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Ian Phillips

Volunteer Moderator
Lunchtime - and it's raining. I will start from 4:00 and see how far I get.

Watch this post for the transcription.

3:57 we have got in mind all of the things all of the gameplay the really rich
4:00 gameplay that that entails and
4:04 its, to go back to what I've a been saying right from the start of this kickstarter
4:08 what is the game I want to play
4:09 this is the game I want to play because actually in many ways it doesn't feel
4:13 like a game it feels like a world that I am being brought into and
4:17 with each of these subsequent updates
4:20 we expect that world will get richer and richer
4:23 and more and more of the things that we are excited about
4:26 will be there.
4:27 You know, you will be able to walk around the spaceport you will be able to see
4:31 gold being loaded into someone else's ship
4:33 you will be able to sneak in and hide in amongst the cargo
4:37 all of those things are phenominal gameplay opportunities
4:40 uh... where that ship might actually be a ship of another player
4:44 so just think where that all ends
4:46 You know all of these things I think we need to do right it would be very easy to do
4:50 them very poorly
4:52 and that would be my fear
4:53 so these things will not be there from day one what will be there at day
4:56 one
4:57 is a great game that we have already described where
5:00 all of those things those fantastic things we were doing in Elite in Frontier
5:04 that we love
5:05 will be there it's just the things that we want to extend on we want to extend on
5:09 really well we want them to be compelling
5:12 Now I think that will be compelling
5:14 and that's what all the design discussion forums that we've already
5:16 talked about there at the
5:19 different pledge levels are there for, to do to workout
5:23 which we do first of these things
5:25 if you like each of these are stretch goals and one of the things that we
5:29 looking at doing he's actually saying that
5:31 they won't happen on day one even if we hit the stretch goals
5:35 but they will happen with time
5:37 sometime after release
5:39 and these are other things that will be in the mix including support for other
5:43 platforms. We have already said that we very much like to go on
5:46 uh... other platforms like macintosh in their others too
5:49 um... that are very exciting going forward
5:52 but I think the important thing for me is that we do each section of the game
5:55 right
5:55 uh... we do it in a way
5:57 that doesn't cause problems for the players. We do it in a way that builds
6:01 on what we spent what we've had before
6:03 and to me that's what
6:04 really matters in the game
6:06 uh... thay it is the game that we all want
6:09 uh... and I think this is the way that we achieve that
6:13 uh... this is what makes me really excited it means that
6:19 what can happen with all of these things is they can create unnecessary delays as
6:23 well. We think Oh we can't go on that because that such-and-such a planet
6:26 isn't right yet
6:27 what we can do and I think is perfectly acceptable to do is close off areas
6:31 until we are happy that that's correct. So there is another part of this plan
6:35 these we are planning to reserve
6:38 a percentage, tiny,
6:40 areas of the galaxy
6:41 for future expansion
6:43 we don't even know yet what we're going to put there but it allows us to put a
6:46 whole new exciting things to be discovered
6:49 uh... at a later date.
6:52 If you get there as an exploring player what will happen is just it will say
6:56 oh, you can go here and I'm sure there'll be a lot of people that map these
6:59 regions with time and produce maps of where there is a cut out
7:04 reserved for something exciting in the future
7:08 but ironically that's all part of the excitement
7:10 you know we have that,
7:13 we're planning for that now
7:15 and what we'll do with time as this game builds as it becomes something
7:20 that people want to spend a lot of time in, they will say well it must be
7:23 another race and whats going to be there?
7:25 and of course will be a lot of gameplay that flows from that
7:29 these are the things these are the reasons that I want us to make this game
7:32 these of the reasons that make me very very excited.
7:35 A lot of people here are already part of this a lot of the people here have
7:39 pledged
7:40 very very generous amounts of money and that's really really appreciated
7:44 it's making this project possible.
7:46 A lot of people are watching in the wings, I'm very very excited about that
7:49 too
7:50 come and be part of it. There will be lots of things being one of the original
7:54 kickstarters will be fantastic for you
7:57 we will all be together on the Alpha and the Beta, we will be part of this
8:01 journey come and join us
8:02 it is going to be a really exciting ride

That was easy! From 3:57 to the end.
So much easier and quicker when there are already timed subtitles to correct!
 
