Please dont nerf the AI anymore.

I understand this. But if majority wants to trade and be safe doing it, you are simply a minority. It is life, get used to it.
Personally, I do not care. I did not had a problem with NPCs in 1.4, I did not had a problem in 2.1. Now, I do not know, because I am 2000 Lys away from any action and I am planning to be somewhere around 20.000 Lys away for a long time.

Then stick to high security systems, install a mine launcher.....easy.

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I want BETA 3 AI Back......PLEASE!

No, Beta 4.....that was the Sweet Spot :).
 
Seeing as this is obviously a democracy, please nerf the AI more. Much more. That would make me happy. Actually, if you could remove npc interdictions completely in solo mode I'd really appreciate it. Thanks.
 
No. The game is broken if players are reduced to placing major restrictions on themselves to get a challenge. It's not broken if players get creamed by NPCs because they refuse to learn how to fight properly and "git good".
Have you ever gone up against a nationally ranked player at a competitive game? Say.. Starcraft?

I have.

I got good. I got really, really good.

The AI that could challenge me would completely destroy 98% of all Starcraft players. You wouldn't have enjoyed the game at that difficulty. Heck: except for whomever out there is the best player in ED, every one of you has a difficulty you would call "too hard" even though it's beatable if you just "git gud" enough.

I am so tired of the whining from people calling others whiners.

You are welcome to your opinion on the optimal difficulty. You *should* share it as feedback. It's a good thing to discuss (especially as to "why" you feel that way). But remember: It's arbitrary. It's the one that works best for you and is objectively no better or worse than the one that works best for someone else; but what you are doing is belittling the opinions of others without cause. It's mean, it's hypocritical, and its not productive.

My suggestion remains the same as it has been for some time... have a "difficulty" setting; or clearly demark systems for higher or lower difficulty.

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Oh, and for what it's worth: I actually did like the AI level yesterday. There were some tweaks I think needed to happen (turn rates above what's possible for a player, for example); but I was generally a fan. I can work with this new difficulty as well (god knows I'm back in the HazRes areas now).

You can try a reasoned argument, or you can hope there are "more of you than them"; but given that the highest profit games in the world are things like Candy Crush and Clash of Clans; I think you'll lose that competition... so I'd suggest the former.
 
Well when I was trying to warp out what went first after my shields went down my thrusters. Hmm real cool I just floated till death 25 mil poof gone. That was a blast yea can't get enough. I love it great game lol.
 
Honestly, Buff AI, Nerf AI rinse and repeat til rapture.

I thought finally AI worth its salt in combat, not just shooting fish in a barrel (I am not a great Commander in combat and I am a one armed pilot due to injury suffered in my line of work) but darn I enjoyed the new combat a lot, I had to actually fly my ship and not just sit there pew pew pewing and profit. Now were back to boring stupid AI that even my 3 year old daughter can kill.....Even my boys (8, 9 and 10 - I have a full family Elite Wing) were loving the new AI.

Why couldn't FD sort the interdiction's out as they were over the top with how many you would get at times, and "tweak" the AI not nerf it to the pits of hell once again. Either way we deal with it and move on.

But damn I did like the tougher AI, I found it fun and like the risk of combat compared to the Oh look 3 Conda's when I am in a sidewinder and know I will walk away with the kills and not a scratch on my paintwork.

Regardless I am loading up Elite to go fishing, I mean bounty Hunting.

Safe Travels Cmdr's cause it's quite safe out there now <O
 
Have you ever gone up against a nationally ranked player at a competitive game? Say.. Starcraft?

I have.

I got good. I got really, really good.

The AI that could challenge me would completely destroy 98% of all Starcraft players. You wouldn't have enjoyed the game at that difficulty. Heck: except for whomever out there is the best player in ED, every one of you has a difficulty you would call "too hard" even though it's beatable if you just "git gud" enough.

I am so tired of the whining from people calling others whiners.

You are welcome to your opinion on the optimal difficulty. You *should* share it as feedback. It's a good thing to discuss (especially as to "why" you feel that way). But remember: It's arbitrary. It's the one that works best for you and is objectively no better or worse than the one that works best for someone else; but what you are doing is belittling the opinions of others without cause. It's mean, it's hypocritical, and its not productive.

My suggestion remains the same as it has been for some time... have a "difficulty" setting; or clearly demark systems for higher or lower difficulty.

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Oh, and for what it's worth: I actually did like the AI level yesterday. There were some tweaks I think needed to happen (turn rates above what's possible for a player, for example); but I was generally a fan. I can work with this new difficulty as well (god knows I'm back in the HazRes areas now).

You can try a reasoned argument, or you can hope there are "more of you than them"; but given that the highest profit games in the world are things like Candy Crush and Clash of Clans; I think you'll lose that competition... so I'd suggest the former.

A reasonable position on this whole mess. It'd be better for everyone to have reasoned debate and compromise rather than trying to turn everything into a popularity contest.
 
Seeing as this is obviously a democracy, please nerf the AI more. Much more. That would make me happy. Actually, if you could remove npc interdictions completely in solo mode I'd really appreciate it. Thanks.


Please remove McBean from the galaxy as per his request.
 
Well when I was trying to warp out what went first after my shields went down my thrusters. Hmm real cool I just floated till death 25 mil poof gone. That was a blast yea can't get enough. I love it great game lol.

I will ask you, please tell me what's wrong with this:

If you don't want to risk losing 25 mil, don't do things that risk 25 mil.

