Okay, playing catchup on this thread after that long reply...
^^^
This. I'd already assumed that Odyssey oriented Thargoid and Guardian content wouldn't be released until Odyssey was released on console, which is why I didn't Buckyball it back to the Bubble, or hitch a ride via a Fleet Carrier, once I'd reached Colonia on my way back from Distant Worlds 2. I just explored my way back to the Bubble in Odyssey, and I'm now starting doing BGS missions while I waited for Frontier to optimize Odyssey enough to reach that point.
I'm planning on doing some on-foot Alien Archeology once that happens, but I've got other plans should Frontier disappoint me on that front. That's the nice thing about this game, there's always plenty of things to do.
This is one complaint that's long puzzled me. I've always been on of the opinion that 90% of the time, there's so much to engage with while in Supercruise, that I really wish that Frontier would return Supercruise to its pre-Premium Beta One version! Which is kind of ironic, because over half the time, travel times were faster in that version thanks to the increased effectiveness if higher-skill, and IMO much more fun, braking maneuvers.
But then again, I don't play the game in the "forum recommended" way, as I describe above, so that may be it.
I do agree with the longer-travel times while out exploring can be a bit dull, thanks to a lack of content to engage with in route, but I usually used that time to search along my route for more interesting star systems. I would've preferred to use that time in the FSS, because I also never bothered following the "forum recommended" exploration technique. I'd always looked for the potentially interesting planet to explore first, traveled to it, and then cleaned up the uninteresting parts of the system. Doing that en-route would make more sense IMO, but I can't do that because I have to set the throttle to zero to use the FSS.
I still don't understand why Frontier put in that particular artificial limitation, given that you can use the FSS while moving at multiples of the speed of light successfully, assuming you take advantage how Supercruise works. I find artificial barriers like this to be especially annoying, especially given how many non-standard ways of using the FSS I can think of that require the ship the be moving.
That's why I'm not bothering to engineer my suits at this time, and am concentrating on just gathering materials when the opportunity arises, and checking for G3 suits and weapons as I run missions. IMO, G3 is more than enough for most activities in EDO once you've developed the necessary skills. I doubt Frontier will leave the state of EDO engineering like this, given their past performance.
I just wish that I could access EDO missions from my ship, and ship-based missions from EDO consoles. I find artificial barriers like these to be rather annoying.
Yes, we've got some atmospheric planets and space flowers, but that's all. There could have been Space Legs content for Guardian Sites or Thargoid bases. Either by reworking existing sites or by the introduction of new POIs. There could have been abandoned settlements to explore on foot (with audio logs and short stories attached to them), utilizing the full scope of Odyssey tools (Maverick suit to get through locked doors or bypass debries, Artemis suit to scan data points, Dominator suit to fight automated defenses. Basically encouraging people to play as a team). There could have been liquids on planetary surfaces or better vulcanism.
I suspect there's a deliberate policy by Frontier not to make any of the story content an Odyssey exclusive until after the console release - which I think is the right decision if so but does mean they can't use a lot of the potential.
^^^
This. I'd already assumed that Odyssey oriented Thargoid and Guardian content wouldn't be released until Odyssey was released on console, which is why I didn't Buckyball it back to the Bubble, or hitch a ride via a Fleet Carrier, once I'd reached Colonia on my way back from Distant Worlds 2. I just explored my way back to the Bubble in Odyssey, and I'm now starting doing BGS missions while I waited for Frontier to optimize Odyssey enough to reach that point.
I'm planning on doing some on-foot Alien Archeology once that happens, but I've got other plans should Frontier disappoint me on that front. That's the nice thing about this game, there's always plenty of things to do.
I reckon (and this is pure guesswork) that one of the main challenges with Elite is just how much downtime there is while playing it. The sandbox is indeed big, but it's filled with a lot of emptiness. Jumping systems is one thing, but SC in particular is even grating on me on a regular basis despite me making peace with it, and recognising the necessity of how it's implemented (space is big yadda yadda). But the fact is, I spend significant amounts of my Elite sessions alt-tabbed out doing other things, while waiting for something in-game. I really don't get this with any other game in my library (bar long haul flights in MSFS2020 perhaps, but at least there I still can look out of the window observing weather & scenery, manage the controls, work with ATC while flying). In the aforementioned truck sims, I will be 100% engaged driving my truck, navigating through road networks and traffic.
This is one complaint that's long puzzled me. I've always been on of the opinion that 90% of the time, there's so much to engage with while in Supercruise, that I really wish that Frontier would return Supercruise to its pre-Premium Beta One version! Which is kind of ironic, because over half the time, travel times were faster in that version thanks to the increased effectiveness if higher-skill, and IMO much more fun, braking maneuvers.
But then again, I don't play the game in the "forum recommended" way, as I describe above, so that may be it.
I do agree with the longer-travel times while out exploring can be a bit dull, thanks to a lack of content to engage with in route, but I usually used that time to search along my route for more interesting star systems. I would've preferred to use that time in the FSS, because I also never bothered following the "forum recommended" exploration technique. I'd always looked for the potentially interesting planet to explore first, traveled to it, and then cleaned up the uninteresting parts of the system. Doing that en-route would make more sense IMO, but I can't do that because I have to set the throttle to zero to use the FSS.
I still don't understand why Frontier put in that particular artificial limitation, given that you can use the FSS while moving at multiples of the speed of light successfully, assuming you take advantage how Supercruise works. I find artificial barriers like this to be especially annoying, especially given how many non-standard ways of using the FSS I can think of that require the ship the be moving.

The difference with EDO engineering is that you have to gather a lot of mats (in much higher numbers) upfront before you can even apply a mod or upgrade. If it was more aligned with ship engineering in how it works I don't think I'd mind it as much (and obviously the ability to remove/replace mods from a suit/weapon, rather than having to do it from scratch - purely done to artificially extend the time you're busy with this content).
That's why I'm not bothering to engineer my suits at this time, and am concentrating on just gathering materials when the opportunity arises, and checking for G3 suits and weapons as I run missions. IMO, G3 is more than enough for most activities in EDO once you've developed the necessary skills. I doubt Frontier will leave the state of EDO engineering like this, given their past performance.
I just wish that I could access EDO missions from my ship, and ship-based missions from EDO consoles. I find artificial barriers like these to be rather annoying.