You sound sincere but quite frankly you are using the same excuses that griefers always use when defending themselves. What you need to understand is that most people do not want or like forced PVP and even more so unfair or dishonorable ones.
i'm making this post because i don't believe players who attack you for no monetary gain are necessarily griefers. i do understand the other side, i've been there, i've freely admitted to being utterly panicked by a pair of pirates in eve when i was new. it was a horrible experience and kept me away from open pvp areas for 2 years.
what is greatly misunderstood is people assumptions on why a PvPer attacks an easy target. yes there are griefers, people who just want to upset others. but the motivation behind an attack is more often than not that of wanting to get into a good scrap. like you would in any other PvP game where there is nothing to do but PvP (like many FPS pvp games). the PvPers in FPS games are not out to upset each other, well, at least the mature ones are not. luckily like eve, elite will be pulling in more mature gamers than it does immature ones.
you'll see this if you compare forums for different games. ones that attract immature players are full of abuse. look about this forum, sure there are arguments but if a player asks for help they invariably get it. so too with the eve forums. that is a good benchmark for a mature community and a good indication that the PvPers are looking for fights not the upset of others.
if a PvPer (not a griefer) attacks you he is not hoping to upset you, he is hoping you will put up either a good fight or a good cat and mouse game if you chose to run. i'd just like people to realise that is the intention behind the attack.
i am not saying there wont be griefers, i am just saying there will probably be more PvPers than there are griefers. the definition of a griefer needs to be more than just "they shot me for no financial gain".
what i'm seeing in here is some indication that griefing is a consistent attack on the same person. now i'm not sure if that is in one trip to station, or if it's for a prolonged period of time when a PvPer would have found another target to have a go at. if there is very little player traffic then there might well be station camping, so even then i'm not sure the motivation is to grief. maybe not because there are 2 easy ways to stop the chase, drop into solo or block the other player (which from what i've seen from beta/gamma posters means they will not be put in the same instance as you)
you see players who do not want PvP have options to avoid it. the main thing missing for both sides is a decent set of communication tools
some of us play MMOs to have other players about to chat to, that is very limited in elite even when PvP is not a factor. so i can see why players chose open when they dont want PvP, but right now we just have to understand that the choices are not perfect and open is the open PvP mode. the only middle ground is group, and there are links on the forums to groups who are trying to build a friendly no-fire world together.