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Elite Dangerous Development Plan - Start to 3:37

Here you go, thought I would do it now before it gets too hot this afternoon and I have to take my shorts off :p

0:06 Hello I'd like to start off by thanking everyone who's already pledged to
0:10 kickstarter it's an amazing number of people
0:13 Umm who've already pledged and to those who are watching, you know come and join us
0:16 uh... we're already having fun with this project, it is going to be a great ride
0:20 we're very excited about it this game has to be made
0:23 now uh... what i want to talk about now is the plan for development and also to
0:28 own up and discuss some of the things that we've not been
0:31 discussing
0:32 on the forums up to now
0:34 so ummm
0:35 the first thing is this game is
0:37 has absolutely amazing scope looking forward in time and we've been
0:42 we've been looking at it and how we how we achieve it
0:44 for a long time. Its the sort of game that's that terrifies the pants off publishers
0:49 umm because the scope is so broad
0:51 but having said that we're a long way down the line and achieving what we need
0:54 to do and we've got
0:56 got the foundations already
0:57 and what we're looking at now is how we build on them
1:00 so the idea with this is we've looked at the game
1:04 we've looked at what the game is that we need to be able to achieve what we want we've also looked
1:08 at where it can go after the first release and that's what we've been
1:11 talking about a lot. Now one of the questions people have been asking
1:15 a lot about for example is landing on planets
1:18 Now, yes we're going to have landing on planets but there is a lot of detail
1:22 on that that is really important so for example if you were to then have a
1:26 follow-up question what will be there when you land on the planet
1:29 that's what's being concerning us a lot
1:31 if you imagine every planet when you get down to the surface is just a differently
1:35 colored height map
1:36 that would be very very disappointing even with lovely
1:39 atmospheric effects
1:40 what i want to see down on the planet is, is interesting things cities scapes
1:46 even animals, life, trees uh...
1:50 being a big game hunter, all of the things that we've being very very
1:53 excited about
1:54 for a long time
1:55 we want to be able to realize
1:57 and the amount of work to create those things is so huge
2:01 we want to do it properly what's really important is we do each of these things
2:04 really well
2:07 So,.. that sort of thing will not be included on day one
2:12 we don't want it to be uh...
2:13 a dull experience where you just go down you get essentially exactly same
2:17 experience
2:17 where ever you land
2:18 so when we first release the game uh... you will not be able to go down to the
2:22 planet's surface your ship won't be suitably equipped
2:26 we'll show some sort of re-entry effect but we won't be able to go all the way
2:29 down to planet surface
2:30 but we have designed the game with that capability in mind going forward
2:32 and at a later date we will gradually add uh... more and more functionality to
2:39 allow you to do that
2:40 Again richness will gradually increase
2:43 another example that we've built into the structure of the game
2:45 is ummm ship interiors
2:48 now a lot of people have seen, have seen that we are designing all ships with the interiors
2:51 in mind how the cargo is unloaded and all that sort of thing
2:54 about how damage occurs
2:56 and that's because that another thing that we are doing
3:00 umm again, down the line, is that you will be able to walk around inside your ship
3:05 you'll be able to get out of your ship
3:07 walk around inside space stations other vehicles all of that sort of thing
3:12 Umm we've shown ummm the damage on ship, the damage models, imagine looking at that
3:17 from inside the ship outward seeing your cargo flying out into space seeing the
3:21 flames
3:22 trying to fight them
3:24 umm all of those things that we plan with time they wont be at the first release
3:28 because we want to do them right, we want to do them well
3:31 uh... all of these will be done as updates and I'll talk some more about that in a
3:36 second but the point really is that we want to do it well
3:39 But, the game has to be structured in a way to allow it from the start so we
3:42 designing the ships so that they work that way
3:46 and so that when we come to do it it's not a problem, when we come to show
3:51 all of these elements, walking around the ship
3:53 walking into other people ships potentially, potentially stealing them
3:57 we have got in mind all of the things all of the gameplay the really rich gameplay
 
