Player factions (guilds/clans)

Read the post first please: What do you think?


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Well,to start off, it's useless to argue this because Frontier Developments have been unmoved since the beginning in their vision for the game, in that the player is a lone wolf trying to make his way in the world. The idea is that you are not important, you are nothing but an average Joe Shmoe pilot trying to get his next buck. If you have very well known players (such as faction leaders), this destroys that vision.

In elite dangerous, you can play your way and be everything you want!...As long as you're a lone wolf, and either a miner, explorer, bounty hunter, trader or pirate.
 
Who's aggressive?

ED is what it is. There can be fixes and updates and tweaks and the addition of content.

What you cannot change is the technical base the game is built upon. This impacts on multiplayer structure and future expansions.

FD are working on implementing changes to the faction system to allow players more access and the ability to have an impact. This is really about as far as it will go.

Player owned stations, political influence, control over systems all those goodies from Eve Online will be extremely difficult to implement, if not impossible without redesigning the game from the ground up.

As it is the best you can hope for is to just get out there and create content via alternate means and FD might sit up and notice. They have the power to put content in the game.

Eve online has the technical capabilities to allow players to run rampant And had the technical foundation from the start (mostly).
ED does not and wasnt built that way.

As for aggressive, im not aggressive, I feel sorry for players so obviously getting frustrated by a game that isnt meeting their expectations.

Stop bashing the keyboard. Go outside, get some fresh air, have a look on Steam for something else.
Come back and play Elite when the developers win 100 million on the lottery and can afford to build Elite: Dangerous 2 The Space Opera That Isnt Dune on a fully dedicated server with groups of developers and programmers poached from Rekjavik.

I look forward to new polls too. I dont think it will say anything new.

with your statement here:"Player owned stations, political influence, control over systems all those goodies from Eve Online will be extremely difficult to implement, if not impossible without redesigning the game from the ground up." is actually wrong they can and do already have it would merely be adding a UI, AI layer function to the games foundation coding of instead of some unknown NPC controlling the final actions of the faction from what players choices are is a player is in control of the final actions based on the actions of other players either or not those players are in the same faction as the controller. now I did not mean that you your self was being aggressive I just mean as a whole that majority of the games community is so intent on limit the possibilities' of the games progression.
 
Okay, simple version: Elite is like Golf. Single pilots relying on their skill to survive and profit in the galaxy. They are judged against other pilots but the galaxy provides the challenges.

You want to turn Elite into something like football. The galaxy is less relevant. Teams are pitted against each other trying to control territory and score victories against each other.

Both are "ball games", both offer the chance to judge player against player (I don't know why you think any of this argues against multiplayer at all) but in the first the individual is primarily tested against environment and in the second it's team tested against team.

What you suggest is a fundamental change of the game. Most players (according to the last 18 months of discussions and polls) don't want those fundamental changes to a game they backed, bought and enjoy.

I'm pretty sure you and I are playing the same game...But all I see from where I play, is a few organized groups of less than 100 people affecting a whole lot of change to the game. Superficially, if you lfy through any of these sytsems they look the same. If you played in them for any length of time, you would notice a lot of changes. I know some out there feel that a faction change, a station change, whether there are civil wars or disease outbreaks occurring are not real sand in the sand box. Others do. This game is not all about being a lone wolf. Neither is it all about group play.
 
Okay, simple version: Elite is like Golf. Single pilots relying on their skill to survive and profit in the galaxy. They are judged against other pilots but the galaxy provides the challenges.

You want to turn Elite into something like football. The galaxy is less relevant. Teams are pitted against each other trying to control territory and score victories against each other.

Both are "ball games", both offer the chance to judge player against player (I don't know why you think any of this argues against multiplayer at all) but in the first the individual is primarily tested against environment and in the second it's team tested against team.

What you suggest is a fundamental change of the game. Most players (according to the last 18 months of discussions and polls) don't want those fundamental changes to a game they backed, bought and enjoy.
Problem.

The galaxy is very far away from being challenging, its barely above being slightly annoying with the worst it can possibly throw at you. In Elite, the worst enemy you can possible cross in the void, is your self. (Npc Military interdiction's a prime example. Authority vessels are so useless in this game its straight up immersion breaking.)

The galaxy is by and large irrelevant, with system flipping designed to be nay impossible with long cool downs, and community goals for systems are basically rigged by the developers.(Lughs combat goals) Your comparison is fundamentally flawed in that you made the game out to be more then it really is. A better comparison would be comparing mini golf for kids with Football. One is straight forward with little variation wile the other is a multinational sport with millions of fans.

