please don't confuse PvPers with griefers

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If you'd actually read the post I was respond to, you'd see that I was not the one trying to force others to play how I want them to play.

If it is PvP that you want in ED, fine... PvP to your hweart's content with those that WANT to PvP.

Actually I did read the post. If you want to go play in the park, my *not* wanting to go play in the park does not prevent you from doing so.

Furthermore, making up derogatory terms for people who don't want to play in the park isn't cool, but it's an attitude many of us have come to expect from PvPers.
 
if you want to PvP then you find some who ALSO wants to PvP
Of course, that's why I play Open.

Please, if you wish for players whose play-style is at odds with yours to play in a different mode then it is up to you to choose another mode - please do not try to exclude players from open....
It's not me who's trying to exclude players. I think everyone should be able to play how they like. And if we look through the thread, only one 'side' in this argument is trying to dictate how others play.
 
Being forced to experience something unpleasant by another person who *is* enjoying the experience is the essence of forced PvP to many of us.
It's also the essence of something much more serious... it's actually the same mechanic in this way, person A forces the situation that person B does not want, person A gets enjoyment, person B gets used.
 
and no they will not pick a honourable or fair fight. they will run away when the odds are against them just as they will give chase when the odds are in their favour, because it's all fair game in open PvP (ok, sometimes they will run when the odds are suspiciously in their favour as they might suspect a trap).

This bit I have an issue with... If they PvPers don't want a fair or challenging fight, why not fight NPC's? If the only reason for PvP is to "sealclub" lesser ships just so you can say you beat another player, then I call that griefing.

I'm all for PvP in context i.e. pirating & bounty hunting, but just going after players 'cos you know you can beat them does not seem like fun to me.

Going after players in a similar or better ship for a challenging fight is also Ok in my opinion.
 
Well, what relaxes me a bit about it is that most pvp-griefers will be gone pretty soon once they realize that their usual shtick wont work in this game. They'll be stuck with people who are ready to face them, on even grounds, which will probably scare the poop out of them cause they dont like fair fights and their usual victims will be in solo, waiting for them to be gone off to SC or EVE.

I got absolutely no problem with PvP if it's a one on one, I've had a few try and jack me as I trade in my Cobra, and I've never been a victim yet - I either run or win (no logging out either, that's cheap). And that sort of thing is why I like running in Open mode. I got no problem meeting other humans when they are essentially better AI modules in other ships. :p

Unfortunately I suspect that when the wing system is implemented I'll end up being forced to run in solo mode all the time. Pirates will never pirate on their own then unless they are supremely confident in their ship, it'll all be about being ganked by groups. And I'll be told that i have form a wing of my own, no chance of that as I much prefer freelancing on my own.
 

Avago Earo

Banned
I agree with the OP when it's put that way. I'm in a PvE group as I prefer it that way. In Open play what do you expect? Shooting other players is a game mechanic. There are people who fight for sport in real life, some professionally some for personal reasons. Go to any high street in most cities in most countries and it's there at closing time. And there's ways to avoid it and get away. Sometimes you're unlucky. Other times someone offers you out and you decline the proposal and you go on on your way.

Anyone who asks for a fight isn't causing grief. Concern maybe. If the offer is turned down and the passive one is then attacked then I would think that that would cause grief.

If I'm not wrong I think the OP was talking about consensual PvP.
 
Solo mode / private group.

No. The PvE player has just as much right to play in Open as anyone else. Once again, ED is NOT a PvP centric game. Old PvP tactics will not work here, ED is a different game. It is the PvP players who need to go to Group if they want to fight. If you just want to grief then you will stay in open and prove our point. Sorry guys, but if you keep up the old ways all that will happen is that: You will be put on ignore, thereby reducing the possibility of meeting that particular player again. Players will play more and more in solo or group until open becomes a desert occupied only by the few remaining real Pvpers who want to FIGHT. Your days are numbered.
 