And this:

If you are willing to do things that risk 25 mil, why not learn to do those things so you have less of a risk?

And this:

What's the point of having and earning more money if you don't want to risk it in a game where money is the exact measure of how much risk you can take?
 
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Hardly, all I saw were a bunch of whiny "AI too hard" and "I quit" threads. I've seen 2 year olds present better arguments.

Maybe so. But what if FD have been seeing this across the board? What if their internal statistics show they have been hemmoraging players since the new AI dropped?

If you were FD, which end of the scale would you focus on? Catering to the hardcore, or catering to the casual? Remmember, FD are a business, and they need to make sales. I don't think FD should pander to the lowest common denominator, i like ED being different to most games with different design choices... but if at the end of the day, players are leaving over this, its something for FD to be very worried about.

Lots of supposition here, since we don't have access to FD's stats, but its quite possibly the reason for the change.
 
but if at the end of the day, players are leaving over this, its something for FD to be very worried about.

They got a bunch of negative reviews because people don't like RNG so they nerfed the AI. Bad move. Now you have just        off the only people that were fans of 2.1. And they still have the RNG haters to face. How will they deal with that without breaking the game even more? Idk. Maybe they will pull off a miracles. Frankly I don't care anymore. I am too miffed that my Elite Renaissance is now a Harmless Wasteland. And since they are talking about nerfing the AI even more, I see that people like me who enjoy a challenge are clearly not welcome here anymore.
 
Maybe so. But what if FD have been seeing this across the board? What if their internal statistics show they have been hemmoraging players since the new AI dropped?

If you were FD, which end of the scale would you focus on? Catering to the hardcore, or catering to the casual? Remmember, FD are a business, and they need to make sales. I don't think FD should pander to the lowest common denominator, i like ED being different to most games with different design choices... but if at the end of the day, players are leaving over this, its something for FD to be very worried about.

Lots of supposition here, since we don't have access to FD's stats, but its quite possibly the reason for the change.

I didn't experience change in the AI yesterday. The only thing I experienced is that the opponent calculation switch they announced worked.
For me this was the main thing to fix. Its maybe not perfect yet but I feel it is the right way they do. I'd be seriously curious how they do it now in detail.

Keeping it as it was had posed a significant economical disadvantage threat to FD. So they needed to act. Really. I believe only top 25% pilots were really happy
with AI and how it was selected. Anyway they are usually high ranked in combat this way they weren't disadvantages so much. But for those with higher rank
discrepancies were disadvantaged by selection mode and got only enemies far above their ranking.

This isn't the last AI fix for sure. More is coming; if it is a nerf we will see. There isn't much to nerf in the upper or lower end. Maybe they will still balance the mid a bit.

In general I am fine. Maybe some fine tuning is coming to us soon but I guess I will not experience a bigger difference from now on.

Regards,
Miklos
 
They got a bunch of negative reviews because people don't like RNG so they nerfed the AI. Bad move. Now you have just off the only people that were fans of 2.1. And they still have the RNG haters to face. How will they deal with that without breaking the game even more? Idk. Maybe they will pull off a miracles. Frankly I don't care anymore. I am too miffed that my Elite Renaissance is now a Harmless Wasteland. And since they are talking about nerfing the AI even more, I see that people like me who enjoy a challenge are clearly not welcome here anymore.

Well, it'd have been an awfully lonely paradise if the AI pushed people away. Maybe an exclusive club for only the hardest of core is what you would prefer, but I don't think that's a very profitable model.

Honestly though FD are going about AI all wrong. Too hard or too easy, people should have the freedom to choose rather than having their level of challenge defined by some arbitrary kill-counter or ship type detector.
 
They got a bunch of negative reviews because people don't like RNG so they nerfed the AI. Bad move. Now you have just        off the only people that were fans of 2.1. And they still have the RNG haters to face. How will they deal with that without breaking the game even more? Idk. Maybe they will pull off a miracles. Frankly I don't care anymore. I am too miffed that my Elite Renaissance is now a Harmless Wasteland. And since they are talking about nerfing the AI even more, I see that people like me who enjoy a challenge are clearly not welcome here anymore.

Powers down shields. Proceeds to ram ship into wall until 1% hull remains. Powers down distributer. Heads out to has res.
 
Now you have just        off the only people that were fans of 2.1.

2.1 contained a lot more than the AI update, people can like for example the new missions and NPCs, etc. Overall, i'm a big fan of 2.1. I was even generally in favour of the new AI. As you may have noted, my issue was with locking the AI to your combat rank.

So, no, they haven't (censored) me off, and i'm a fan of 2.1.

What you should have said is they have upset those who liked the new AI, but then we go back to where I came in, which is, what proportion of the playerbase like the new AI vs what proportion dislike it.
 
The AI can still hold a fight.
Its less often you get the epic stuff from original 2.1 but it still can happen.

So far the only real nerf is on low ranks and chances of getting high ranks (I have yet to see a hostile elite)

However the negativity is all my fault , I was not talking about this patch but rather the idea of removing some of the abilities from the NPCs as well as the risk that some of the plans will not happen (FA/OFF elite NPCs)


EDIT : I am not a fan on the artificial limit on turning for low ranks , I think its beyond silly , but I understand why and can see how that was needed.
I am also of the opinion that if more issues come maybe the solution would a rank reset for those who find it hard.
As the AI is lesser in 2.1 , still no way near as bad as 2.0 but still... hope to see better high ranked NPCs in the future
 
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