PLEASE stop the way space stations ROTATE

If you mean anti-grav hovering then even in the 10th or 100th centuries it still may not be possible. There is no logical reason to assume that this (or any kind of FTL either) is actually possible regardless of how long you wait.

If you mean hover like a helicopter or vtol plane then we can do it already in 1g. Lower g would make it easier.

Just talking of normal hovering using thrusters, where helicopters use a rotor. Considering how fast these ships can accelerate and decelerate, I assume they can produce more than a 1G thrust.
 

Spog

Banned
Just talking of normal hovering using thrusters, where helicopters use a rotor. Considering how fast these ships can accelerate and decelerate, I assume they can produce more than a 1G thrust.

Ahh, but that uses "frameshift drive". An entirely realistic 4th millenium fiction which, oh I don't know, compresses space, or something. Is that applicable?
 
ok, after all those physics and stuff - here is the lore:

since in the E:D universe, there is drag in vacuum, that makes ships have a maximum speed, that they either maintain by constant thrust, or shutting down their engines (both works!) , the stations also need to apply a force to keep them rotating for artifical gravity.
The engineers solved this, buy applying a constant force perpendicular to the rotation axis of the station, while the position of the station is "locked" in Orbit. This has the side effect of the stations docking port always facing the planet they are orbiting, while the energy used will tranlate into a counter to the drag :D

(it's only fun!)
:D

i love my gyrotwister!
 
Ahh, but that uses "frameshift drive". An entirely realistic 4th millenium fiction which, oh I don't know, compresses space, or something. Is that applicable?

Where did you see any frame shift drive in what i said ? x) Do you know what a thruster is ? Have you ever seen a rocket ? In the game the thrusters are the little tiny things that emit blue light and make you move, you know ? xD
 

Spog

Banned
Where did you see any frame shift drive in what i said ? x) Do you know what a thruster is ? Have you ever seen a rocket ? In the game the thrusters are the little tiny things that emit blue light and make you move, you know ? xD

Yes I know. And you calculated the acceleration of these thrusters and therewith concluded your conclusions? I think not.

Frameshift drive acceleration is phenomenally fast. Thruster drive acceleration is not. What is it exactly? Did you calculate that too?

I think you just don't care to admit you might be wrong.
 
Kidding me I love the rotation!! It adds a feeling of realism.

Though I will admit finding the entrance on those boxy stations some times can be impossible!!!!

It's not hard. Target the station and look at the station graphic in your HUD. You'll see arrows embossed on each side of the station pointing towards the entrance.
 
I think you just don't care to admit you might be wrong.
<snip>

Just did a small test with Asp, D4 thrusters (explorer loadout).

Using vertical thrusters.
10 seconds acceleration brought the speed up to 144 m/s.
Quick calculation gives an average acceleration of 14.4 m/s^2, which is roughly 1.47g (g~9.81 m/s^2).
 
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So the outposts, which do not rotate, have warnings of zero g next to the pads... Why? The whole outpost is in zero apparent g.

My main concern is that of health and safety... You allow a bunch of drunken sociopaths flying fusion powered ships to maneuver freely inside your residential / industrial district?
Any violation of space traffic laws results in zappy lazor death for the offender showering the interior of your shiny station with tonnes of metal at random relative velocities.... Are you INSANE?

A docking clamp inside heavily armoured bay of the letterbox for arrivals and a box moving system inside to move the docked ships to the outside of the station for undock would be safer. Worst case scenario you can just release the clamps on a ship and the drunken sociopath sails of into space at a tangent to station rotation. If they offended in some way, feel free to zappy lazor them and the debris will happily continue into space until it reaches the magical einsteinian instance boundry and disappears.

WILL NOBODY THINK OF THE CHILDREN??
 

Jenner

I wish I was English like my hero Tj.
Personal insults need to stop. Thank you. Debate the subject, not the poster.
 
Yes I know. And you calculated the acceleration of these thrusters and therewith concluded your conclusions? I think not.

Frameshift drive acceleration is phenomenally fast. Thruster drive acceleration is not. What is it exactly? Did you calculate that too?

I think you just don't care to admit you might be wrong.

I didn't mention frameshift, which you don't need inside a station x)

Is it maths you want ?

OK, LET'S HAVE MATHS !