If you want to go play in the park, my *not* wanting to go play in the park does not prevent you from doing so.
Faulty analogy. This isn't about you and me being in the same place at the same time (or not). This is about me wanting to shoot at anything I think I can kill, and you telling me not to because you don't like that style of play.

You don't get to dictate how I play.
 

Robert Maynard

Volunteer Moderator
It's not me who's trying to exclude players. I think everyone should be able to play how they like. And if we look through the thread, only one 'side' in this argument is trying to dictate how others play.

So, saying "Solo / private group" was just a direction indicator then - when what was being discussed was the fact that not all players in open will necessarily want to interact with others in open? To suggest that players who wish to interact with *some* (but not all) players in open should move to a different mode does seem to be suggesting that they self exclude.

Not enjoying / appreciating PvP is not the same as trying to stop players engaging in it - just don't expect the pilot of every player ship that gets destroyed to be jubilant as to the outcome. Every player has been told to "play the game how you want to" - that necessarily creates conflicting goals for different players as we do not all share the same set of goals. Equally, please do not expect the targets non-consensual PvP to be chatty before, during or after the event - at least they have some say as to whether they communicate or not.
 
Whether it's griefing or PvP depends on the situation I would say.

Most multiplayer games have a sort of tier system. Let's say in an MMO RPG the matchmaking considers the level of the players or experience points or something +-10% to match opponents to each other.
Using in game mechanisms to bybass the matchmaking algorithm for the sole reason to kill inexperienced beginners with a completely OP build is called griefing in these games.

There seems to be no tier system for matchmaking in ED.
So after 10 min of playing you can be matched in your Freewinder against a fully kitted Anaconda.

So shooting up inexperienced Freewinder pilots in a completely OP ship can be compared to griefing, IMO.
 
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Robert Maynard

Volunteer Moderator
Faulty analogy. This isn't about you and me being in the same place at the same time (or not). This is about me wanting to shoot at anything I think I can kill, and you telling me not to because you don't like that style of play.

You don't get to dictate how I play.

Indeed - however the consequences attached to destroying player ships may ultimately dictate how you choose to play.
 
its very simple.
there are no rules.
if you play open then maybe you get killed. thats it. if you really dont want this go group or solo.
this wont change. so this discussion is not usefull.
wing is comming then you can fly as a group.
advantage: you can fly with your friends and if a griefer is appearing you have better chances as a group.
disadvantage: pirates will fly as groups too :)
 
First of all, ED is not a PvP centric game. ED is a a player co-op game with a PvP element. But that is by the by. You say that PvPers love a good scrap and then have a good laugh. You say you want to have fun scrapping. That you want to enjoy a fight. You say it can be exciting knowing that you may loose your ship. You say PvP can give you an adrenaline rush and that is why it is such a great thing. That is all fine... except. What if the player you come up against doesn't want those things? What if his/her idea of fun in the game is to trade, to explore or to mine? What if he wants to do these things co-operatively with friends? What I am saying is what if your idea of what is fun isn't their's? If you meet such a player, will you respect the way they want to enjoy the game or will you impose combat on them? If you choose the later then you ARE a griefer no matter what you say. If you choose the later you are causing them grief by preventing them from enjoying the game in the way they wish. If it is PvP that you want in ED, fine... PvP to your hweart's content with those that WANT to PvP.
i dont agree with your views on what elite is aimed at. elite was a single only player game at its roots, so it has bias to neither coop or pvp.

the rules in elite dangerous seem clear to me that pvp is quite freely implemented. i dont know what experience you have with this from other games, so i'll run some rules by you to compare things.

in eve there is a large area of space that is "safe". by safe i mean if another player attacks you they will lose their ship for doing so. no if's, and's, but's or maybe's. the attacking player will be blown up by the cops. there is a chance you will lose your ship too depending on how secure the system is and how well defended your ship is. in elite if you shoot at another player you might get a bit of peppering on your shields but other than that you're free to stay in combat and can go and scrub your record at your leisure (i have a friend to thank for this knowledge when he flew in front of me as we took down an asp).

