I figured I would buy it instead of mining it.

Got it off a carrier for dirt cheap in comparison, guess they were really trying to off-load it. Didn't bother checking the cargo hold, I was such a happy camper.

Get back to the starport, dock my T-9, and go to turn it all in... and it's just not there. I'm miffed at myself, thinking I made a huge mistake, but I could swear my credits were still deducted. I flew out of port, constantly checking my hold incredulously.

Next port I'm at, I buy a couple of small things for another job, just a few commodities for delivery, and as I'm about to slot my T-9, taking a good look at my cargo hold to make sure I actually have the stuff, I notice all that Osmium is there! :eek:

I'm so shocked and confused for those few seconds, I totally miss the fact that I'm also haulin' butt, as well, no longer properly aligned with the slot. I slam into the top at full speed (this was well before I engineered Buttercup's shields a bit).

I'm getting pulled out of the wreckage, millions of credits down back before I knew how to make 'em, and all I can think about is that phantom Osmium. I quit that job and never purchased anything in bulk from a carrier again.


tl;dr: Buy huge haul of rare metal from FC, get to mission contact... no metal! Leave, buy a few other things, now there's metal in there! So shocked I pancake on the inside of a starport and lose it all anyways. :,)

Pro-tip: Not verified, but I think this story taught me that the trick, if you can do it, is to always leave 1 unit of cargo available at all times to perform a 'dummy' transaction that will force an inventory update. Let me know if I'm wrong/right, cheers!
I don’t think the 1 ton trick would work for the use case I’m thinking of. The cargo update bug happens whether you are starting with an empty hold or not. So if you have 1 ton in cargo, and then buy 500 tons of something, your game will just show the 1 ton of cargo until you perform one of the workaround fixes/tricks.

Now, maybe when you get to the next commodities market this would force an update when you sell the 1 ton, causing the rest to spontaneously appear?

I don’t think this will work for Trailblazers Construction Sites, though. First of all you’d have to make sure you have a 1ton. Unit of Dummy Cargo that the site actually accepts. Otherwise it won’t show up in the list. Second, I don’t know if it would refresh the board even if you sold it, because it’s set up different from the Commodities market and doesn’t load/reload that screen with each transaction. Third, if it worked, your 1ton of cargo would be gone and then you would be back at square one.
 
The best workaround is to re-visit the fleet carrier market while still docked.

Here's how it goes for me:
  1. Dock.
  2. Open FC Market.
  3. Buy commodities, filling hold.
  4. Don't hear the "cargo hold at full capacity" COVAS reminder.
  5. Exit the market.
  6. Think: "Hey, I didn't hear that helpful 'cargo hold full' reminder. I must re-visit the market!"
  7. Open FC Market again.
  8. Immediately hear the "cargo hold full" reminder!
  9. Think: "Now my cargo hold is full, I have the commodities, I'm good to go!"
  10. Head off to construction site, rinse, repeat.
Once you've left the FC, relog is required, so if you can remember it's best to revisit the market. It is very easy to forget though!
Yes this works. It’s what I do, every time. Uh, except for the times I forget. Which is often. And I get to find out that I forgot after I arrive at the Construction Site with mysteriously no cargo in my hold.

At which point I have to log out of the game.

Y’know, the classic gameloop: stop playing the game, then start again, in order to be able to keep playing the game.
 
The fleet carrier needs a Quality pass, been neglected too long.
That’s a whole other Topic. I agree! But there’s some other stuff I’d like to see revised first.

Before any of that I sure hope we can have a baseline functional game where “when you press the button The Thing happens” as a working default expectation.

And y’know failing that, I hope we can at least have a state of affairs where Press Button To Do Thing will work consistently for the types of things that the most people have to do with the greatest frequency.

This little issue has become one of those.
 
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