Hi,
I am loving what you have done with Planet Coaster 2, however I was shocked after seeing the water-forward promotion and branding that the tracked water rides like log flume, rapids ride, water coasters etc. had been copied and pasted from their LIMITED iterations in the first game with no development. I am SO excited at the FREEDOM this game is giving us, but the water rides just block so much freedom that could be possible.
Firstly, there is absolutely no freedom in the angle in drops on water rides. Water rides in real life have a variety of angles...
Here is a visual of what we need... The examples I am giving use a log flume, but should be applied to all water rides.
Next, there is no freedom in the size of the downward curve at the start of the drops... we need options, preferably a coaster builder type situation where we can shape the profile of these drops.
Next, we need to be able to have freedom to shape the pullouts into the water troughs/runouts, this is VERY applicable to the water coasters as well. At the moment if we want to have a TALL drop, we still have to build the TINY, prebuilt pull out element into a splash pool, when it needs a larger more gradual pull out. Ideally, it would be great if we could have a coaster builder type system to profile drops that actually lead into runouts with a splash animation, but at least giving us a large variety of prebuilt options would suffice.
Next, on the log flume and wide log flume, we have this arbitrary predrop lift that, while it would be good to have the option as an element, just does NOT happen all the time in real life, especially on a drop that comes straight out of a lift hill.
Next, the rapids sections of the rapids rides look like cartoon bubble baths... can we have rapids sections with actual realistically shaped rapids?
I acknowledge you've added 2 rapids water effects, and they are great, but they require a lot of work to make look good.
IDEALLY, it would be wonderful if we could have a system where we place the logs/barriers in the trough, and a rapids effect appears where you place them, with the rafts reacting to the rapids, but having multiple shapable element options that have premade realistic rapids would be fine.
I know you guys are putting SO much work into this game, and the game is turning out to be SO GREAT, but could be so much more rounded with attention to tracked water rides.
Keep up the great work!
Thanks for reading!
I am loving what you have done with Planet Coaster 2, however I was shocked after seeing the water-forward promotion and branding that the tracked water rides like log flume, rapids ride, water coasters etc. had been copied and pasted from their LIMITED iterations in the first game with no development. I am SO excited at the FREEDOM this game is giving us, but the water rides just block so much freedom that could be possible.
Firstly, there is absolutely no freedom in the angle in drops on water rides. Water rides in real life have a variety of angles...
Here is a visual of what we need... The examples I am giving use a log flume, but should be applied to all water rides.
Next, there is no freedom in the size of the downward curve at the start of the drops... we need options, preferably a coaster builder type situation where we can shape the profile of these drops.
Next, we need to be able to have freedom to shape the pullouts into the water troughs/runouts, this is VERY applicable to the water coasters as well. At the moment if we want to have a TALL drop, we still have to build the TINY, prebuilt pull out element into a splash pool, when it needs a larger more gradual pull out. Ideally, it would be great if we could have a coaster builder type system to profile drops that actually lead into runouts with a splash animation, but at least giving us a large variety of prebuilt options would suffice.
Next, on the log flume and wide log flume, we have this arbitrary predrop lift that, while it would be good to have the option as an element, just does NOT happen all the time in real life, especially on a drop that comes straight out of a lift hill.
Next, the rapids sections of the rapids rides look like cartoon bubble baths... can we have rapids sections with actual realistically shaped rapids?
I acknowledge you've added 2 rapids water effects, and they are great, but they require a lot of work to make look good.
IDEALLY, it would be wonderful if we could have a system where we place the logs/barriers in the trough, and a rapids effect appears where you place them, with the rafts reacting to the rapids, but having multiple shapable element options that have premade realistic rapids would be fine.
I know you guys are putting SO much work into this game, and the game is turning out to be SO GREAT, but could be so much more rounded with attention to tracked water rides.
Keep up the great work!
Thanks for reading!