Sure, but why would you want to export Beer?
There's 300 million tonnes of Beer already available on NPC markets for around 100 credits per tonne.
The only defined use of Beer is to sell it to other NPC markets for a higher price than you bought it.
Why would you go to the trouble of building a base, adding a beer facility to it, and then keeping it topped up with multiple types of supplies ... when you can buy Beer by the T-9 full already at almost every Agricultural station in the game?
Or - perhaps put another way - what changes would be necessary to the NPC trade market and related economy so that owning a base with a Beer Facility was a useful thing to do? (And, implicitly, would the major effects those changes had on the rest of the game be worth it to make this the purpose of base building?)
That could be a Rare Beer goods like we have Bucky Ball Beer Mats or Gerasian Gueuze Beer.
Cmdr Facility could produce rare goods with quantity exported based on the quantity imported of needed goods (Water, Cereales, aluminium for example to produce Beer keg)
This would give Cmdr insensitive to load their Fleet Carrier to bring imported goods to their facility, but also import many more via Commodities Market to other Cmdrs.
This could provide the opportunity to introduce Players driven economy.
I can already see many players doing trading loop to provide imported goods and exporting the Rare Cmrd Goods to others systems.
Some system could have high demand of Rare Cmrd Goods to create some interesting Trading gameplay mechanism.
Player Owned Settlements have been suggested many times.
I have no idea why Frontier felt that Fleet Carriers was a better first steps than a planet based locations.
There were a mega threads about Cmdr owning station. It had almost 50 pages or something. That brought the eyes from FDev and Sammarco. They decided it was a nice idea.
At the time 50% at least of people were against of Players owning stations, coz they didn't want Elite Dangerous to become like Eve Online.
Many players wanted to own a Home Base (on surface ?).
Fleet Carrier wich is not a station, nor a Home Base Settlement won the approval of FDev.
It was something really appealing that content a lot of people. It was something hype that pleased people.
Rather than a settlement I would be happy with a deployable mining rig.
It can collect resource whilst you are offline and have a credit cost to run.
Only deployable from a large+ ship, Panther can deploy 3 the others 1.
Some sort of huge ship that eat Asteroids and produce a lot of minerals, metals could be good, with one landing pad to unload it on a Fleet Carrier would be nice.
It couldn't land anywhere and would needs to be refuel with ships.
At the beginning Fleet Carrier were supposed to be dedicated to Trading, Mining, Exploration, Bounty Hunting... and then they decide that one Fleet Carrier could do everything, with differents possible Layouts.
Having the possibility to remove some landing pad to increase Fleet Carrier storage would be nice.