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Boys, lets go create subtitles for new video =)
Progress Diary #3
0:14 so uh... again starting off with a number of questions before i go to paris
0:18 higher modeling hit one of the t-shirts that some people who really have hurt
0:22 you if you haven't done it yet it will be only two years as we speak
0:26 so if the reader
0:28 so starting off with catherine on
0:31 will things like the packets be available
0:34 so you can text on a dramatic story
0:38 the answer is that too tall saying but yes there will be things that you bonnie
0:42 continues to fix problems of the ship's reported colin we've had friends or
0:46 something like that
0:47 uh... but also you will be expected to get a ship that is much more reliable
0:51 for exploring meditate you be able to play a premium
0:55 the things that work that i have all the ranges in things like that so thats how
0:59 we expect and let me ask you carry something else for emergencies
1:04 but the next question from false one three three
1:07 will it be possible to own a fleet of ships staff by npcs engaged given or
1:11 just follow
1:12 to the trade trade scout all mine export sector
1:17 the answers to to this is part of a release of the first game
1:20 on freight no
1:22 the reason for that is p very much changes the flavor and the is discussed
1:28 again to two-b_-one very much more of
1:30 of results management where you end up driving again looking at tables
1:34 what we're trying to do is make sure that the most fun activities rules are
1:37 the ones that generate the most money
1:39 the problem is if we could
1:41 hatred of what's basically resource management system whale managing
1:44 worships at the same time you're looking at tables using oldest ones covered this
1:48 this right to return
1:49 let's put them on to my anymore
1:51 you end up being very divorce from the game you're essentially playing the game
1:54 is a spreadsheet
1:55 unmatched in the is is wrong
1:57 it's not i was designed the game but also we said of the stuff we making a
2:01 came here for ourselves that's not really the game i want to play there
2:05 other things that do that sort of thing that rather than now
2:09 and that's not how we see it
2:10 lining with time we will add this sort of functionality to some degree but we
2:14 don't want to be to be alone and all of the gang
2:16 my heart that
2:17 answer christian in it
2:19 deposit if i didn't know the answer is no concert tonight
2:23 okay next question from ab well-known innocence
2:26 will again container full new soundtrack
2:30 so dancers absolutely yes we also want to make sure that splits are very great
2:35 sound track we're looking into
2:36 it seems like orchestration be more to come on that
2:39 which were very very excited about
2:41 lesser phony soundtrack on also imagining able embrace the obvious
2:45 classic that everyone expects relieved which is the bluedanube
2:49 and although they will be
2:51 reformed from the when the best we ever got in nearly gains as uh...
2:56 the roland version
2:59 slightly less sleepy but still very very vp soundtrack and again
3:06 question four
3:07 uh... doctor wilkie
3:09 in the previous games i drop wind it was too small for interstellar travel has
3:13 just been changed for beseech paul will side wants to be restricted to drums
3:17 between different cuts in the same style system
3:21 i'm not sure
3:22 doctor we'll see where you've got that from
3:24 but certainly and been frontier sidewinder was jump k
3:29 uh... calls are trying to scare the **** and i think it was it was also a
3:33 playable shipped it wasn't didn't have a particularly high jump range but it was
3:36 there
3:38 uh... so the the sidewinder will be one of the starting ships in lead dangerous
3:42 and yes it will be jumped a bully will be a very small ****
3:46 debit card she to buy
3:48 but she will do it stated what we are calling a general purpose ships will
3:51 still be able to do
3:53 each of the things that you want maybe not to the green want to do it but then
3:56 that's incentive truck right it but again if that the which it is that
4:00 and it will have to the ability to do much christians
4:04 right and then delete the final proper question from
4:08 tin man
4:09 helical pits because engine the first place the gang fully three d or some
4:13 sort of static representation
4:16 price of this is something the weekend thinking about a lot at the time to kick
4:19 start uh... we didn't really know
4:21 but what we've done is we've model some cop it's not a good feel for so the
4:24 answer is fully three d
4:27 and that the principal reason for that is socio three planning to be able to
4:30 move around should make sure it's important to understand the shape in the
4:34 form of cockpits
4:35 but also the thing that i found most compelling playing around with today
4:39 is getting the fields of fire tration g_-forces sending lots of thing
4:45 if you're a mansion
4:46 dual sitting in that seat is anything from a concert by richard jet fighter
4:50 might have been jet fighter for the reply imagine what it's like
4:53 uh... you must get buffeted left and right talking down a lesser sentence i
4:57 live in a small plane when you get you don't often turn around
5:01 but the feeling it gets is that it feels like the plane moves slightly before you
5:05 and that
5:06 the solidity of experience in real life that that that conveys can be contained
5:11 in a day
5:12 if you mentioned the ship is subject something
5:15 general trauma because you've been just been hit by some weapon
5:19 expect the **** tour to too too late when you to then slightly followed
5:22 behind
5:23 and that gives you a feeling that the direction it came from a lots of things
5:26 that's a very very rich additional
5:29 set of experiences for the player that i think a very important because it
5:33 enables students to do that that's the reason
5:35 that sandpiper want us to the cockpit sinful three days
5:39 ambience to the details of that
5:41 a federal followed during development but it's something that i think
5:44 gives the richness of philip of being that nothing that's one of the things
5:48 that i certainly want
5:49 in a initiative may she somehow feel a lot more vulnerable if you're being
5:52 general belong
5:54 scientific equipment
5:56 okay then a final unflappable j key questions are not cashed it is one of
6:00 the the five uh... which is from from several people
6:03 uh... which is where'd you get your chance trip
6:07 now i was going to make up some some uh... ridiculous story on the ironies of
6:11 course there is this is the first uh...
6:13 video are not actually where it came from
6:15 but that's because it's great nice spring summers had been in cambridge in
6:19 the u_k_
6:20 on discovery warm but anyway
6:22 uh... that is that there's a story where there is some sort of uh...
6:26 your uh... nations on some carribean beach meeting jumpers from chinchilla
6:30 eyelashes but no sadly therefrom a british talk or not suspense is mostly
6:35 or that their presence for christmas
6:37 i would like to impose uh... answer
6:39 i'm sure people
6:41 either would tease me about it lost people here have teased me about it
6:44 uh... but that's where they come from sorry exploring that's out there you go
6:47 if you want to tell people the benefit from ginger eyelashes that's fine
6:51 i thank you very much for watching gem this video unless he regained and uh...
6:56 around two weeks time
6:57 and uh... across read-back head and making the gang so i thank you all very
7:01 much and thank you all the people contributed and paying attention to this
 
