Hey JJ. It isn't the word definitions, its the entitlement some gamers have. They have no patience to wait for new features, they don't want to work for better ships, they want it all and they want it now. They want a Corvette on day one and when they get it, it'll be treated with a "meh, is that all?"
It's an instant gratification world for them and any delays are intolerable. That's on them. I remember a time when there was no Internet, no cell phones or Google. They don't.
So, yesterday we had a very exhaustive preview of some of the upcoming new features of ED. For a single day I was happy to see a relaxed atmosphere here on the dangerous forums. Many happy threads raising everywhere gave me a feeling of peace. Today I fired my browser just to find (again) many new threads about lack of content and bad gameplay despite FD is giving us, step by step, tons over tons of new things to do every time that we log in, plus a continuous work on fixing and tweaking.
So, what am I missing here? is there something as a veteran gamer I'm struggling to catch? why people keep whining about half finished things, no content, shallow gameplay and so on?
Probably power play, exploration, a gazillion of solar systems, piracy, bounty hunting, PVP, stock trading, mission running, player driven content, roleplaying, character creator, multicrew, wings, BGS, ship outfitting, aliens, planetary landing, communication, first person flight model, external and internal cameras, rare goods trading, mining, puzzles, native virtual reality, smuggling, storyline, news & journalism.... are not game content and gameplay, but a mirage. Something that only lives in our bugged heads.
I play and played a hundreds of games in my life (I started in late 1980's) and except for rare masterworks like the ultima series, the elder scrolls and eve online I never (never!) found something like elite dangerous. It has the potential to become an infinite ever growing experience.
At this point I surrender and I kindly ask you modern gamers what's your definition of "content" and "gameplay". Please define those terms and help me to understand the true meaning of your posts. Maybe all this daily threads will start to make sense to me and maybe someone from Frontier will suddenly understand that they are on the wrong road to happiness and success and avoid to waste their energy, while trying to make us happy for 100-500-1000 hours of our miserably short lives.
An old forum dad.
JJ
The outfitting and BGS are among the most complex of any game, especially in the genre. You clearly just are not able to comprehend the complexity and to not feel bad about yourself deny its existence. I could right a book on just the Stellar Forge alone. An explanation of the outfitting stats and various loadouts could be the size of any other games entire strategy book, and that's not including engineering. Just because you refuse to acknowledge something doesn't mean its not there. Your denial for example.
Elite Dangerous is a... very strange horse in my eyes...
So, yesterday we had a very exhaustive preview of some of the upcoming new features of ED. For a single day I was happy to see a relaxed atmosphere here on the dangerous forums. Many happy threads raising everywhere gave me a feeling of peace. Today I fired my browser just to find (again) many new threads about lack of content and bad gameplay despite FD is giving us, step by step, tons over tons of new things to do every time that we log in, plus a continuous work on fixing and tweaking.
So, what am I missing here? is there something as a veteran gamer I'm struggling to catch? why people keep whining about half finished things, no content, shallow gameplay and so on?
Probably power play, exploration, a gazillion of solar systems, piracy, bounty hunting, PVP, stock trading, mission running, player driven content, roleplaying, character creator, multicrew, wings, BGS, ship outfitting, aliens, planetary landing, communication, first person flight model, external and internal cameras, rare goods trading, mining, puzzles, native virtual reality, smuggling, storyline, news & journalism.... are not game content and gameplay, but a mirage. Something that only lives in our bugged heads.
I play and played a hundreds of games in my life (I started in late 1980's) and except for rare masterworks like the ultima series, the elder scrolls and eve online I never (never!) found something like elite dangerous. It has the potential to become an infinite ever growing experience.
At this point I surrender and I kindly ask you modern gamers what's your definition of "content" and "gameplay". Please define those terms and help me to understand the true meaning of your posts. Maybe all this daily threads will start to make sense to me and maybe someone from Frontier will suddenly understand that they are on the wrong road to happiness and success and avoid to waste their energy, while trying to make us happy for 100-500-1000 hours of our miserably short lives.
An old forum dad.
JJ
Playing with a bunch of basic sliders to make a character look like shrek for an hour is what I call shallow content.
Like you said Elite is ''potential'' but that's really all it is because frontier failed to create high quality emergent content since horizon was released.
