I too would like to have settlement building, and it could work like this...
Player stakes a claim to a point on a planet either not owned by a faction, or owned by their player faction
Player places prohibitively large (200t or something) colony module on surface, and then needs to purchase and deliver additional modules to the site in order to expand... habitats, storage, defence etc and the available colony buildings can be configured to produce certain materials.
If the colony reaches a certain size, the various buildings start producing the materials in lockers, the settlement owner of course can have access level 6 or something crazy but this makes it a useful place for other players too.
Otherwise, behaves just like a normal settlement but one that is excluded from the BGS. The security forces would need to be droids and skimmers only though if you were out in the black.
It's not like there isn't sufficient space for every player to build as many of these as they want
having multiple configurations of buildings and defensive layouts could add to the gameplay.
Player stakes a claim to a point on a planet either not owned by a faction, or owned by their player faction
Player places prohibitively large (200t or something) colony module on surface, and then needs to purchase and deliver additional modules to the site in order to expand... habitats, storage, defence etc and the available colony buildings can be configured to produce certain materials.
If the colony reaches a certain size, the various buildings start producing the materials in lockers, the settlement owner of course can have access level 6 or something crazy but this makes it a useful place for other players too.
Otherwise, behaves just like a normal settlement but one that is excluded from the BGS. The security forces would need to be droids and skimmers only though if you were out in the black.
It's not like there isn't sufficient space for every player to build as many of these as they want