At first, I disagreed with player factions, but after spending more time in game and realizing just how little there is to do that is not some arbitrary reward-less self set goal, the kind of which can be set in any single game you play, I warmed to the idea.
 
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Well, it's a game, first and foremost, and the way I play it doesn't feel like a waste of time to me, if it did I probably wouldn't do it. As to being able to achieve in a game something that I'm not able to do in real life, well, I can't fly a spaceship in real life, so this game gives me the chance to do that, and be a millionaire too. :) I'm sorry you feel disappointed that others don't share your vision, but actually it's David Braben's vision that really matters, and he (and FD) have been pretty consistent in maintaining that this is a game without player guilds and factions.

with the point of me saying it's a waste of time I meant that towards me, sorry for that possible confusion. it's just I feel like any and everything I do is meaningless, so I shoot and kill a anaconda whoopy-do, oh im now marked dangerous, that's cool. to me it's like they have like you achieve one minor thing but give no real warrant to your actions.

and fyi in reality and yes there can be contradictions to this but if you truly tried you could fly a spaceship in space and become a millionaire :p
 
Okay, simple version: Elite is like Golf. Single pilots relying on their skill to survive and profit in the galaxy. They are judged against other pilots but the galaxy provides the challenges.

You want to turn Elite into something like football. The galaxy is less relevant. Teams are pitted against each other trying to control territory and score victories against each other.

If you turn golf into football, you force every golf player to play football. If you add player factions, you don't force anyone to do anything.

Here's a better analogy: Everyone is forced to play golf. OP is suggesting that some people should also be allowed to play football, since there is more than enough space for everyone.
 
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with the point of me saying it's a waste of time I meant that towards me, sorry for that possible confusion. it's just I feel like any and everything I do is meaningless, so I shoot and kill a anaconda whoopy-do, oh im now marked dangerous, that's cool. to me it's like they have like you achieve one minor thing but give no real warrant to your actions.

and fyi in reality and yes there can be contradictions to this but if you truly tried you could fly a spaceship in space and become a millionaire :p

I'm not going to contradict you, because.. You made me smile. :)
 
If you turn golf into football, you force every golf player to play football. If you add player factions, you don't force anyone to do anything.

Here's a better analogy: Everyone is forced to play golf. OP is suggesting that some people should also be allowed to play football, since there is more than enough space for everyone.

ok so then im guessing you argue that just because player factions are in the game (if) players who already do what they do can still do what they want to do they can still be a lone wolf, they can stay in NPC space their not forced to join a player faction. it simply gives those who want more inter-player actions that is more of a challenge, rewarding not just credit wise but challenging can be give as such.
 
...I just mean as a whole that majority of the games community is so intent on limit the possibilities' of the games progression.

No, it's player controlled regions and player owned stations that will limit the game. Players getting bogged down in pointless territorial battles and ignoring what's going on in the galaxy.

Although it would be funny so see a player owned station that took 10,000 players 6 months to build instantly destroyed by an asteroid colission or thargoud attack. Imaging the forum meltdown.

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If you turn golf into football, you force every golf player to play football. If you add player factions, you don't force anyone to do anything.

Here's a better analogy: Everyone is forced to play golf. OP is suggesting that some people should also be allowed to play football, since there is more than enough space for everyone.

Yes but you're trying to play football on the golf course. The football pitch is over there -->

It would just stop the development of the game. Frontier forget the DDF and spend months programming completely different content. Marvellous.

If you can afford to fund that development then do it. I'm sure your game will be a hit. I'd rather Frontier spent time finishing what they've started rsthervthan changing course half way through.
 
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I'm not going to contradict you, because.. You made me smile. :)

I did? o_O lol ok XD im just trying to be mature, expressing my opinions and seeking others on a similar topic. I want to see the game be more then it is now and the idea that is mine would be a way that such wouldn't break the immersion that what I think so many are afraid of. people are not forced to do anything they do not want to do. it's just giving those player who want do essentially do and more that could involve more player vs. player action + more tight knit player communities something more rewarding and involving.
 
Currently, all minor factions provide pilots with access and rewards in proportion to the relationship with them. I think that can be extended beyond mere allegiance, to membership and rank.

Players should not ever rise to the stage where they own and direct the overall operations of factions, but their actions as members should hold sway outside the faction in proportion to their faction rank.

If someone high-ranking goes on a trade mission to another faction and assists them in taking care of a piracy problem, or in scaring off traders who are drying up their favoured runs, the relationship between the two factions should be positively affected.

Conversely, high-rank allies that don't follow the rules "when in Rome" should be treated as the public face of their faction, and their actions would negatively affect the overall relationship.