Quietus processed text =)
0:07 Hello, welcome to this, another dev diary for Elite: Dangerous.
0:11 um.. and er... thank you for following our progress!
0:14 so um... again starting off with a number of questions but before i go into those
0:18 I am modeling here one of the t-shirts that some people will already have, hopefully
0:22 if you haven't got it yet it will be enroute to you as we speak
0:26 so there we go
0:28 so starting off with KFRIMAN
0:31 will things like repair kits be available
0:34 so you can fix damage while out exploring
0:38 so.. the answer is twofold so yes there will be things that you buy
0:42 that you can use to fix problems with your ships we'll probably call them repair drones or
0:46 something like that
0:47 uh... but also you would be expected to get a ship that is much more reliable
0:51 for exploring, you know, that you will be able to pay a premium
0:55 for things that work better and have longer ranges and things like that so that's how
0:59 we expect to handle it but yes you will carry something else for emergencies
1:04 the next question from OSS133
1:07 will it be possible to own a fleet of ships staffed by npcs and given orders
1:11 to follow
1:12 so they trade trade scout or mine etc ore et cetera
1:17 so the answer is to this, is, at very least for the first game,
1:20 I'm afraid, no.
1:22 So, the reason for that is it very much changes the flavour and the scope of
1:28 the game to be one very much more of
1:30 of resource management where you end up running the game looking at tables
1:34 what we're trying to do is make sure that the most fun activities are also
1:37 the ones that generate the most money
1:39 the problem is if we create
1:41 a sort of what's basically a resource management system where you're managing
1:44 all your ships at the same time you're looking at tables you're saying oh this one's got this
1:48 rate of return
1:49 let's put that one onto mining ore
1:51 you end up being very divorced from the game you're essentially playing the game
1:54 as a spreadsheet
1:55 and that to me is is wrong
1:57 it's not how we've designed the game but also we said at the start we're making a
2:01 game here for ourselves that's not really the game i want to play there
2:05 are other things that do that sort of thing that are out there now
2:09 and that's not how we see it
2:10 I think with time we will add this sort of functionality to some degree but we
2:14 don't want it to be the be all and end all of the game
2:16 I hope that
2:17 answers that question in a
2:19 positive way even though the answer is no if you see what I mean.
2:23 okay next question from ABUELONEMESIS
2:26 will the game contain a full new soundtrack
2:30 so the answer is absolutely yes we also want to make sure that it's a very rich
2:35 soundtrack we're looking into
2:36 things like orchestration there'll be more to come on that
2:39 which we're very very excited about
2:41 when I say a full new soundtrack I'm also imagining it will embrace the obvious
2:45 classic that everyone expects with Elite which is the Blue Danube
2:49 um although it will be
2:51 reperformed from the... I think the best we ever got in the Elite games was uh...
2:56 the Roland version
2:59 of the slightly less bleepy but still very very bleepy soundtrack in the game
3:06 okay... so question four
3:07 from DRWOOKIE
3:09 in the previous games the sidewinder was too small for interstellar travel has
3:13 this been changed for this Elite or will sidewinders be restricted to jumps
3:17 between different planets in the same star system
3:21 now, i'm not sure
3:22 DRWOOKIE where you've got that from
3:24 but certainly in Frontier the sidewinder was jump capable
3:29 uh... call the sidewinder a scout ship and i think it was it was also a
3:33 playable ship it wasn't didn't have a particularly high jump range but it was
3:36 there
3:38 uh... so the the sidewinder will be one of the starting ships in Elite: Dangerous
3:42 and yes it will be jump capable, it will be a very small ship