It's obviously easier for them to make a 15 sec scripted ship that looks like a giant pancake to boost short spur excitement.
I doubt it will add more complexitivity, i just realised it's ported to x-box and PS. And no console ported game can be sim. Slowly it is becoming arcade console game.
I doubt consoles could handle all that promises from kickstarter video.
I doubt it will add more complexitivity, i just realised it's ported to x-box and PS. And no console ported game can be sim. Slowly it is becoming arcade console game.
I doubt consoles could handle all that promises from kickstarter video.
No console ported game can be sim? Really? Haha
I doubt ye have any idea what modern consoles are capable off...not after that statement ^
No console ported game can be sim? Really? Haha
I doubt ye have any idea what modern consoles are capable off...not after that statement ^
We make our own content by trading, bounty hunting or playing with the background simulation to get the factions into power that we support.you can have tons and tons and TONS of things to do but if all those things aren't involving, interactive, dynamic, complex (Im not saying difficult), with different ways to do the same thing, don't have substance and are "short" and Im not talking about time but the things to do to achieve something, then the game has no gameplay and/or content.
Thats what Elite lacks and what a part of the community ask for a change. The graphics are nice as the sound, the commander creator is nice but the core of the game, trading, combat, mining, exploration are lacking in depth, complexity and for me thats REALLY boring.
For me the mechanics are 80% of a game. The mechanics are a huge part of the gameplay and we don't have almost mechanics here, I mean mechanics with complexity.
Elite is supposed to be about flying a spaceship but I feel like a stupid flying in this game, throttle and point straight. The scanning mechanic is a joke, just point and wait, the landing is super easy. The mechanics of the game are a joke and very stupid and simplistic.
I don't understand how poeple can't see this. Do people go to explore or mine? How people don't realise how stupid the mechanics are? The game could be so much more complex and deep.
Gameplay is the interaction with the game.
Content is the thing you interact with, is more general and could involve gameplay for some people.
This is a great quote.
Content = stuff, Gameplay = doing stuff, for sure.
But I disagree with 'mile wide inch deep' arguments fundamentally because, if you were to go through each possible activity in turn before going back to repeat any at all, it would take you quite a long while. Try it .. pirate someone, then bounty hunt someone, then do a CG, then see a ruin, then mine something, then trade something, then do 1,2,3 (all) different missions, then 1,2,3 (all) different passenger mission types, then flip a system, then climb a Powerplay grade, then BASE jump an SRV, then Fual Rat, then do a RES, then a CZ, then find some geysers, then launch a fighter, then scavenge some crash sites, then drop in on some USS .. (really? I could go on).
I see ED heading towards a critical mass of individually simple but collectively complex content features, though I do think it's possible to miss them as currently you have to engage 'with them' for the most part. I've started to get in-flight mission messages now though, which imo is the galaxy starting to mess with me, rather than the other way around. People as a general rule of humanity often tend take path of least resistance too and if they make money doing one thing they do that, again again and can burn out, forgetting the other options, maybe not quite as lucrative but engaging in different ways. Honk scoop jump is a good example .. why not study the orbit patterns of unusually dense or other planet types, photograph them, log them .. because really, THAT is exploring. "Been there" is touristic?
My two credits.
If you only have stopped at this point I possibly could have agreed...
Pardon?
You can't have read or at least understood the further above mentioned article http://insomnia.ac/commentary/gameplay/
Otherwise I don't get how someone can seriously come up with such 'meta-nonsense'. Not only does your post look like an 'official' (as in 'broadly accepted' at least) definition of this artificial term gameplay. To prove your point you even break 'gameplay' down into 2 elements (sounds somehow scientific, I give you that, but in the end it's completely arbitrary as in 'your personal' definition). The worst nonsense comes when you start to explain the term with itself (in systems). It's quite similar to those zealots who try to explain the truth of the bible with paragraphs from in the bible itself. Also, constructs like "in its broadest sense" are in fact zero-statements, albeit looking quite intellectual.![]()
In the end you have (inadvertently) proven the point of http://insomnia.ac/commentary/gameplay/ in a most impressive way!
Which is: Be more specific about what exactly you don't like and what and how you would like to improve.
All those nebulous and generalizing terms like "content", "gameplay" or the popular "miles wide inch deep" don't get us anywhere.