in eve there is also a large area of space that is dangerous, called low sec. in there if you are by a station or a jump gate (no hyperdrives, you need a large structure to get you from system to system) then the automated defences will help you. these defences are less powerful than elites station guns, but a lot more powerful than the authority ships guns. if you are at an asteroid belt then there is no help for you. chances are you will lose your ship and they will keep their. but at the same time that player becomes a wanted pirate. the penalties for being wanted in eve are much harsher than in elite. you cannot just pay off your bounty. you will have to spend a lot of time killing NPC pirate to slowly build your reputation back up. so low sec is a lot like most of elites space, only with harsher penalties for piracy

in eve there is also lawless space, called null sec. in there nothing keeps track of who shoots who. it is the wild west, players form up to create alliances and they claim space as theirs. they keep that space by fighting for it. elite has anarchy space and they are very similar, certainly at launch (eve players can now officially lay claim to space by building space stations and such, it did not have that at launch)

so all in all pvp in elite is far more open than in eve. which is why i believe it will attract more PvPers than griefers, the PvPers will see this as a good place to come for some fun. griefers will go anywhere for their kicks, even games with no PvP as there is always some way to upset other players. take for example DDO, it is impossible to hurt another player in DDO while questing. yet you can screw over 5 to 11 other players if you take a quest item that is needed for completion then go jump in a very deep pool of lava, thus rendering the quest impossible to complete.

heh, sorry for that wall of waffle, but that is key to the point i am trying to make. now let me address your point. first up i'm not actively PvPing in this game, so although you are directing those questions at me i will answer them from the viewpoint of the PvP community as i know them.

this is where we have a problem with mechanics. there is no way to enjoy coop with random players without also being at risk of PvP. in eve you can stay in safe space and avoid the vast bulk of PvP (there are exceptions, but they are not the rule). in elite the only option we have is to join a group. i've not checked out the forums yet, but i'm aware there are public groups we could join for a safe coop universe.

at the moment there is no way, mechanically, for a coop player to enjoy meeting strangers for coop (something i love in DDO). they can join a group, but those players will not be random strangers. so we're stuck with both types of players thrown into the pot together, the PvPers and the coop players.

it is not a perfect world. but the rules are quite clear, it is open pvp so we should expect as much. going solo sucks if you want coop, that is a bad option but it is there. open groups are a good idea, but i have no idea how well they are doing.

that said, my experience of open pvp so far has been a few interdiction attempts and me getting out of dodge each time. i'm sure that would be different were i flying a heavy hauler, but personally if i wasnt willing to risk it all i'd probably be tempted to drop into solo just to avoid the gut wrenching loss of a large hauler full of all my credits. i know what those losses feel like all too well.

so no, i do not agree that if a player attacks an obviously coop focused player that they are griefing. the mechanics are quite clear that it's a risk the coop player is taking. no it's not perfect, maybe we will see things change where controlled space has more defences in favour of the victim. but at the same token i'd not want that until the system can differentiate between a deliberate attack and a few stray shots. the number of times i've had to call off a bounty hunt to clear a 400 credit bounty on my head after a police viper buzzed me is getting irritating. and i'd also like an option not to raise a bounty if someone i have friended and grouped shoots me, that way we only need to worry about seriously hurting each other when we're hunting together, and not a few stray shots.
 
The PvE player has just as much right to play in Open as anyone else.
Of course, but they do not have the right to tell other people how to play. If you want to dictate how the game is played, play solo or with a group of people who agree to your house rules.

Players will play more and more in solo or group until open becomes a desert occupied only by the few remaining real Pvpers who want to FIGHT. Your days are numbered.
What, the days of whining about people shooting spaceships in a spaceship shooting game? Open only being occupied by people who actually want open play sounds pretty good, what's your point?
 
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