3:46 they'll be quite cheap to buy
3:48 but it will do it is still what we are calling a general purpose ship it will
3:51 still be able to do
3:53 each of the things that you want maybe not to the degree you want to do it but then
3:56 that's incentive to upgrade it but the the ship is there
4:00 and it will have to the ability to do hyperspace jumps
4:04 right and then the final proper question from
4:08 TINMAN
4:09 How will the cockpits be presented in the first release of the game? Fully 3D or some
4:13 sort of static representation?
4:16 Right so this is something we've been thinking about a lot at the time of the kick-
4:19 starter we didn't really know
4:21 but what we've done is we've modelled some cockpits and have a good feel for them so the
4:24 answer is fully 3D
4:27 and the the principal reason for that is firstly as we're planning to be able to
4:30 move around the ship later it's important we understand the shape and the
4:34 form of the cockpits
4:35 but also the thing that i found most compelling playing around with the game
4:39 is getting the feel of vibration and g-forces of turning and all that sort of thing
4:45 if you imagine
4:46 you're sitting in the seat of anything from a car to a boat to a jet fighter
4:50 I've never been in a jet fighter by the way but I imagine what it's like
4:53 uh... you must get buffeted left and right up and down and all that sort of thing. I've
4:57 certainly been in a small plane and you don't half get thrown around
5:01 but the feeling it gets is that it feels like the plane moves slightly before you
5:05 and that
5:06 the solidity of experience in real life that that that conveys can be conveyed
5:11 in a game
5:12 if you imagine the ship is subject to some sort of
5:15 judderal trauma because you've been just been hit by some weapon
5:19 you expect the ship to to to leap and you to then slightly follow
5:22 behind
5:23 and that gives you a feeling of the direction it came from and all that sort of thing
5:26 that's a very very rich additional
5:29 set of experiences for the player that i think are very important and because it
5:33 enables us to do that that's the reason
5:35 that um.. I want us to do the cockpits in full 3D
5:39 um... as to the details of that
5:41 that will follow during development but it's something that i think
5:44 gives a richness of feel of being there and I think that's one of the things
5:48 that i certainly want
5:49 in a in a ship it makes you somehow feel a lot more vulnerable if you're being
5:52 juddered alongside
5:54 the ship if you know what I mean
5:56 okay then a final slightly more jokey question so I've not counted it as one of
6:00 the the five uh... which is from from several people
6:03 uh... which is where do you get your jumpers from?
6:07 Now i was going to make up some some uh... ridiculous story and the irony is of
6:11 course here it's it is the first uh...
6:13 video where I'm not actually wearing a jumper
6:15 but that's because it's great, you know, spring summer's here in in Cambridge in
6:19 the UK
6:20 and it's got really warm but anyway
6:22 uh... I it's the story where there is some sort of uh...
6:26 uh... maidens on some carribean beach knitting jumpers from chinchilla
6:30 eyelashes but no sadly they're from a british store called Marks and Spencers mostly
6:35 or they're presents for Christmas
6:37 I've always liked jumpers uh... and so
6:39 I'm sure people
6:41 either would tease me about it a lot of people here have teased me about it
6:44 uh... but that's where they come from sorry it's boring but there you go
6:47 if you want to tell people that they're knitted from chinchilla eyelashes that's fine.
6:51 So thank you very much for watching um this video um... I'll see you again in uh...
6:56 around two weeks time
6:57 and uh... of course we're back head down making the game so thank you all very
7:01 much and thank you all the people who've contributed and are paying attention to this. Bye.
 
