Hayo, instead of starting a franchise or sandbox park, I've decided to tackle the career scenarios because 1) a whole bunch of changes are likely in the works for the base game, which means I'll likely need to redesign whatever I'm working on to incorporate them (like when PC1 added staff rooms and picnic tables months into a sandbox build I was working on) and 2) it's a chance to work in architectural styles I wouldn't normally choose. Plus the campaign is fun. Here's a few samples:
A Shore Thing (Tiki Theme)
Just the Thicket (1920s Arts & Crafts style plus Swamp style, whatever that is)
Summit Awesome (Sci-Fi / Military / Industrial design)
It's really a fun way to test alternate design styles without so much pressure of creating a complete park. Can't wait to keep playing around with all these scenarios!
A Shore Thing (Tiki Theme)
Just the Thicket (1920s Arts & Crafts style plus Swamp style, whatever that is)
Summit Awesome (Sci-Fi / Military / Industrial design)
It's really a fun way to test alternate design styles without so much pressure of creating a complete park. Can't wait to keep playing around with all these scenarios!