Please implement cross play and cross progression for PC and console clients.

You don't have terrible PC graphics because of the much lower end PCs that can play this game, why would you have them because of consoles all of a sudden?

Thats not how this works.

because of standardization i would say, although i'm not very informed on the subject you're right.
but if cross play is actually working it could means that the development of all version will be unified, thus reducing the overall quality to match the console version. (like shadows, textures, fog...)

but i'm probably wrong
 
ROFL. Classic FD speak for 'You're gonna be waiting a very looooooong time ... if ever'. :D :D

But nice to know nonetheless. ;) :D

Well, I don't think it's something that can be "just implemented" quickly. Even if it takes a year or more however, I believe it may be very much worth it. These continuously updated GaaS have years of life in them, so long as player interest is retained by means of continuous updates. And they're likely going to see the next generation of consoles, where any groundwork done on todays platforms towards cross progression and cross play may make it easier to implement and sell new clients. As well as more attractive to buy them for players if their progress persisted.
 
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because of standardization i would say, although i'm not very informed on the subject you're right.
but if cross play is actually working it could means that the development of all version will be unified, thus reducing the overall quality to match the console version. (like shadows, textures, fog...)

but i'm probably wrong

Its not "Unified" Now

You can have different people play on different graphic settings just fine across the same "Platforms"
There are some graphical improvements that only high end gaming PCs are going to be getting for instance in the next update.

There is no reason, whatsoever, for anyone to waste time trying to lock higher end PCs down to some lower standard than whats already been established.
 

Deleted member 110222

D
because of standardization i would say, although i'm not very informed on the subject you're right.
but if cross play is actually working it could means that the development of all version will be unified, thus reducing the overall quality to match the console version. (like shadows, textures, fog...)

but i'm probably wrong

Dude there's tiered consoles now.

And as Kamiyoda said, potato PCs don't "hold you back", so why would consoles?
 
From what I've read elsewhere over the past months, Sony seems more reluctant to allow cross-play then Xbox. But its up to Frontier to make the first move. No reason why PC-Xbox crossplay couldn't be set up a lot sooner.

Now, if Frontier could work on crossplay instead on Combat Ship #35232, that would benefit the entire game. I'm going on Distant Worlds 2 - imagine how great that would be if Xbox, Playstation and PC players could explore, together - instead of being locked into platform-specific instances.

I'm betting we get Combat Ship #35232 first.
 
because of standardization i would say, although i'm not very informed on the subject you're right.
but if cross play is actually working it could means that the development of all version will be unified, thus reducing the overall quality to match the console version. (like shadows, textures, fog...)

but i'm probably wrong

You completely tangled yourself on the very thing that was answered.

Like was said to you. People on low quality settings in PC games, who lack foliage in games, more complex special effects and ambience etc etc, still get to play in amongst the Ultra boys. How is that any different for the console being added to the mix.

And for your information, the consoles aren't pathetic low end PC's, like you seem to worry about. They're pretty capable machines with very good GPU's - albeit poorer CPU's.
 
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You completely tangled yourself on the very thing that was answered.

Like was said to you. People on low quality settings in PC games, who lack foliage in games, more complex special effects and ambience etc etc, still get to play in amongst the Ultra boys. How is that any different for the console being added to the mix.

And for your information, the consoles aren't pathetic low end PC's, like you seem to worry about. They're pretty capable machines with very good GPU's - albeit poorer CPU's.

Yep, the base consoles exceed the minimum PC spec for Elite Dangerous. The PS4 Pro and Xbox One X are much more powerful. I've been playing the game on the X in native 4K for almost a year now.

I still remember some armchair developers on here stating that the base Xbox One wasn't powerful enough to run Horizons.
 
You completely tangled yourself on the very thing that was answered.

Like was said to you. People on low quality settings in PC games, who lack foliage in games, more complex special effects and ambience etc etc, still get to play in amongst the Ultra boys. How is that any different for the console being added to the mix.

And for your information, the consoles aren't pathetic low end PC's, like you seem to worry about. They're pretty capable machines with very good GPU's - albeit poorer CPU's.

The concern isn't completely unfounded. In order to support and maintain cross play, you'd have to keep version and patch parity at all times. What's more likely: that Frontier bump up the console patch frequency in order to keep up with PC, or they hold back the PC patches to stay in lockstep with consoles?
 
The concern isn't completely unfounded. In order to support and maintain cross play, you'd have to keep version and patch parity at all times. What's more likely: that Frontier bump up the console patch frequency in order to keep up with PC, or they hold back the PC patches to stay in lockstep with consoles?
Game updates are already equivalent across platforms, releasing simultaneously, bar the occasional console-specific hotfix. The updates have been equivalent ever since the respective ports launched.
 
Thing is that many don’t realize: Cross-platform is not solely up to Frontier.
Microsoft has to be onboard (Xbone).
Sony has to be onboard (PS4).