There is another very interesting story in which Braben talks about the basics of procedural modeling. He's pretty old, but in my opinion, quite interesting. And on YouTube already have a basic subtitles for him.
I hope that will not be hard to put them in order =)
0:06 belive might like to talk a bit about the situation rations
0:09 senior generation is one of those techniques that i think is not used as
0:12 much as it could be
0:14 but he's really a piece of magic whereby vast amount of content rich content can
0:19 be created
0:22 would otherwise take a long time to make so an example in elitist oxygen
0:26 generation worked
0:28 is whole galaxy was laid out
0:31 by the computer
0:32 in other words it
0:34 tools star systems one-by-one graham galaxy placed them
0:38 based on
0:39 what looked like random numbers site which it was a century brother died
0:42 since i write the kid is a start here roll the dice again
0:46 the snow the start here
0:48 and that process will continue until whole two five six times in the galaxy
0:53 well save roll the dice it would be generating a random number
0:56 and not random number
0:57 came from expanded and what's called a random number sequence
1:01 so although the round numbers look random
1:04 they would actually be the same each time
1:06 so whenever generated galaxy were generous except his hancock's each time
1:10 so talking a little bit about how that's done
1:14 you start off with something called a seat sort here we have a seat
1:18 which is than this one two three four
1:23 then interest add those together another season touches he considers euthanasia
1:27 is a bit more complex one attaches very quickly see
1:30 uh... but when you add them to get uh... you get next numbers in sequence and so
1:33 forth
1:35 now let's imagine taking today's numbers and just looking at the last two digits
1:40 so if you get the upper digits so here we see
1:43 the sequence going forward
1:44 to the allies looks pretty random
1:46 actually if you put a lot of analysis tools mathematical analysis tools on to
1:50 it
1:50 it does it is random
1:52 it has the same properties he even distribution lots of things not
1:55 particular sequence which was
1:57 i'm from a guy a call for the nunchi many years ago the policy cruises have
2:00 fun
2:01 much better judith characteristics
2:05 so what elated
2:07 is it big rallies we can run them really really quickly for the whole galaxy and
2:10 it took the tiny fraction of a second to lay out the whole galaxy this way
2:14 and what you can do is just looking sequence to see which ones in the mental
2:18 them on the map
2:19 and that's how it worked
2:22 it also xd us the extension of that he said okay we've got this time
2:27 planet that's a coordinates twenty five seventy six or seven
2:30 they say what we call it well you can say to take the same philosophy tutor to
2:34 choose its nine with frontier we took that step further
2:39 what happened that his whole style systems are created as you go to a
2:42 decrease the distance away from the stall mass increases in entails often to
2:46 get all the way out towards
2:48 and peter and uh...
2:51 distant astro it's a very very cold bodies
2:54 now within that matches distributed the momentum
2:57 on the roads are a lot of that was a lot of science dread going to hear which is
3:00 why it's distributed the way the way it is
3:03 interestingly we also have within our own solar system and number of subset of
3:08 systems which have a very very soon the properties
3:11 so for example if you look at saturn jupiter
3:14 uh... you'll see to gain they have a mass distribution random you have saturn
3:18 lease rings which
3:20 everyone believes including me that they're quite transient and that for
3:22 some some body that collapsed informed as friends
3:25 but nevertheless you have a mass distribution around saturn
3:28 which has very very similar
3:30 ratios
3:31 what happened with frontier
3:33 is on made those assumptions and just soul what came out randomly again using
3:37 the same technique we described
3:39 so what came out randomly whether the solar system's look realistic now
