The other day I was going through my friend’s player list of over 150 and noticed that a very large percentage of commanders have not been on for months, commanders I used to play with almost daily not logging on for months. Only about 20 were active in the last month.
Then I was reading a post that mentioned over 12 million copies have been sold and it got me thinking. What can be done to improve Player Retention
( Note I Edited the original post to remove mistaken date about daily players count.)
Just look at the Gnosis/Cone Sector Debacle, where players were told by Fdev that the Gnosis was going to jump to a Sector no one could go to and return. Over 15,000 commanders boarded the Gnosis in anticipation of an adventure. Fdev realized at some point that they made a mistake and made the Gnosis miss-jump not making it to the Cone Sector, disappointing a large portion of the 15,000 commanders.
Player Groups Save The Day.
Distant worlds II organized by a small group of Commanders shows just how much commanders want to play Elite. Over 4000 commanders signed up for DW2’s 4 month-plus adventure, and this is where Fdev GOT IT RIGHT.
Frontier put together a CC to build a station at the center of the Galaxy. Wildly successful and covered by all the gamming media it became one of the biggest gamming events ever. Frontier how many copies did you sell because of DW2, a lot, I guess.
DW2 became my most memorable gamming experience of all time.
Sadly, Erimus has said DW3 is postponed indefinitely; quote “ The Game has lost itssole Soul “ oops, my bad
There lots of other player groups that add content and keep this game current, AXI, Buckyball Racing Team, Hutton Truckers, Fuel Rats, Hull Seals, just to name a few.
Frontier you have sold 12 million copies, what are you doing to bring in these players, 0.10 % is a sad showing when there is much more potential.
You just did a CG that got 15,000 commanders involved, Great work Fdev.
Doesn’t that show that people are looking for content.
What do you all think, for me new game content is what is needed to get this great game back on track.
Fdev bringing new content and helping player groups provide exciting events.
Any Thoughts
Then I was reading a post that mentioned over 12 million copies have been sold and it got me thinking. What can be done to improve Player Retention
( Note I Edited the original post to remove mistaken date about daily players count.)
Just look at the Gnosis/Cone Sector Debacle, where players were told by Fdev that the Gnosis was going to jump to a Sector no one could go to and return. Over 15,000 commanders boarded the Gnosis in anticipation of an adventure. Fdev realized at some point that they made a mistake and made the Gnosis miss-jump not making it to the Cone Sector, disappointing a large portion of the 15,000 commanders.
Player Groups Save The Day.
Distant worlds II organized by a small group of Commanders shows just how much commanders want to play Elite. Over 4000 commanders signed up for DW2’s 4 month-plus adventure, and this is where Fdev GOT IT RIGHT.
Frontier put together a CC to build a station at the center of the Galaxy. Wildly successful and covered by all the gamming media it became one of the biggest gamming events ever. Frontier how many copies did you sell because of DW2, a lot, I guess.
DW2 became my most memorable gamming experience of all time.
Sadly, Erimus has said DW3 is postponed indefinitely; quote “ The Game has lost its
There lots of other player groups that add content and keep this game current, AXI, Buckyball Racing Team, Hutton Truckers, Fuel Rats, Hull Seals, just to name a few.
Frontier you have sold 12 million copies, what are you doing to bring in these players, 0.10 % is a sad showing when there is much more potential.
You just did a CG that got 15,000 commanders involved, Great work Fdev.
Doesn’t that show that people are looking for content.
What do you all think, for me new game content is what is needed to get this great game back on track.
Fdev bringing new content and helping player groups provide exciting events.
Any Thoughts
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