Player numbers dropped?

I made special exception for ED. Braben initiated many of my childhood fantasies.

Its all good. It was supposed to get that reaction. Look in the ship paints thread. The state of micro transactions in this game tell their own story. The pathetically poor quality work, i mean stuff like decals that dont fit properly, name plates that dont fit properly, paintjobs.... yeah that dont fit properly. Those ship kits that look like they escaped from galciv II (or possibly 3 i dont own that one) It must take all of a couple minutes to churn that stuff out, the profit margin must be huge cause people keep on buying. And why is a paintjob for one ship more expensive than another? The internet is full of people who want to be ripped off and will defend their right to be ripped off afterwards and they carry a measure of blame for the existance of such poor quality work cause they just keep on buying it. I have been genuinely shocked more than once at peoples willingness to pay for pixels.
 
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You know once upon a time, modders gave this kind of thing for free. More then just paint aswell. There was this feeling of goodness around internet comminutys. Then money came along and ruined everything.
 
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Its all good. It was supposed to get that reaction. Look in the ship paints thread. The state of micro transactions in this game tell their own story. The pathetically poor quality work, i mean stuff like decals that dont fit properly, name plates that dont fit properly, paintjobs.... yeah that dont fit properly. Those ship kits that look like they escaped from galciv II (or possibly 3 i dont own that one) It must take all of a couple minutes to churn that stuff out, the profit margin must be huge cause people keep on buying. And why is a paintjob for one ship more expensive than another? The internet is full of people who want to be ripped off and will defend their right to be ripped off afterwards and they carry a measure of blame for the existance of such poor quality work cause they just keep on buying it. I have been genuinely shocked more than once at peoples willingness to pay for pixels.

I dont know why you are being shocked. First thing you learn in taking marketing class is: people want to buy everything, they just dont know yet.
 
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You know once upon a time, modders gave this kind of thing for free. More then just paint aswell. There was this feeling of goodness around internet comminutys. Then money came along and <Nope> all over everything.

Thats a very long time ago m8 and modders didnt only work for fun. They did it for their resume and are now in leading positions in game companies.
 
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Thats a very long time ago m8 and modders didnt only work for fun. They did it for their resume and are now in leading positions in game companies.

Possibly. If i wanted to mod this game to turn my vaportrail green, would i be allowed to? Of course not. Modding had to be stamped out so it could be comercialised. I think you are selling some modders short anyway. There are examples of mods where the staff from the dev team that made the base game got involved in their own time for no reward. Yes you have to go back a bit cause that kind of thing isnt welcome nowdays.
 
I can be a noob, no problem, I would love a SP story based game, using the assets already in the game, as long as it’s a good story, maybe some nice cut scenes (not to many) I mean that would be awesome.

Fairly easy in a space game (uneducated guess), video briefing at a star port then comm message/voice updates on the missions status. Freespace2 style.

My biggest concern about a single player campaign would be giving people a leg up too far in the main game.

However just have them fly navy issue ships until the end and call the starter sidey a reward. It would probably need to be solo as the emergent gameplayers would hang around mission systems killing noobs.

Since deep core mining landed no real risk of a leg up too far.
 
Possibly. If i wanted to mod this game to turn my vaportrail green, would i be allowed to? Of course not. Modding had to be stamped out so it could be comercialised.
Can you show me any MMO(-like) where modding is allowed, beyond interface mods? There's a good reason they aren't: cheating. It still happens here and elsewhere, but if you could mod an MP game as much as you could an SP one, cheating would be far more rampant.
The fact that cosmetics are tied to the company's cash shop as well is a bonus for them, mind.
 
Can you show me any MMO(-like) where modding is allowed, beyond interface mods? There's a good reason they aren't: cheating. It still happens here and elsewhere, but if you could mod an MP game as much as you could an SP one, cheating would be far more rampant.
The fact that cosmetics are tied to the company's cash shop as well is a bonus for them, mind.

