Please fix the Corvette Razor pack!

I don't buy cosmetic items in games.
But if i did, there wouldn't pass 5 minutes between noticing the awful quality and me requesting a refund.
If a significant number of players contact support and ask for their money back, then that's the best shot you have that more effort might be put into creating these items.
Especially if this is indeed a common thing with ED's cosmetic items, and not just a one-off.

Yeah you're 100% right... in principle...

I am a bit torn right now, as I like the overall look of the paintjob from further away a lot....
 
Looks like a case of colour banding, I've heard VR sets like Oculus Rift are quite prone to it. Is there an option to increase the bit depth of the colour channels?

Edit:
https://www.reddit.com/r/oculus/comments/85d61y/elitedangerous_color_banding_is_there_no_fix_for/

Thanks pzykozomatik, but it's present on the monitor as well. The rest of the game looks great in the Rift - no banding at all. The quality of the image that I posted above is just reflective of the low res that the game runs at on-screen (and therefore the screenshot), and the fact that I increased the contrast greatly to make the issue obvious for support.
 
Thanks pzykozomatik, but it's present on the monitor as well. The rest of the game looks great in the Rift - no banding at all. The quality of the image that I posted above is just reflective of the low res that the game runs at on-screen (and therefore the screenshot), and the fact that I increased the contrast greatly to make the issue obvious for support.
Yeah, looks more like unfinished painting, like the "artist" missed a few spots.
 
One would need to be completely drunk to paint something as big as a corvette so badly. It’s prevented me from purchase I’m afraid.
I can only think that Frontier are going for some kind of effect?.

Flimley
 
While you are at it, bring back the Cutter ship kits to their original state. I don' care that they don't fit on the landing pad! They looked way better and I paid for how they looked. Besides there are plenty of other things that do not fit and don't see you clipping the wings on an imperial fighter for example.
 
Dreadful quality. Looks like a number 3 round brush on MS paint.
Probably the same quality control guy who lets the in game bugs through. If that was my hard earned cash. I'd go for a refund.
 
While you are at it, bring back the Cutter ship kits to their original state. I don' care that they don't fit on the landing pad! They looked way better and I paid for how they looked. Besides there are plenty of other things that do not fit and don't see you clipping the wings on an imperial fighter for example.

Yep! This! Absolutely!
My poor Cutter with its broken fangs!
 
When I look at this, I am wondering if a technical issue is involved here.
Could it be some sort of scaling problem? Do we know anything about the paint jobs’ textures resolution?

I know that, if I would design such sort of textures in Photoshop, I would create vector images and rasterize them when done. Not only because this would be more precise, but also because I am lazy and tweaking vectors is so much easier than re-painting those edges again and again in order to make them fit.
I simply can not imagine that a professional artist wouldn’t take the most efficient and also flexible approach in order to achieve his goal.

That’s why I have to think that there is something else going on ...
 
When I look at this, I am wondering if a technical issue is involved here.
Could it be some sort of scaling problem? Do we know anything about the paint jobs’ textures resolution?

I know that, if I would design such sort of textures in Photoshop, I would create vector images and rasterize them when done. Not only because this would be more precise, but also because I am lazy and tweaking vectors is so much easier than re-painting those edges again and again in order to make them fit.
I simply can not imagine that a professional artist wouldn’t take the most efficient and also flexible approach in order to achieve his goal.

That’s why I have to think that there is something else going on ...

Yeah could be. But it any case, it's fdevs job figuring it out and fixing it.

If they somehow can't or don't want too, how does that make them look like?
 
Christ, that looks terrible. It’s too obvious not to be a deliberate design decision, surely. It looks like it was knocked it up in 5 minutes using MS Paint. :D

Similarly, I was pretty disappointed with the quality of the Black Friday/Midnight Black paint-jobs. They look great under most lighting conditions, but under certain direct light they look really ropey. Must be some kind of rendering issue. I bought it for 4 or 5 ships, and they all have these aberrations with paintwork at 100%. Not great for a supposedly “premium” paid paint job.
your paint looks worn. how much is there left on your ship? (repair interface)

When I look at this, I am wondering if a technical issue is involved here.
Could it be some sort of scaling problem? Do we know anything about the paint jobs’ textures resolution?

I know that, if I would design such sort of textures in Photoshop, I would create vector images and rasterize them when done. Not only because this would be more precise, but also because I am lazy and tweaking vectors is so much easier than re-painting those edges again and again in order to make them fit.
I simply can not imagine that a professional artist wouldn’t take the most efficient and also flexible approach in order to achieve his goal.

That’s why I have to think that there is something else going on ...

this is most likely not an issue with the actual textures,
but with the UV-Mapping of them onto the ship.
 
What the...
Gonna have to check my black paintjobs now.:S

Edit: Corvette looks OK. Phew.

I hope you’re correct, but as I said it’s just a very subtle, barely perceptible difference in tone most of the time – that is, until the ship is subject to certain lighting conditions in the game. I bought the black paint jobs for my AspEx, Python, Annie and FDL, and all exhibit the issue to varying degrees. The “Chromed” paint job on my Corvette and the various Tactical paintjobs on other ships in my fleet look great. This is the view from the right of the cockpit in my Asp with the ship’s lights on – this is how I first noticed it in VR, it's blindingly obvious. Turn the lights off and it's not noticeable. Clearly a texture issue. As I said, it's possible that's it's just me, but it seems odd. The fact that it's present in these screenshots suggests to me that it isn't an issue with the Rift headset.

cPr2Yip.jpg


I recently bought the Horus pack for the Krait and there’s a similar choppiness to OP’s image when you zoom in on the details, but nowhere near as bad.
 
Last edited:
... this is most likely not an issue with the actual textures, but with the UV-Mapping of them onto the ship.

Interesting theory!
This could be tested by comparing different textures with details at the same place (in order to be able to see distortions).
If the same jitter is visible in both cases, the issue could indeed be based on texture coordinates.

Do such paint jobs exist? Does anybody owne them?
A comparison picture would be great!
Hey guys, for science! :D
 
Back
Top Bottom