After my first Tests with an iPhone i have upgraded a bit (with VR in Mind). So now i have Galaxy Note 4 (was time for a new phone anyhow) and switched my old HD5850 for a GTX960 (Limelight, or now Moonlight!).
I have been fiddling around with it a lot and was never really truly happy, just playing in 2D on my Projector always was more fun. I am now using Trinus VR (new version really has improved for the tracking, less yaw drift) trough Opentrack and Moonlight for streaming. I tried custom resolutions like 1920*2160 or 1280*1440 but it was never really smooth. I am running it with USB Tethering, tried all modes 720p60 1080p30 etc. in Moonlight, set to 100mbit, 50, 20, software decoder you name it. What now really got it working smooth is a custom resolution of 960*1080.
It really needs a decent frame rate for you to feel really there! Sadly now text is nearly unreadable (was very good at 1920*2160). Does anyone have an idea how i can improve the performance of moonlight? I thought i should be all set with a Nvidia Card and a very Powerful Phone. Also is there a way to display the FPS i get on moonlight on the phone? Where is my bottleneck? PC is not the best (Q6600@3GHZ, so the GTX960 is already sort of overkill, but worth it for limelight and also some GPU video rendering for my youtube videos) but it seems smooth on the projector and very stuttery inside my colorcross DIY Rift Monster.
Anyhow, it has been a very interesting ride so far and always felt good when my setup gets working better, now i feel like i am nearly there!
Edit: Seems i am just stupid, did just check the FPS with Fraps and it feels alright when i get over 40, with the higher resolutions it drops below 30, so it is the speed of my machine (sure, has to render everything twice for SBS)