Please make animal hitboxes smaller

Completely agree with this having just built a giant anteater shelter they are unable to enter. I'm not going to replace it with an elephant-sized hole in the wall which is what they need as things stand.

Planet Zoo Screenshot 2020.04.13 - 12.55.03.87.png


Planet Zoo Screenshot 2020.04.13 - 12.56.53.02.png
 
I agree. I love that they're not clipping through walls anymore etc but having to make giant entrances for relatively small animals is a little bit annoying. If it could get tweaked that would be marvelous
 
Honestly, personally I'd gladly take the clipping over ridiculously large doorways and shelters anytime, not to mention the impact it has on the traversable area and therefore habitat size in general. If clipping really was the reason why this was changed I guess an option to turn it on and off like the other collision options in the settings would be best, that way everyone could decide for themselves what they consider more important, clipping or reasonable and more realistic traversable area.
 
I agree with everyone but could I ask - are hitboxes in the air as well? Because, as my observation goes, animals need not only really wide entrances, but also (for my taste) way too high. I noticed this with my reindeers first.

Yes, it works both horizontal and vertical, that's why they call it a hit"box". (y)
 
The hitboxes are awful. I built a lovely shelter a while back for my rhinos with an opening they could easily fit through. Or so I thought. I place the thing, checked 'hard shelter requirements' and saw that they couldn't enter! Even though the opening was way higher than they were! I ended up having to lower the floor for them to enter, because I really didn't want to edit the painstakingly created shelter. Same goes for my elephants.
 
Haha on the opposite, because of the hitbox of a tree, my gorilla (which was supposed to be sitting on the roots) was floating in the air. Or I have jaguars making huge jump to pass up.. nothing. There is nothing, but a piece under have a big hitbox and so they believe they have to jump, which is both funny and ridiculous
 
As far as I can see, the issue seems to be that an animal needs to be able to turn 360 degrees in a space for it to register as navigable terrain. So, for example, a giant anteater can't fit through a doorway which it should easily be able to width-ways, because it wouldn't be able to do so length-ways. It seems like it should be possible for an animal to recognise that it can move through an area in one direction, with the constraint that it can't turn around in it (for example, in a narrow tunnel). I know nothing about how to make a computer game though, so maybe there is some reason this can't be done.
 
As far as I can see, the issue seems to be that an animal needs to be able to turn 360 degrees in a space for it to register as navigable terrain. So, for example, a giant anteater can't fit through a doorway which it should easily be able to width-ways, because it wouldn't be able to do so length-ways. It seems like it should be possible for an animal to recognise that it can move through an area in one direction, with the constraint that it can't turn around in it (for example, in a narrow tunnel). I know nothing about how to make a computer game though, so maybe there is some reason this can't be done.
Yeah, but you still have animals climbing through walls and roofs... They don't turn that often to bother anyone if they clip through doors like staff and guests do. Or make them not turn in such places at all.
 
As far as I can see, the issue seems to be that an animal needs to be able to turn 360 degrees in a space for it to register as navigable terrain. So, for example, a giant anteater can't fit through a doorway which it should easily be able to width-ways, because it wouldn't be able to do so length-ways. It seems like it should be possible for an animal to recognise that it can move through an area in one direction, with the constraint that it can't turn around in it (for example, in a narrow tunnel). I know nothing about how to make a computer game though, so maybe there is some reason this can't be done.
That doesn't explain why the game actually worked at launch before the change (or multiple changes as I've read somewhere). So it's not really a 360 turn radius limitation kind of thing. Plus the animals can actually turn in place.
 
That doesn't explain why the game actually worked at launch before the change (or multiple changes as I've read somewhere). So it's not really a 360 turn radius limitation kind of thing. Plus the animals can actually turn in place.

IIRC there were serious clipping issues at launch and problems with animals getting stuck in places where they couldn't turn around. I'm not entirely sure why it was changed again later, but my theory is that the boxing issue many people were experiencing was related to hitboxes as well, since the next increase seemed to happen around the time that was fixed.

All in all it seems like it's more of an AI limitation, at least the way I'm looking at it. It's all well and good to suggest that an animal should be able to pass through a narrow passageway from one large space to another, and then turn around in the second large space to go back through the narrow passageway, but if someone makes a narrow passageway that doesn't lead anywhere, can the animal get back out again?

In real life, sure, animals can and do reverse (often awkwardly) to remove themselves from tight spots, but is this a feature in the game? Is it something that can be easily implemented?

I definitely agree that the ability to use smaller doorways would be nice (especially for tiny animals like the capuchin, red panda, and pangolin, the latter of which can't even use the regular doorway building piece), but I'd be willing to bet there's some kind of good reason that they currently can't.
 
I don't mind that animals get boxed and appear at the habitat gate because they get stuck somewhere. I thought this was already the solution for this. At least they can use the entire habitat, buildings, doors, gates, rocks, terrain... better than increase their hitboxes
 
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