Player pirates asking to "abandon" cargo

The pirates can demand what they want and you can get blown up if you want.

Or you can dive into the sun on every transition to prevent most interdictions.

Or you can play in Möbius (FDev organised PVE private group) and leave Open to lonely pirates.

It's a game, play it the way you want. If you don't like becoming someone's game content then work out a counter strategy.

Or you can just moan about pirates.
 
With the current game mechanics I ask for abandoned so I may hand in the goods at a CG. I never buy an item for a CG, but consider a challenge to pirate enough goods to make top 15%.

Outside of a CG I will still ask for abandoned to get full market price. Smuggling goods is not an issue as every pirate I know laugh at fines and bounties on their head. In fact, the bigger the bounty the more prestegious.

At the end of the day I have all of the advantages. A ship that can keep up and mass lock yours and the firepower to kill a trader in 2 salvos.

Be cute all you want. If I see the cargo is illicit you will be blown up or have to drop double the original amount I asked for. I will leave the illicit cargo behind to chase you and end your life.

It is up to you to decide if it really is worth risking your full load and insurance.

I see many cute stories of traders duping pirates. I got many stories of traders begging for mercy for pulling such stunts. Some of them suffer a slow death starting with their drives being shot out, followed by their life support, followed by their cargo hold being emptied even more, before death. Others will blow up instantly before they can wipe that smirk off their face for maybe duping a pirate.

I actually enjoy the part where you run or try to be smart more than if you complied. It releases me of any obligation to spare your life.
 
I'm saying that I am playing according to the mechanics that exist now.

As far as the current mechanics for the pirate/trader interactions I feel that a trader has plenty of opportunities to avoid interdiction in the first place. Dodging pirates should happen while in super cruise. This is where the initial interaction starts. If you find yourself dropping out of supercruise with a pirate on your tail, you have significantly decreased your chances of making it to your destination without paying a tax or insurance. You failed to secure your safety while in supercruise and allowed me to be in a space where I can use the advantages of my ship. At this point a trader can still escape, whether with his tongue or piloting skills, but the chances are a lot more slim than in super cruise.
 
*Dies from a trader POV that actually consider balance when discussing piracy*

You must have the nine lives of a cat then, because you and I have been in a LOT of other threads where I've been arguing as a trader and bounty hunter that piracy as a profession needs some dev-love. You guys get the short end of the stick any road up. Either traders going "RAWR! Self destruct before cargo!" or pewpew merchants urinating in your well and blowing up traders after they comply.
 
Pirates requesting you "abandon" rather than "jettison" is a little like people who eat their entire meal at a restaurant, then inform the waitress they ordered the chicken enchilada, not the beef they were served, and so "rightfully" demand a discount. It's certainly allowable, but it makes you one of those people. Of course...they are pirates...I'd probably abandon 5, then jettison the rest, they'll only target the first one to check then detarget so their limpets keep working.

That's a good idea....No need to be honest with a pirate. I like that solution as well for the victim. Pirate gets 5 tons of abandoned slaves and gets another 10 marked stolen. by then you have managed to jump away.

Honestly I don't want pirating to go away. I just want more options for the victim because Pirates are not honest....and if they are honest they are not a pirate. :)
 
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You must have the nine lives of a cat then, because you and I have been in a LOT of other threads where I've been arguing as a trader and bounty hunter that piracy as a profession needs some dev-love. You guys get the short end of the stick any road up. Either traders going "RAWR! Self destruct before cargo!" or pewpew merchants urinating in your well and blowing up traders after they comply.

Haha, on this forum, nine lives are not enough... trust me...
 
The simple solution to this is for the pirate not to know if the goods are marked as stolen or not until they get to a station or get scanned.

It would bring a bit of excitement back to piracy.
 
The simple solution to this is for the pirate not to know if the goods are marked as stolen or not until they get to a station or get scanned.

It would bring a bit of excitement back to piracy.

It's the one way solution with 0 excitement, because no one will ever abandon the cargo in this case.
 
I would have tried to run and FSD (FriendShip Drive) if they blow me up, they get a bounty and stolen cargo.
FYI If you run, and they kill you they get no bounty unless you are wanted somewhere.
Also if they destroy you they get no cargo at all.
They have to somehow disable your cargo hatch (there are a couple of ways to do this) and cause you to spill some of your cargo items.
If you can stand the loss I'd run leaving them nothing. It something you have to decide early and as soon as you are interdicted, start boosting and running.
Equip your ship with some if not all of :-chaff, ECM , mines , point defence ( PD on the bottom of ship to defend cargo hatch from limpets), thrusters to max
and as much shielding and shield boost features as you can afford/fit.
And if you can, submit to interdiction so that your FSD will cool quicker.
PS FSD = "Frame Shift" Drive, I think you misheard it. It does sound a bit like 'friendship' though! lol
 
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FYI If you run, and they kill you they get no bounty unless you are wanted somewhere.
Also if they destroy you they get no cargo at all.
They have to somehow disable your cargo hatch (there are a couple of ways to do this) and cause you to spill some of your cargo items.
If you can stand the loss I'd run leaving them nothing. It something you have to decide early and as soon as you are interdicted, start boosting and running.
Equip your ship with some if not all of :-chaff, ECM , mines , point defence ( PD on the bottom of ship to defend cargo hatch from limpets), thrusters to max
and as much shielding and shield boost features as you can afford/fit.
And if you can, submit to interdiction so that your FSD will cool quicker.
PS FSD = "Frame Shift" Drive, I think you misheard it. It does sound a bit like 'friendship' though! lol

I think there are two different roles here...not that you couldn't play both the Bounty Hunter and the pirate.

Piracy does need some dev love.
 
imo you cant blame the players for this, it is down to the game.

in real life bank robbers tend to shoot people if they see them pressing the silent alarm, and get stroppy if they find people smuggling ink packs into money bags.

It is the game which needs to stop this imo, and 1 solution i can think of is even if we jetison (not abandon) cargo, it takes a couple of mins before the pirate can tell either way if the loot is hot or not, allowing the "victim" to have made their escape. just bear in mind, it would well put you on a KOS list from the more organised muggars.

No, no, and thrice NOOOOOO!!!

There is nothing wrong with the game mechanic, and why intorduce something to complicate it.
The moral dilema is yours. the game is open to play as you and everyone else see's fit. If a Pirate wants to ask, the let him. If he doesn't ask, the it's up to you. If he does ask, it's still up to you.
If you eject and it's stolen, then it's now his dilema, take it and risk it? Take it, shoot you down, add to a list etc
You can give it to him as he wants then alert the whole system that he's pirating. he might come and hunt you down if you that. Your dilema.

Why engineering in mechanics that remove so much openess and turn it to a game and not the simulation that it is.

No, no, and thrice NOOOOOO!!!
 
It's the one way solution with 0 excitement, because no one will ever abandon the cargo in this case.

Piracy is dull. I pull a defenceless ship out of supercruise, demand "abandoned" cargo, they have no choice as I'll destroy their ship if they jettison it, then safely sell it for a profit. Dull, dull, dull.

If there's some risk to being a pirate I'll do it again but it's more boring than mining. At least there's a chance of smashing up your own ship while mining.
 
There's no way in hell that I'd abandon cargo just so the jerkwad stealing from me doesn't have to deal with it being stolen.

Happened just the other day, in fact. Spent an hour mining platinum, got ganked on the way to a station, dude demanded 50% of my cargo. I elected to be blown up instead of submitting to that nonsense. If you want to be a pirate, deal with the consequences.
 
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