If they’re not, then no cross-platform, regardless of Frontier.

If one of them (for example Microsoft, since they and Nntendo appear to have agreed on minecraft crossplay) were to agree, you'd soon see the other falling in line. The last thing Sony would want is to effectively write Microsoft's ad copy for them... "unlike with those other guys, on an XBox you CAN play with folks on other platforms if the game developer supports it..."
 
Iirc there was an experiment run on CoD for cross-platform gaming, and the simple result was that even mediocre PC players trounced high end console players due to the advantages of KBAM.

Not touting any form of elitism here - I have both console and PC and love both - but if cross-console were to be introduced, I give it minus five months before whining happens over the advantages PC users get, and how unfair it is that PC players can gank console players etc. etc. etc. etc. etc. etc. etc........
 
I do believe consoles are slowly adding KB/M support.

https://www.pcworld.com/article/328...bring-mouse-and-keyboard-support-to-xbox.html

I think this is one of the pretty obvious things that will be happening regardless and everyone is getting their panties in a twist.

Just like Open Only was bound to happen. So is this. Just takes some time. Dont worry :)

They already have it last I checked, just gamedevs dont ever include that functionality 90% of the time for whatever reason.
 
I give it minus five months before whining happens over the advantages PC users get, and how unfair it is that PC players can gank console players etc. etc. etc. etc. etc. etc. etc........

People are already objecting to it based on "mouse is unfair advantage!", They even object to optional [Open Crossplay] because that would drain [Open Console] of most players and don't even like [Open Joystick/pad] login categories for unclear reasons like EDDB upload utilities or something.

People are going to be angry at whatever they do.

I will now throw Crossplay PvE mode onto the fire.
No PvP mouse advantage issues, but PvE mode is its own flamewar isn't it.
 
This isn’t the first thread on the subject of cross-play. As Paige said, it has already been answered with ‘...nothing to announce at the moment...’

The subject of graphics also came up in that thread. As a PS4 console user, I already play against base PS4 and PS4 pro users. I don’t know whether they have the console setting to max frame rate or max resolution. I doesn’t matter to me because I don’t have anything to compare against.
The extension of the argument was that top end VR players will have an advantage over the base console players. That is no different to VR players having an advantage over low end laptop users. The fact remains, it is your experience. Net-code determines where you are in relation to the other ships and local capabilities determines the graphics shown.

This point has come up before (latest cross-play Xbox forum thread) and while true to some small degree, VR is no 'advantage' when running missions with friends, when wing mining, when exploring or climbing Mount Neverest with a bunch of like-minded lunatics for four hours.
To use combat arguments to deny cross-play denies the huge collaborative opportunities of playing together. Imagine DW2, but with all platforms leaving together.
It's not all about combat, and never has been. All the platforms have HOTAS now anyway, and a large portion of PC players use Xbox controllers, so the differences would be apparent in a tiny number of cases.
 
Sorry. Nope. Can't scapegoat Sony on this. It's either Microsoft AND Sony's fault or else it is ALL Frontier's fault. If it were down to Sony there's no reason we can't have Xbox-PC crossolay right now. Leave Sony behind and let them play catch-up later. So either Microsoft is also blocking this or else it's Frontier dragging their heels as usual.

Sir, I am going to respectfully disagree:
https://www.eurogamer.net/articles/...ony-took-so-long-to-enable-console-cross-play

"So we had to look at it from a technical point of view, we have to work with our partners from a business point of view, we have to make sure that if we enable this, do we have the right customer service support, do we have the right messaging out there, do we have all these different things that you have to get in line. It's rather ordinal - they have to go in a certain order to get them all set up."

(Of course, for Epic at least, enabling Fortnite console cross-play was as simple as flipping a switch, so simple in fact that the developer accidentally let PS4 and Xbox One owners play together a year ago.)

https://www.theverge.com/2018/9/3/17813906/sony-ceo-fortnite-cross-play-comments-2018
Sony boss dismisses Fortnite cross-play controversy: ‘PlayStation is the best place to play’

Sep3 2018
Sony has been blocking cross-play and progression between Fortnite on PlayStation 4 and Nintendo Switch / Xbox One. While there were some signs the company was listening to the feedback to its controversial decision, Sony CEO Kenichiro Yoshida has made the company’s stance clear. In an interview with the Press Association (via The Independent) at IFA last week, Yoshida claims the PlayStation 4 is the best experience to play Fortnite.



Sep 29 Sony finally enabled crossplay. People screamed and screamed at them.
The squeaky wheel got greased.

Sorry but I'm dropping the ball directly in the lap of Sony here. I believe enough pressure placed on Sony could get them to admit that crossplay on ED could also be a thing. Once that happens, FD can flip that switch (most likely a beta first but after a few weeks of testing....).
 
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