They should, in concert with other high-ranking members, even be able to trigger wars and build allegiances between factions.

(Inter-faction wars would probably have to be in-system only, I suspect, so as not to confuse the big war with all the little independent battles. Trade wars and general hostilities, on the other hand, could stretch some distance.)

A faction should provide rewards to allies similar to those enjoyed by their own members, based upon the rank of the pilot and the strength of the faction relationship.

Each faction should have a set of rules and customs that should be followed by members and visiting allies. Members that break the rules can be sanctioned or have their status revoked. Allies may have rules that conflict with the faction's own, and such differences would be respected, but larger transgressions would result in hostility.

Members should have the additional burden of responsibilities. These could be financial, like regular tithes, or something else, like community service work (anti-crime patrols, trade quotas to take care of shortages and surpluses, scaring off or permanently taking care of pirates or rival faction's traders, chaperoning valued partners across faction space, that kind of thing).

Allies would allow each other through faction space without scans or hassle from their own marauders (if applicable). This way, trade routes could be controlled somewhat. However, neutral traders would still have to be tolerated, as the factions would still need to be open for business, so lone wolf players could get by without any extra aggravation (beyond the usual).

Factions can expand into other territories at present, so that would allow the spread of a single faction separately from allegiance networks and power blocs. Also, perhaps factions might merge, if their interests and allegiances are strongly coupled?

All such increases in terriroty would attract the attention of the major faction forces, however, and that could be bad news for the minor factions - so any attempts at direct empire-building via mergars and acquisitions would have to be slow and steady. Increasing power via partnership, diplomacy and cooperation, however, would fly under the radar of the major factions for the most part.
 
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No, it's player controlled regions and player owned stations that will limit the game. Players getting bogged down in pointless territorial battles and ignoring what's going on in the galaxy.

Although it would be funny so see a player owned station that took 10,000 players 6 months to build instantly destroyed by an asteroid colission or thargoud attack. Imaging the forum meltdown.

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Yes but you're trying to play football on the golf course. The football pitch is over there -->

again you could look at it in this reference: Player factions would be like sov. 0.0 in eve and NPC factions would be well NPC space. hating this reference fyi but still it's not as if players would be forced or dragged into these fights they would do it of their own free will. non fractioned members and fractioned members would generate the same type of influence/economic impact as they would not just in a simple broad way of saying it they would have their name on it and deciding their own factions coarse of direction. it's not as if a faction bringing say palladium from a very rich palludiam system will truly impact the rest of the universe that broadly.
 
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Yes but you're trying to play football on the golf course. The football pitch is over there -->

Except that we're actually on a football field. Elite isn't tagged as a single player game. It's a mmo. But even then, it's not about what the field currently is, it's about what it should become. And it should be a huge playing field where you can play both golf and football.
 
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No, it's player controlled regions and player owned stations that will limit the game. Players getting bogged down in pointless territorial battles and ignoring what's going on in the galaxy.

Although it would be funny so see a player owned station that took 10,000 players 6 months to build instantly destroyed by an asteroid colission or thargoud attack. Imaging the forum meltdown.

- - - Updated - - -



Yes but you're trying to play football on the golf course. The football pitch is over there -->

It would just stop the development of the game. Frontier forget the DDF and spend months programming completely different content. Marvellous.

If you can afford to fund that development then do it. I'm sure your game will be a hit. I'd rather Frontier spent time finishing what they've started rsthervthan changing course half way through.

I personally believe you are playing golf on a multiplayer field. Right now the field is being built and markers being drawn, but it looks like FDev wants something more than a lone wolf game.
 
Currently, all minor factions provide pilots with access and rewards in proportion to the relationship with them. I think that can be extended beyond mere allegiance, to membership and rank.

Players should not ever rise to the stage where they own and direct the overall operations of factions, but their actions as members should hold sway outside the faction in proportion to their faction rank.

If someone high-ranking goes on a trade mission to another faction and assists them in taking care of a piracy problem, or in scaring off traders who are drying up their favoured runs, the relationship between the two factions should be positively affected.

Conversely, high-rank allies that don't follow the rules "when in Rome" should be treated as the public face of their faction, and their actions would negatively affect the overall relationship.

They should, in concert with other high-ranking members, even be able to trigger wars and build allegiances between factions.

(Inter-faction wars would probably have to be in-system only, I suspect, so as not to confuse the big war with all the little independent battles. Trade wars and general hostilities, on the other hand, could stretch some distance.)

A faction should provide rewards to allies similar to those enjoyed by their own members, based upon the rank of the pilot and the strength of the faction relationship.

