Content is what it's in the game, gameplay is what you can do with the content.
Elite doesn't have neither for any decent gamer that isn't in this niche category.
Space games are very intriguing for everyone and anyone wants to play a good Space game(but there are not).
Elite
angerous doesn't care about bigger population and only cares about "Hardcore" gamers that buy skins/season pass. Their bussines strategy is pretty clear on this.
What is content:
If you look at WoW a MMORPG, that people always said it had content is because after 5 minutes of moving in a direction you will see something else. Sky will turn green/blue, you will see water, desert, a volcano, trees, forest, bridge. There is a lot of new things to see. Human eye/mind is very good at "seeing" repetition. Thats why procedural generation never works without tons and tons of content. Just because the planet is slightly blue than the one i saw 2 minutes ago doesn't make it "unique" for a computer it is but not for humans.
Elite doesn't have that. It has 40 ships that are TIERED that means once you got from a hauler you will never pilot it again(I am not talking about special snowflakes), this lowers content when you put tiers.
Planets looks nice? But thats the first 3 planets you land on and the feeling is the same.
Hard to reach good looking content. If you put "good looking" content 50 hours into the game and put a stupid waitting mechanic (LOADING Friendship DRIVE the 50th time i a row) people won't feel satisfied. Is low reward for high work. Not working(the low sheer of people that explore is the example).
So content for NORMAL JOE that buys the game is non existent.
Gameplay - The stuff you can actually do in the game.
Missions? Static, text based again niche category so low i cannot believe it. A dynamic when you enter a system would be 5x times better and a turn system automatic rather than land on X planets to get VIRTUAL CREDITS(Yes not gold, silvers, there are credits that are virtual currency, internet banking is so low in Elite).
Fights - Wierd and it is tedious if you want to make money out of them. I agree to be a challenge, it's not a challenge when i need to kill 10x Anacondas to get my rebuy back. Low reward high risk.
Minning - Not worth it and tedious and unrewarding.
Trading - This is the most . Ever played Patrician? Or any trading game? Yes you don't need to waste 120410201 hours just to find a system that actually make good profits or check "3rd party systems" it should be something better. Trading isn't fun when i waste 3 hours just to find a route. That's not trading. (And i love trading Games, Patrician is one of my favourite).
Elite as a sandbox i expected this:
Dynamic Missions, Dynamic rewards, Faction joining and actually make politics attack, gaining favours to attack a system. Calling support in a system to fight off bounty hunting.
Missions to escort traders, Missions from players to escort them, dynamic respawn points of ships(because entering/logging out isn't gameplay).
Nothing in the gameplay is rewarding for the amount of work you do. Not even fun to say the least.
As it is now Elite
angerous is a NICHE game for NICHE people and it goes on that more and more. It's proven over and over again, from all people that bought the game 10% play on a WEEKLY(not daily) for less than 2 hours.
I respect the wishes of everyone else, if it remains a niche game i will just wait the Standard Space Game where everyone can have fun not only the VR IMMERSION Elite playing guys that played the original 30 years ago.
Thargoids jokes are useless for new players, aliens as well since its forum/reddit rather than in game events. Community interaction =/= gameplay.
Elite doesn't have neither for any decent gamer that isn't in this niche category.
Space games are very intriguing for everyone and anyone wants to play a good Space game(but there are not).
Elite
What is content:
If you look at WoW a MMORPG, that people always said it had content is because after 5 minutes of moving in a direction you will see something else. Sky will turn green/blue, you will see water, desert, a volcano, trees, forest, bridge. There is a lot of new things to see. Human eye/mind is very good at "seeing" repetition. Thats why procedural generation never works without tons and tons of content. Just because the planet is slightly blue than the one i saw 2 minutes ago doesn't make it "unique" for a computer it is but not for humans.
Elite doesn't have that. It has 40 ships that are TIERED that means once you got from a hauler you will never pilot it again(I am not talking about special snowflakes), this lowers content when you put tiers.
Planets looks nice? But thats the first 3 planets you land on and the feeling is the same.
Hard to reach good looking content. If you put "good looking" content 50 hours into the game and put a stupid waitting mechanic (LOADING Friendship DRIVE the 50th time i a row) people won't feel satisfied. Is low reward for high work. Not working(the low sheer of people that explore is the example).
So content for NORMAL JOE that buys the game is non existent.
Gameplay - The stuff you can actually do in the game.
Missions? Static, text based again niche category so low i cannot believe it. A dynamic when you enter a system would be 5x times better and a turn system automatic rather than land on X planets to get VIRTUAL CREDITS(Yes not gold, silvers, there are credits that are virtual currency, internet banking is so low in Elite).
Fights - Wierd and it is tedious if you want to make money out of them. I agree to be a challenge, it's not a challenge when i need to kill 10x Anacondas to get my rebuy back. Low reward high risk.
Minning - Not worth it and tedious and unrewarding.
Trading - This is the most . Ever played Patrician? Or any trading game? Yes you don't need to waste 120410201 hours just to find a system that actually make good profits or check "3rd party systems" it should be something better. Trading isn't fun when i waste 3 hours just to find a route. That's not trading. (And i love trading Games, Patrician is one of my favourite).
Elite as a sandbox i expected this:
Dynamic Missions, Dynamic rewards, Faction joining and actually make politics attack, gaining favours to attack a system. Calling support in a system to fight off bounty hunting.
Missions to escort traders, Missions from players to escort them, dynamic respawn points of ships(because entering/logging out isn't gameplay).
Nothing in the gameplay is rewarding for the amount of work you do. Not even fun to say the least.
As it is now Elite
I respect the wishes of everyone else, if it remains a niche game i will just wait the Standard Space Game where everyone can have fun not only the VR IMMERSION Elite playing guys that played the original 30 years ago.
Thargoids jokes are useless for new players, aliens as well since its forum/reddit rather than in game events. Community interaction =/= gameplay.