Didnt they say sometime after 2.1 came out that they were not gonna nerf the AI.. They are getting faster at making liars of themselves.. The flag paint job incident was like 4 months and now graduated to a few weeks to a month..
Hey guys,
The AI has in no way been reduced, it remains the glorious, improved version from the update.
Sarah was more to the point, saying that the AI would only get BETTER.This was the exact quote: Yeah .... right.
Good one.AI is still to hard! Needs a bit of a nerf IMO
So one portion of the community has to compromise, they other does not? Please. This isn't logical.
I hate having to place restrictions on myself to get any challenge out of a game. I immediately strike points off a game if I'm reduced to self-imposed restraints. With 2.0, I piloted several majorly gimped ships and made rules (no flying backward, no boosts, no FA-off) to make the space-fairing fun. When 2.1 hit, I was so happy to finally be able to play the way I always wanted to play -- flying a Cobra with little to no restraints. I don't want to go back to piloting those gimped ships, not after I tasted 2.1.Why don't you try a build that is really weak. Post your build and maybe we can help you find something that will be a little more challenging.
I hate having to place restrictions on myself to get any challenge out of a game. I immediately strike points off a game if I'm reduced to self-imposed restraints. With 2.0, I piloted several majorly gimped ships and made rules (no flying backward, no boosts, no FA-off) to make the space-fairing fun. When 2.1 hit, I was so happy to finally be able to play the way I always wanted to play -- flying a Cobra with little to no restraints. I don't want to go back to those piloting those gimped, not after I tasted 2.1.
I hate having to place restrictions on myself to get any challenge out of a game. I immediately strike points off a game if I'm reduced to self-imposed restraints. With 2.0, I piloted several majorly gimped ships and made rules (no flying backward, no boosts, no FA-off) to make the space-fairing fun. When 2.1 hit, I was so happy to finally be able to play the way I always wanted to play -- flying a Cobra with little to no restraints. I don't want to go back to piloting those gimped ships, not after I tasted 2.1.
AI needs to stay hard.
No. The game is broken if players are reduced to placing major restrictions on themselves to get a challenge. It's not broken if players get creamed by NPCs because they refuse to learn how to fight properly and "git good".This is the exact argument people is using to justify the other position: before 2.1 I was happy, I don't want to - I was playing the way I always wanted to play.
It seems that FD really looked at the players statistics (number of active players, number of new players, number of old players playing no more after 2.1 etc.), did some math at the financial department regarding the future sales of next season pass etc.![]()
Sorry Blasty, the AI spend whatever fuel they had, they are now limp as a 5 day old cooked asparagus.
No. The game is broken if players are reduced to placing major restrictions on themselves to get a challenge. It's not broken if players get creamed by NPCs because they refuse to learn how to fight properly and "git good".
Does that mean i can come back to play now.
Also ppl with hotas of course it's was easy for you.
Everything is easy with the right tools.
Game is going back to the infantile casuals. I guess people will go back to hunting other players again now that they'll be bored and need something to use their instagib engineer weapons on.
...Farmville in space...
Or maybe they voiced their concerns in a better way than the know-it-all elitist "hardcore" dips?