Each faction should have a set of rules and customs that should be followed by members and visiting allies. Members that break the rules can be sanctioned or have their status revoked. Allies may have rules that conflict with the faction's own, and such differences would be respected, but larger transgressions would result in hostility.

Members should have the additional burden of responsibilities. These could be financial, like regular tithes, or something else, like community service work (anti-crime patrols, trade quotas to take care of shortages and surpluses, scaring off or permanently taking care of pirates or rival faction's traders, chaperoning valued partners across faction space, that kind of thing).

Allies would allow each other through faction space without scans or hassle from their own marauders (if applicable). This way, trade routes could be controlled somewhat. However, neutral traders would still have to be tolerated, as the factions would still need to be open for business, so lone wolf players could get by without any extra aggravation (beyond the usual).

Factions can expand into other territories at present, so that would allow the spread of a single faction separately from allegiance networks and power blocs. Also, perhaps factions might merge, if their interests and allegiances are strongly coupled?

All such increases in terriroty would attract the attention of the major faction forces, however, and that could be bad news for the minor factions - so any attempts at direct empire-building via mergars and acquisitions would have to be slow and steady. Increasing power via partnership, diplomacy and cooperation, however, would fly under the radar of the major factions for the most part.

this I agree with like 99% the only thing I personally want would be me so really like game breaking/immersion breaking/forcing of players to be able to make their own sub-faction. I mean you can see in game that there are already sub-factions (independent systems) that control systems. why not have that but cuase player factions still suffer from say pressure or transgressions of the 3 major factions(feds, empire, alliance)
 
Except that we're actually on a football field. Elite isn't tagged as a single player game. It's an mmo. But even then, it's not about what the field currently is, it's about what it should become. And it should be a huge playing field where you can play both golf and football.

Have some rep! I'm not going to talk about the recent local community goal (it could also have been called a guild goal, right?) to build a space station in a certain player groups backyard, either...since you know, they don't 'own' it.)
 
Elite is simply not suited to the type of player guilds you Guilders want in this universe.

And I'm glad it's not.

All I want to do is play Elite. I don't want to be encountering a "guild [DERP]" 'member' who's demanding some kind of condition of me arriving at some station they think they've got the right to 'control'. Galactic eyerolls will ensue. Leave your fracking guilds to EvE or WoW or whatever of the other not-Elite games are out there.

Elite is and should always be sacrosanct. If FDEV decide to introduce player guilds, it is no longer Elite - that's the plain fact here.

Call me old-timer, outmoded, old fashioned, or some other derogatory name - I don't care. What I DO care about is leaving Elite as Elite. Not some game pretending to be Elite but has a bunch of egotistical children pretending they're somehow in control of the Elite universe.

Just go away already.
 
Elite is simply not suited to the type of player guilds you Guilders want in this universe.

And I'm glad it's not.

All I want to do is play Elite. I don't want to be encountering a "guild [DERP]" 'member' who's demanding some kind of condition of me arriving at some station they think they've got the right to 'control'. Galactic eyerolls will ensue. Leave your fracking guilds to EvE or WoW or whatever of the other not-Elite games are out there.

Elite is and should always be sacrosanct. If FDEV decide to introduce player guilds, it is no longer Elite - that's the plain fact here.

Call me old-timer, outmoded, old fashioned, or some other derogatory name - I don't care. What I DO care about is leaving Elite as Elite. Not some game pretending to be Elite but has a bunch of egotistical children pretending they're somehow in control of the Elite universe.

Just go away already.
"
honestly almost all of what you just said qualifies as inappropriately aggressive and you tried to victimize your self as you expected derogatory names when in reality you nearly approached that way your self with "All I want to do is play Elite. I don't want to be encountering a "guild [DERP]" 'member' who's demanding some kind of condition of me arriving at some station they think they've got the right to 'control'. Galactic eyerolls will ensue. Leave your fracking guilds to EvE or WoW or whatever of the other not-Elite games are out there." and "Call me old-timer, outmoded, old fashioned, or some other derogatory name - I don't care. What I DO care about is leaving Elite as Elite. Not some game pretending to be Elite but has a bunch of egotistical children pretending they're somehow in control of the Elite universe.Just go away already"
however; I appreciate your opinion but elite is suited to allow that type of game play it's people like you who are dictating at how and why the game is in it's current state. just because you don't want to participate in player groups should not give you the right to define how you treat other players who do wish to participate as well as define either or not those players should be given that option to participate in such of a game play style. games can and always do change. nothing is ever the same. I can respect that you don't want the game to change so broadly but limiting the games content basically for multiplayer will eventually kill the games interest far quicker that allowing for players to have more influencing options.
 
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