Please don't nerf the new mining

1.6M is investment state + pirate attack.

Investment state alone is at 770K

The place I'm in now is a small outpost with an extraction economy run by pirates with these states "Civil Liberty, Expansion, Pirate Attack, Investment", they are paying 1.6M

The place I left is a Coriolis starport with an extraction economy run by an Empire dictatorship with these states "Civil Liberty, Pirate Attack, Investment", they were "only" paying 754k.

So maybe there was some other factor in this case for the lower selling price, I don't know what the states were before the price change but it was pretty sudden.
 
Has there been an explanation for the exceptional Void Opals price?

Made a sweet 200m yesterday in two hours, in my AspX miner. I'm not complaining but felt a bit like cheating - unless there is a good reason for these prices (which don't seem to correlate to the demand numbers either to be honest - 1.6m a pop with single or double digit demand figures don't make sense to me).

EDIT - never mind, just read Brett's post in this very thread. Still doesn't make a lot of sense to me, mind.
There is a good reason for these prices... It's to make folks overlook the fact so much (else) of mining is unbalanced and/or just not working (well).

And it's been delivered like this after careful design meetings and internal play testing? Worrying! But not unusual for FD.
 
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There is a good reason for these prices... It's to make folks overlook the fact so much (else) of mining is unbalanced and/or just not working (well).

And it's been delivered like this after careful design meetings and internal play testing? Worrying! But not unusual for FD.

You keep saying mining is "unbalanced"; it's nonsense. Every mining option is available to every player. If you find that you ignore some options in favour of others, that's simply your choice; other people choose differently. Maybe "balance" could be defined as every mining method giving about the same credits-per-hour, but why would that be significant? Where would be the fun in trying to optimise things if it were known that no optimum existed? And anyway, not everyone is doing it for the credits.

Don't get me wrong, I'm sure mining can be improved further and I'd like to see that happen. But "unbalanced" is a meaningless criticism.
 
You keep saying mining is "unbalanced"; it's nonsense. Every mining option is available to every player. If you find that you ignore some options in favour of others, that's simply your choice; other people choose differently. Maybe "balance" could be defined as every mining method giving about the same credits-per-hour, but why would that be significant? Where would be the fun in trying to optimise things if it were known that no optimum existed? And anyway, not everyone is doing it for the credits.

Don't get me wrong, I'm sure mining can be improved further and I'd like to see that happen. But "unbalanced" is a meaningless criticism.

Go and make anything approaching a reasonable income from surface deposits and sub-surface deposits?

When you find sub-surface deposits, are you glad because you know you've just found something more valuable?

Why are CMDRs not even fitting sub-surface missiles?

Why is the current CR mining go to mechanics motherlode->motherlode->motherlode and nothing else?

Use your PWA for something else other than motherlode->motherlode->motherlode?


Yep... It's all working beautifully...

Given careful design meetings surely went into this along with internal play testing to verify the results/outcome, TBH I'm a little concerned at what's hit the live server.


ps: And let's not even discuss the questionable price hike for Void Opals being seemingly forcibly injected into the BGS... If that wasn't there how well would mining be fairing?
 
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Go and make anything approaching a reasonable income from surface deposits and sub-surface deposits?

When you find sub-surface deposits, are you glad because you know you've just found something more valuable?

Why are CMDRs not even fitting sub-surface missiles?

Why is the current CR mining go to mechanics motherlode->motherlode->motherlode and nothing else?

Use your PWA for something else other than motherlode->motherlode->motherlode?


Yep... It's all working beautifully...

Given careful design meetings surely went into this along with internal play testing to verify the results/outcome, TBH I'm a little concerned at what's hit the live server.


ps: And let's not even discuss the questionable price hike for Void Opals being seemingly forcibly injected into the BGS... If that wasn't there how well would mining be fairing?

Like I said, you're focusing on just one game number. As it happens I've just landed my Python fitted with sub-surface missiles.

Sure, don't fit them if you don't want them, but don't imagine that everyone else's ship build is the same as yours.
 
Like I said, you're focusing on just one game number. As it happens I've just landed my Python fitted with sub-surface missiles.

Sure, don't fit them if you don't want them, but don't imagine that everyone else's ship build is the same as yours.

Yes... and no.

One of the most common reasons people mine is for CRs, so to dismiss it is surely remiss? And at the moment I would suggest mining for CRs is all but broken given how pointless so many tools/mechanics are. And how contrived this BGS Void Opal price hike seems to be. ie: See my list above!

But even if we move away to mining for a specific element, such as say Painite. Go and use the PWA and new mining mechanics to do that... See how you get on.


Ultimately, the design or outcome of these mechanics hasn't worked, and we have a number of signficant issues:-
1) The PWA isn't fit for purpose. ie: "Find me asteroids with new mechanics on" does not work very well.
2) Hotspots where it's hard to find what you're looking for in any other guise than motherlode->motherlode->motherlode is rather shallow.
etc...

Again, I find it worrying mining has seemingly gone though development and testing, and still hit us like this.
 
Yes... and no.

One of the most common reasons people mine is for CRs, so to dismiss it is surely remiss? And at the moment I would suggest mining for CRs is all but broken given how pointless so many tools/mechanics are. And how contrived this BGS Void Opal price hike seems to be. ie: See my list above!

But even if we move away to mining for a specific element, such as say Painite. Go and use the PWA and new mining mechanics to do that... See how you get on.


Ultimately, the design or outcome of these mechanics hasn't worked, and we have a number of signficant issues:-
1) The PWA isn't fit for purpose. ie: "Find me asteroids with new mechanics on" does not work very well.
2) Hotspots where it's hard to find what you're looking for in any other guise than motherlode->motherlode->motherlode is rather shallow.
etc...

Again, I find it worrying mining has seemingly gone though development and testing, and still hit us like this.

I mined a good lot of Painite last week.

My last try:- "Your choices are not everyone's choices!"
 
I mined a good lot of Painite last week.

My last try:- "Your choices are not everyone's choices!"

Well, I (& others) have tried to mine specific hot spots for materials using the new PWA and found it frustrating and a lesson in tedium.

Maybe you're acceptable is not everyone's acceptable?

Ultimately if you think things like the PWA and sub-surface deposits are working in a good considered and balanced fashion, fine...
 
If they do nerf it they should re-balance other forms of mining. Subsurface and mining lasers are pretty bad. Ice, rock, and some metallic commodities just need a straight buff in sell price. A few of them as much as 10x as much still wouldn't make them worth keeping in your hold.
 
If they do nerf it they should re-balance other forms of mining. Subsurface and mining lasers are pretty bad. Ice, rock, and some metallic commodities just need a straight buff in sell price. A few of them as much as 10x as much still wouldn't make them worth keeping in your hold.

PWA heat map should show (along with a logical set of associated other elements) the quantity of the hotspot element, irrespective of legacy, surface, sub-surface or motherlode form.

Far more surface deposits on asteroids should be the hotspot element (or the logical set of associated other elements).

Sub-surface deposits should be a rewarding find, giving out say upto 6-7 fragments.

Ultimately motherlodes shouldn't be the be all and end all of mining, but a damn nice bonus!

A few materials and/or other rewarding finds sprinkled around would be nice...
 
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