3:43 incredibly
3:44 they did with frontier of course it was before single planet was discovered so
3:47 it's very exciting as we go forward as more and more
3:50 planets discovered
3:52 uh... that real life gets who seems to be getting close to that under huge fan
3:56 have science-fiction films
3:59 and one of the problems the time
4:01 sort width with frontier and with the festoon catches gang is the
4:06 surfaces from awful hard
4:08 and i think that is a real shame when you're talking about gas giants like
4:12 saturn like jupiter might uranus like matching what i meant to be the case
4:16 particularly with jupiter where you've got a very active very colorful
4:20 atmosphere
4:21 is it would do would be telling clients everywhere
4:24 that the lightning strikes the world is a very very interesting world and it
4:28 would be beautiful fly-in amongst explants with spaceships
4:32 so one of the technologies we've been looking at is how do we do that how do
4:36 we generate really rich clients case
4:39 so uh... it's early days yet to hear is uh... an example of such a piece of
4:44 technology
4:46 what we're seeing here is became using procedural techniques generating plants
4:50 on the flight you can feel yourself lying through them
4:52 we can have layers of these we can change the colors but imagine how great
4:56 battlefield
4:57 visiting system uh... like jupiter
5:00 nato doesn't have to be mt him the other people to have people getting gas from
5:03 the system and
5:05 because we've already ordinary both elite and frontier you could uh... scoop
5:08 fuel from the surface
5:10 uh... you know dash john tesh a very good place to do it is not quite as hot
5:13 as the sun
5:14 but also of course these techniques can apply to the surface of stops picky
5:18 co-stars
5:20 unlike red giant
5:21 and several or think bringing that sort of richness to the world
5:25 uh... we just haven't yet seen games i think is very very exciting what it
5:29 would look like
5:30 at what the world would feel like to fly through and just from a gameplay pointy
5:34 talk to you can look in class or maybe people concious era electrical storms
5:39 which make your this can its not work very well
5:42 you all of those things and i think
5:44 uh... very exciting going forwards
5:47 now the replacement more things we can do from collapse of concerts is all
5:50 that's thing
5:51 so i think that
5:53 the richness we can bring to the world with procedure generation
5:56 still myself as a wave of helping with artist convey
5:59 is very exciting one of the issues in fact
6:02 questions that come up a lot with two children eration is um... just how good
6:06 the results will be
6:07 and i think that what's in the back of people's minds is whether it'll feel
6:10 very say me
6:12 uh... now
6:13 obviously that's very possible when it depends how you use it is one of the
6:16 things that have been saying with a cease and
6:18 picking his way of org nineteen what artistic if you think of the procedure
6:22 generation essentially following the steps in the recipe
6:26 what they are considering he's providing the ingredients and if the ingredients
6:29 of a retest and so is the end result
6:32 so them
6:33 if you compare for example a national park in the u_s_ like the judge joshua
6:37 tree national park where you've got
6:39 slightly weird looking cacti
6:41 big bowl dissolve
6:43 places around the place and what looks like very strange way that incredibly
6:46 beautiful
6:47 compare that would say national park
6:49 in the u_k_ vehicle cherry trees
6:53 very very different feel to it different color palette how it works different
6:57 shake the landscape
6:59 they could both be done by the same technique that look completely different
7:02 and it's the content that comes from the artist that makes it feel different
7:06 that's true herbert someone it's lance kinda subclan skates what's in there
7:11 and so
7:11 i think that is what provides the richness in the range and that's what we
7:15 intend to do here so i think used carefully used well
7:18 the results can be really good
7:20 and that's how we encountered
 
