Playing Elite with Google Cardboard

guys, will smartphone with HD screen (1280x720) work fine with Google Cardboard? i mean will this screen resolution give positive impression of VR?
 
@Shadow_ probably not for Elite Dangerous (or other games with small text), but should do fine with other games. You can test yourself with the free version of Trinus VR
 
just did my diy cardboard from stuff i found at home including lenses. (lenses from old time diascope suprizingly worked just fine.) so it costed me 0.00 cents.
HD screen is ok - pixels are visible but not as bad as i expected. FHD would obviously do better, but its a good for try. will try with Trinus VR tomorrow
 
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After my first Tests with an iPhone i have upgraded a bit (with VR in Mind). So now i have Galaxy Note 4 (was time for a new phone anyhow) and switched my old HD5850 for a GTX960 (Limelight, or now Moonlight!).

I have been fiddling around with it a lot and was never really truly happy, just playing in 2D on my Projector always was more fun. I am now using Trinus VR (new version really has improved for the tracking, less yaw drift) trough Opentrack and Moonlight for streaming. I tried custom resolutions like 1920*2160 or 1280*1440 but it was never really smooth. I am running it with USB Tethering, tried all modes 720p60 1080p30 etc. in Moonlight, set to 100mbit, 50, 20, software decoder you name it. What now really got it working smooth is a custom resolution of 960*1080.

It really needs a decent frame rate for you to feel really there! Sadly now text is nearly unreadable (was very good at 1920*2160). Does anyone have an idea how i can improve the performance of moonlight? I thought i should be all set with a Nvidia Card and a very Powerful Phone. Also is there a way to display the FPS i get on moonlight on the phone? Where is my bottleneck? PC is not the best (Q6600@3GHZ, so the GTX960 is already sort of overkill, but worth it for limelight and also some GPU video rendering for my youtube videos) but it seems smooth on the projector and very stuttery inside my colorcross DIY Rift Monster.

Anyhow, it has been a very interesting ride so far and always felt good when my setup gets working better, now i feel like i am nearly there!

Edit: Seems i am just stupid, did just check the FPS with Fraps and it feels alright when i get over 40, with the higher resolutions it drops below 30, so it is the speed of my machine (sure, has to render everything twice for SBS)
 
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Nice update! In the latest release, OpenTrack is no longer needed. Just select Freetrack for the sensor and it all works.

The sensitivity has to be manually set now. I get the best results with the slider around the 25% mark.

Now we really just need Frontier to implement custom aspect ratios!
 
Google Cardboard style VR HMD - SweetFX Lens Correction Shaders

After several weeks of playing ED (and other titles) with my Google Cardboard VR setup (LG G3 phone + Zeiss VR ONE HMD) using the standard method of doubling the horizontal resolution of the game to get the correct aspect ratio either using ED's standard SBS mode or TriDef to generate the 3D and having no lens correction or chromatic aberration correction, I decided to try and create a better experience for myself using some custom SweetFX shaders. This is not a proper "mod" release or anything of that nature, I just decided to make my personal work available for those who might find it useful, as such I am not really supporting this or updating it, everything required is in the folder and can be tweaked further or totally re-written as you wish.

As any of us who use non-Oculus Rift HMD solutions know, there is no way of dealing with lens correction (outside of Trinus VR) and having to run every game with double width resolution to get the correct aspect ratio can be a bit of a pain. The result is a SweetFX based tool kit which basically works with any game that SweetFX can be run with. There are two shader files, one is targeted at games running their own native SBS stereo and the other is specifically targeted at TriDef and will correct for any game you run with it, by using either one or the other you should be able to get aspect ratio correction,lense distortion correction (barrel distortion) + Cromatic Aberration correction working for your own HMD with whichever game you like that is capable of supporting 3D either natively or with TriDef.

These shaders allow for the following (and one or two other things too):

  • Barrel Distortion
  • Vignette on/off
  • Aspect Ratio Correction on/off
  • ScaleFactor (larger or smaller)
  • Chromatic Aberration Correction
  • Distortion Scaling (Can be tweaked for various lenses)

Here are a few screenshots of it in-game, all effects can be configured or tweaked in the shader files themselves and are commented:


All effects ON

OculusDroid_VignetteOn.jpg

Vignette OFF

OculusDroid_VignetteOff.jpg

Scaling

OculusDroid_Scale.jpg

Chromatic Aberration (exaggerated to show separation)

OculusDroid_Chromatic.jpg

Aspect Ratio Correction OFF

OculusDroid_AspectRatioCorrectionOff.jpg


Installation and tweaking instructions are included in the readme:
D/L LINK: https://dl.dropboxusercontent.com/u/916762/SWEETFX_3D_LENSE.zip
 
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that's great news! glad the Frontier guys added freetrack support. That certainly will make it easier for people to get into ED VR.

you should update your first post, as I tend to link it when asked for help about it :)

as for the custom aspect ratios, many gfx cards allow you to add a custom resolution, which then (some) games include in their list of options, so maybe you can try that.
 
Goolgle Cardboard V2 came out and has better support for 6-inch phones. Going to need to try this one out!
 
Thanks a lot mate.
This works nice for me ( Moonlight+Freepie+Tridef+Arma3)
Just one question, is it possible to make a port that work in Reshade+SweetFX 2.0?
If it's too much work for you; May i ask in the Reshade forums if any body can make it or point how to do it?
Thank you in advance.
 
Google Cardboard style VR HMD - Headtracking with open VR

Just thought I would chuck in experience with andriod headtracker and OpenTrack with Google cardboad (colorcross headset). After some configuration of channels the head tracker works nicely so much so that testing turned into a hour session and using a USB cable to teather the phone to the computer neither the streamed screen on the phone or headtracker missed a beat.

This is turning into the bargin of the year.

Just off to get Tetras shaders!
 
Wow, I need to test this! I played a bit with cheap HMD from Ebay and a LG G2 months ago, but I never got around these limitations. This looks awesome.
 
Finally got this going :)
1920x2160 SBS 3d enabled in Elite Dangerous
Trinus VR (revamped since I first tried)
and WiFi mode - I used wired networking to the router for internet access leaving the WiFi card free. I did most of the testing on router mode but then realised later that I hadn't connected the phone to the Trinus network. WiFi direct was better, but still not perfect. I found the lag happened mainly when I brought the target ship into view by head tracking. The scene would take a quarter second to catch up and start moving again.
Next time I'll try USB.

OpenTrack jumps back to the centre location for a frame or two every few seconds so I used Mouse Look mode, which is a bit less sensitive.

However, the image is pretty nice 3D. It lacks a lot of detail compared to a nice monitor but we knew that. I used the Basic Combat demo and it was quite tough because it was hard to see my sights, and hard to see the orientation of the enemy sidewinder but it was very cool being able to track him by looking at him out of the top and sides of my cockpit.
I could read the text in the pop up HUDs with a bit of concentration.

The fluidity was generally goodwith occasional but nasty pauses. I suspect my WiFi card is half dead (I've been using wired LAN for a while because WiFi gives me packet loss) but when it was working well it was very good with no really noticeable lag. The game was running over 100 FPS most of the time.

I'd use this for exploring or gazing at scenery but not for combat yet. However, I'm due an upgrade from the Note3 soon so I might get a Note4 or even 5 and try that. Flying through the ice field or looking at the station/planets was defintely a Wow moment!
 
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