First let's calculate the thruster acceleration

Currently away from home, I watch a vid of ED to see how fast a sidey cant gain speed using only its upward thrusters : (no I'm not gonna calcculate every single acceleration of every thrusters of every single ship)
So : the sidey went from 0km/h to 24km/h in 1 sec approximatly. 24km/h = 6,6 m/s and in 1sec it means that the sidey's upward thrusters have an acceleration of 6,6m/s² which is 0.67G.

Then let's see how the "gravity" is like inside the station

The stations in ED make a full rotation in approx 94 secs, meaning their angular speed is 360/94=3,83 deg/s or 2π/94=0,0668 rad/s. Let's call Vang this angular speed.
Let's say the radius of the docking bay is about 500m (which is I think quite a big docking bay)
The rotation speed being constant, the undergone acceleration is a=r x (Vang)² a=500 x 0,0668² a = 2,23 m/s² which is 0,23G
Therefore your ship needs to have a 0,23G thrust not to crash into the landing pad, and as for a Sidey it already has 0,67G, which means it can handle the centrifugal force really well. It even has 0,44G left to go upward while inside the station. BTW haven't you noticed that inside the station it was like harder to thrust up ?

The only reason a ship couldn't handle the station's rotation is if it was unable to reach 8km/h within a second, which I don't believe exist in ED (even for the Type 9)

Conclusion :

Maths proved ships in ED can realisticly handle the station's rotation, even if they apparently aren't still able to land a an earth like planet.
Alright Spog, do you need another demonstration or will you finally trust people studying physics ? x)
 
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Spog

Banned
I didn't mention frameshift, which you don't need inside a station x)

Is it maths you want ?

OK, LET'S HAVE MATHS !

First let's calculate the thruster acceleration

Currently away from home, I watch a vid of ED to see how fast a sidey cant gain speed using only its upward thrusters : (no I'm not gonna calcculate every single acceleration of every thrusters of every single ship)
So : the sidey went from 0km/h to 24km/h in 1 sec approximatly. 24km/h = 6,6 m/s and in 1sec it means that the sidey's upward thrusters have an acceleration of 6,6m/s² which is 0.67G.

Then let's see how the "gravity" is like inside the station

The stations in ED make a full rotation in approx 94 secs, meaning their angular speed is 360/94=3,83 deg/s or 2π/94=0,0668 rad/s. Let's call Vang this angular speed.
Let's say the radius of the docking bay is about 500m (which is I think quite a big docking bay)
The rotation speed being constant, the undergone acceleration is a=r x (Vang)² a=500 x 0,0668² a = 2,23 m/s² which is 0,23G
Therefore your ship needs to have a 0,23G thrust not to crash into the landing pad, and as for a Sidey it already has 0,67G, which means it can handle the centrifugal force really well. It even has 0,44G left to go upward while inside the station. BTW haven't you noticed that inside the station it was like harder to thrust up ?

The only reason a ship couldn't handle the station's rotation is if it was unable to reach 8km/h within a second, which I don't believe exist in ED (even for the Type 9)

Conclusion :

Maths proved ships in ED can realisticly handle the station's rotation, even if they apparently aren't still able to land a an earth like planet.
Alright Spog, do you need another lesson or will you trust people studying physics ? x)

It took you an hour to formulate that answer. Can we conclude you didn't know it when you wrote the original post?
 
This is important stuff this is.

I predict a Faction Against Unnatural Rotation Of Space Stations Alliance (FAUROSSA) in the near future. Battles will be fought, blood will be shed. Stations will be rotating.
 
Solution is simple:
Have them rotate perpendicular to their orbit plane.
And please, for heaven's sake, add a second entrance. Lots of problems solved (except for occasional drafts of space winds with two doors open..).

I don't see myself running after the station while it's shifting aside on its orbit AND trying to compensate rotation too.
 
Why does the station entrance face the planet? It's historical; in Elite shuttles would regularly fly back and forth between station and planet.

In fact, a lot is historical: the spinning station with letterbox entrance was inspired by 2001: A Space Odyssey, complete with Blue Danube soundtrack for the docking sequence.
 
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Umm, the speedometer shows ship speeds as m/s , not km/h ...

Not quite sure about this, but if it is true, it would make the ships even more powerful than I thought ! ;)

UPDATE : I just checked, you are right ! It seems then that the ships could even be able to handle a flight in an earth-like planet atmosphere ;)

It took you an hour to formulate that answer. Can we conclude you didn't know it when you wrote the original post?

I like doing maths ;)
I didn't make the exact calculations earlier but approximations, I wouldn't argue with something I am not sure about.
 
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