Sorry - completely forgot:eek:

I'll try tonight.
Ok, I'm waiting =)
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Ian Phillips

Volunteer Moderator
First 4 minutes

0:06 Hello. I'd like to talk about Procedural Generation.
0:09 Procedural generation is one of those technics that I think is not used as much as it could be,
0:14 but is really a piece of magic wherebya vast amount of conten, rich content, can be created
0:21 that yould otherwise take a long time to make.
0:22 So, an example in Elite of how procedural generation worked
0:28 is the whole galaxy was laid out by the computer.
0:32 In other words it drew all the star systems one by one around the galaxy, placed them,
0:38 based on what looked like random numbers.
0:41 So, it would essentially roll a dice and right OK there is a start here,
0:45 roll the dice again, there is another star here.
0:48 and that process would continue until all 256 stars wee in the galaxy.
0:53 When I say 'roll a dice'it would be generating a random number
0:56 and that random number came from what is a called a random number sequence
1:01 So, although the random numbers look random, they would actually be the same each time.
1:06 So, whenever it generated the galaxy it would generate exactly the same galaxy each time.
1:10 So, talking a little bit about how that is done
1:14 You start off with something called a seed,
1:16 so here we have a seed which is the numbers 1, 2, 3, 4
1:22 and then it just adds those together.
1:25 Now this isn't actually the sequence that was used in Elite, it was a bit more comlex one,
1:27 but it shows very quickly you see when you add them together you get the next numbers in the sequence
1:33 and so forth.
1:36 Now, lets imagine taking those numbers and just looking at the last 2 digits.
1:40 So forget the other digits, so here we see there is a seqence going forward.
1:44 To the eye that looks pretty random and actually if you put a lot of analysis tools,
1:49 mathematical analysis tools onto it, it does - it is random
1:52 It has the same properties, even distribution, all that sort of thing.
1:55 Not particularly this sequence which was from a guy called Fibonacci many years ago
2:00 but other sequences have mush better characteristics
2:04 Now, so what Elite is it ran these, and it can run them really really quickly
2:09 for the whole galaxy and it took a tiny fraction of a second to lay out the whole galaxy this way.
2:14 And what you can do is you can is just look in the sequence
2:16 to see which ones are near you and then plot them on a map.
2:19 and that is how it worked.
2:21 Now, it also, as an extension of that we say OK, we have got this
2:26 planet that is at coordinates 25, 76 or whatever
2:30 You say , well what shall we call it? Well you can take the same philosophy to choose its name.
2:35 With Frontier we took that a step further
2:39 The - what happened there is whole star systems were created
2:42 As you go to increase the distance away from the star,
2:44 mass increases and then tails off until you get all the way out towards
2:48 Pluto and distant asteroids and very very cold bodies.
2:54 Now, within that mass is distributed the momentum.
2:58 There is a lot of science, which I won't go into here
3:00 which is why it is distributed the way it is.
3:03 Interestingly we also have within our own solar system
3:06 a number of sub solar systems which have very very similar properties.
3:10 so, for example if you look at Saturn, look at Jupiter
3:14 you will see that again they have a mass distribution around them
3:18 You have Saturn with it's rings which
3:20 everyone believes including me, that they are quite transient
3:22 and there was some body that collapsed and formed those rings
3:25 but nevertheless you have a mass distrubution around Saturn
3:28 which has very very similar ratios.
3:31 What happened with Frontier is I made those assumptions
3:34 and just saw what came out randomly, again using this same technique we have described,
3:39 saw what came out randomly and wether the solar systems looked realistic.
3:42 Now, incredibly they did.
3:45 With Frontier of course it was before a single planet was discovered
3:47 so it is very exiting as we go forward, as more and more
3:51 planets are discovered that real life seems to be getting closer and closer to that.
3:55 I am a huge fan of science fiction films
3:58 and one of the problems that |I thought with Frontier
4:03 and with the First Encouters game
4:05 is the surfaces were marble hard.
4:08 And I think that is a real shame when
4:10 you are talking about gas giants

I will do some more tomorrow morning.
 
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