- Sony and MS do allow crossplay and some games already do crossplay, so that's up to the devs.
- Keyboard and mouse are supported on consoles and some games already do KBAM on consoles, so that's up to the devs.
- PS4 vs PS4 Pro vs PS5, Dualshock vs Dualshock + Strikepack vs TM HOTAS vs Astro C40. Far from a level playing field.
- All the different PC HW configurations running Elite are hardly a level playing field either.
It's not like the worst PC configs are miles ahead of console performance. As uncomfortable as it might make the master race, the specs and especially the user experiences overlap, and that applies already to the PS4/Xbone generation, PS5/XSX makes it even more so. Run a low spec PC + VR combo and I guarantee a console provides a smoother experience. I know this from first hand experience because that's exactly what I did.
Anyway. Crossplay is becoming the new norm in the video game industry and it'll eventually be the standard expectation of players, so my bet is it's only a matter of time before FDev too must fold. And they would be outright stupid to have implemented over the wire packets in any kind of platform dependent form. All CMDRs are already working on top of a single shared background simulation so essentially we're talking about the real-time matchmaking algorithm here.
And if it's really that big of a deal for some players, making crossplay a user option is hardly rocket surgery now is it? Especially with all the mode/blocking instancing rules already going on? It'd be stupid to throw even more gasoline into that dumpster fire of course, but I'm just saying...