Please make animal hitboxes smaller

Just wanted to give you guys a heads up on this matter.
I was checking Mealie's content thanks to his recent thread and in one of his inspiring videos he does find a way to circumvent the issue (at least partially). The bad part is that it only works for animals that are able to climb, so it still needs a proper work around by Frontier, obviously. But oh well it's something.

Btw, needless to say this guy's content is very recommendable.
Nevermind. Putting a climbing platform won't work anymore. It worked in the video because it's from some months ago and, as it's been mentioned here several times, the traversable area/hitboxes system has been changed ever since, making this trick no longer work. Sigh...
 
Nevermind. Putting a climbing platform won't work anymore. It worked in the video because it's from some months ago and, as it's been mentioned here several times, the traversable area/hitboxes system has been changed ever since, making this trick no longer work. Sigh...

Oh oh.... I have to re-check my Lemur-Habitat.
Ugh, this is gnawing on my fun more and more. Especially seeing that all animals easily fase through walls now, finding an escape area that is even smaller than they are. NO hitboxes there. But beware if the entrance of your shelter isn't as double as big as the animal...
 
Oh oh.... I have to re-check my Lemur-Habitat.
Ugh, this is gnawing on my fun more and more. Especially seeing that all animals easily fase through walls now, finding an escape area that is even smaller than they are. NO hitboxes there. But beware if the entrance of your shelter isn't as double as big as the animal...
I also keep getting animal escapes through concrete walls, while the heatmap shows no escape points... But indeed, the hitboxes are way to big for shelters.

But what i dont get is this: if the hitbox is way to big and therefore the animal can not go in most shelters.. WHY do they run through thick trees and walls????
 
WHY do they run through thick trees and walls????

This happens mostly because the animals will interact with an object that is next to or near the barrier which will make it clip through other objects due to the animation that is being showed. At least that used to happen in my zoo where animals escape.

Other instances are terrain adjustments after a barrier was placed. Even the smallest gap in a fence offers a posibility to escape.

Clipping and escaping animals haven't happened in my zoo's for a while now.
 
Making realistic habitats and shelters is a very important part of the game for me. Therefore my two cents on this topic would definitely be in favor of traversable areas over slight clipping. Meaning I wouldn't mind cubic hitboxes being set based on an animal's width or height instead of its length. This might result in clipping of parts of tails or small portions of other body parts, but as long as the animal does have a solid core hitbox, it will never feel like they phase through solid objects (unless there's a bug like in certain situations that happens even with oversized hitboxes). Many games use this method where your character has a core hitbox and then your extremities can clip against objects. I'm not a game developer, so I can't speak for performance issues, but from a preference point of view this is where I stand.
 
Back
Top Bottom