MMO like.. hmmm. No i cant. Without actually going and looking i bet changing your vapor is as easy as changing your HUD. Oversight there? CS:GO seems to be selling plenty as an example of a multiplayer game that has cosmetic mods altho i take a similar view about it being cheating. Moneys ugly face again, changing skins in any way was absolutly cheating in high level play for previous CS games. The point about pixels tho, do they deserve money for changing 3 numbers somewhere? I dont think so.
 
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You know once upon a time, modders gave this kind of thing for free.

I'm looking forward to the ability to make our own paint jobs (including "nose art") in Rebel Galaxy Outlaws, assuming this will be supported on consoles. Want Taylor Swift on the side of your ship? No problem!

Speaking of, when this game comes out I bet player numbers in ED will take another dip, at least on PS4.
 
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Freelancer almost fits as an example. Almost.

Edit: im going to say freelancer is a fair example because ED uses the client for instancing. As far as i know. The only difference for frelancer was the server itself and where it came from and who paid. ED is pretty much just a larger freelancer with the galaxy tacked on. It ended up more mod than base game i think.
 
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I'm looking forward to the ability to make our own paint jobs (including "nose art") in Rebel Galaxy Outlaws, assuming this will be supported on consoles. Want Taylor Swift on the side of your ship? No problem!

Speaking of, when this game comes out I bet player numbers in ED will take another dip, at least on PS4.

To be expected, it also happened with the other games in the genre. Player retention long term is the bigger win and MMO sandboxes excel at that.

I just had a look at rebel galaxy outlaw gameplay, seems very like a straight forward remake of freelancer which isn't a bad thing. Its handcrafted so don't expect to clock up huge amounts of hours they seem to be expecting about 20 hours of gameplay from their FAQ. The flight model seems fairly simplistic cutscene landing/takeoff but it'll probably be blasty fun. It has HOTAS support in its favor.

Nice, the more the merrier but its not in ED's league.
 
To be expected, it also happened with the other games in the genre. Player retention long term is the bigger win and MMO sandboxes excel at that.

I just had a look at rebel galaxy outlaw gameplay, seems very like a straight forward remake of freelancer which isn't a bad thing. Its handcrafted so don't expect to clock up huge amounts of hours they seem to be expecting about 20 hours of gameplay from their FAQ. The flight model seems fairly simplistic cutscene landing/takeoff but it'll probably be blasty fun. It has HOTAS support in its favor.

Nice, the more the merrier but its not in ED's league.
And I wouldn't want to invest the same amount of time I have in ED into yet another game. I rather have shorter, lower hurdle/bar to get into and play. Can't do another "500 hours before you can start" game.
 
And I wouldn't want to invest the same amount of time I have in ED into yet another game. I rather have shorter, lower hurdle/bar to get into and play. Can't do another "500 hours before you can start" game.

Early game ED was loads of fun for me YMMV.

Mod support as well for rebel galaxy might get a decent tie-fighter remake if the flight models good enough.
 
Fairly easy in a space game (uneducated guess), video briefing at a star port then comm message/voice updates on the missions status. Freespace2 style.

My biggest concern about a single player campaign would be giving people a leg up too far in the main game.

However just have them fly navy issue ships until the end and call the starter sidey a reward. It would probably need to be solo as the emergent gameplayers would hang around mission systems killing noobs.

Since deep core mining landed no real risk of a leg up too far.

Well, military missions make sense, easy to control the narrative, make some cut scenes to glue it together and voila!
 
Squadron 42! ;)

Nope we are discussing a realistic prospect for a campaign via briefing video's/talking heads in the comms box and a chain of tailored missions.

Nobody sane is going anywhere near repeatedly mocapping the dude who mops the canteen.
 
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Did you guys forget about this?

[video=youtube;jRAoUSmzf6Q]https://www.youtube.com/watch?v=jRAoUSmzf6Q[/video]

I never forgot. Even managed to download it before they just quickly pulled it but never got to give it a try myself and its probably very stale today :( I always figured that frontier was doing something like this so they didn't want to compete or similar.

Just in case, hcs voicepacks started made a demo campaign like experience in the same context as the voice packs. Concept was proven though... don't need infinte warfware :)
 
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