Please turn off Collision Detection on Scenery.... PLEASE!!

Collisions should be more sensible, and turning off collisions in entirety should be with cheat code or tick box somewhere. Problem solved, except the manpower needed to redo static and dynamic collision detections. [wacky]
 
It would be awesome, especially for water rides so you can dress it up like a actual river, example:

Zomermaanden_2014_1129x311.jpg
 
So, no! You can't hold RCTW up to be "better" on this issue. It is STILL worse than PlanCo.

If RCTW has one feature that is missing on PC that we want, then it is better *on that one issue*. This is not the same as saying it is better overall. I think it is a good idea to make it clear when one or more of us think a rival is better in a certain respect as it is more likely to raise the profile of that suggestion for PC. Lulling the PC devs into complacency by unrelenting favorable comparisons is not in our interests as players.
 
RCTW or not, we don't care.
The most important is to have a way to turn off the collision detection in PlanetCoaster because this kind of limitations are bad for creativity.

Please Frontier. [yesnod][up]
 
There has to be some collision detection on rides, because if it was totally removed you could have the terrain right up to the ride's machinery and the ride could not function. Could you imagine Archaeologists digging into a mountain and finding the fossilized ride, boy what wild theories would arise from that ([big grin]) I agree that it may need to be reduced in some instances like around the perimeter of the ride's base or below coaster and transport ride tracks (so you can have the coaster follow terrain or build believable bridges), but they can't totally ignore collision.
 
I think you can specify per object type whether or not it observes collision conflicts during placement. It could be on for terrain and off for all scenery objects. Obviously this depends on whether their engine has program hooks to take that argument.
 
There has to be some collision detection on rides, because if it was totally removed you could have the terrain right up to the ride's machinery and the ride could not function. Could you imagine Archaeologists digging into a mountain and finding the fossilized ride, boy what wild theories would arise from that ([big grin]) I agree that it may need to be reduced in some instances like around the perimeter of the ride's base or below coaster and transport ride tracks (so you can have the coaster follow terrain or build believable bridges), but they can't totally ignore collision.

Why not? It is common sense. If someone wants to something silly why stop them? Why can't we have an option to ignore. If we are able to find it and turn it off manually we will be aware of that. If someone want's a ride to go through terrain. let them at it. Won't stop the people who want to be sensible to build around the extremities of the ride where needed.

And they do still need to reduce the hitboxes for rides on top of this because they are still huge at the moment.
 
The limitations are all about a balance between challenge and creativity.

I am sorry, but I fail to see how limiting creativity in this way provides a challenge in the game?

Preventing the player from placing scenery closer to a ride doesn't in any way influence the challenge in this game, it only increases frustration.

The only possible way the scenery influences gameplay currently is around the ride queue, and removing collision wouldn't make it easier to achieve a 100% queue rating (this is laughably simple already).

However, removing this limitation would remove a huge frustration for many, remove the limits on creativity, and wouldn't impact the 'casual' player at all if implemented as a checkbox in the options (they wouldn't even know it exists).
 
Why not? It is common sense. If someone wants to something silly why stop them? Why can't we have an option to ignore. If we are able to find it and turn it off manually we will be aware of that. If someone want's a ride to go through terrain. let them at it. Won't stop the people who want to be sensible to build around the extremities of the ride where needed.


I totally agree. This isn't the only game that used to be flexible where the tendency is increasingly to "protect" the player from stepping outside the box.
 
Why not? It is common sense. If someone wants to something silly why stop them? Why can't we have an option to ignore. If we are able to find it and turn it off manually we will be aware of that. If someone want's a ride to go through terrain. let them at it. Won't stop the people who want to be sensible to build around the extremities of the ride where needed.

And they do still need to reduce the hitboxes for rides on top of this because they are still huge at the moment.


A simple toggle on/off would be wonderful. Can you imagine the possibilities of such an option? [yum]
 
Weirdly, collision detection on scenery appears to be turned off for peeps walking through it, and I have seen requests for that to be turned on!!
 
The limitations are all about a balance between challenge and creativity.

Yep that makes no sense to me either. There is no challenge there, just arbitrary hitbox of death

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A simple toggle on/off would be wonderful. Can you imagine the possibilities of such an option? [yum]

Yeah I would actually really like a global tick box it and a ride specific one in the ride UI so you be more specific (assuming hitboxes are improved at same time).

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Weirdly, collision detection on scenery appears to be turned off for peeps walking through it, and I have seen requests for that to be turned on!!

I do get why they are asking for this, they don't want to see "Guests" clipping through things and ideally it would be great to specify but I feel we are another decade off that happening in a game.
 
If RCTW has one feature that is missing on PC that we want, then it is better *on that one issue*. This is not the same as saying it is better overall. I think it is a good idea to make it clear when one or more of us think a rival is better in a certain respect as it is more likely to raise the profile of that suggestion for PC. Lulling the PC devs into complacency by unrelenting favorable comparisons is not in our interests as players.

I am not talking about the whole game. I am talking about that one issue, which is NOT better in RCTW.
I was responding to "See! RCTW allows it!" When it doesn't. Period.
 
There has to be some collision detection on rides, because if it was totally removed you could have the terrain right up to the ride's machinery and the ride could not function.

No.

Applying real world logic to random situations for the ❤︎❤︎❤︎❤︎ of it is not the right way to handle this.

We should be able to turn it off entirely. "But people might walk through the train if youput it over the path!" yes, I know, and I don't care. If you care, don't do it. I don't, and want to. I want to build a terrain slope around the Max Air ride (I can't remember its name) so that the ride itself almost grazes the ground the entire time it's going up and down and flies between some trees. I want to make tunnels around a coaster that are so close to the track that someone's fingers might be snapped off if they don't keep their hands down. I want to put a path through the center of the Genie ride.
 
No.

Applying real world logic to random situations for the ❤︎❤︎❤︎❤︎ of it is not the right way to handle this.

We should be able to turn it off entirely. "But people might walk through the train if youput it over the path!" yes, I know, and I don't care. If you care, don't do it. I don't, and want to. I want to build a terrain slope around the Max Air ride (I can't remember its name) so that the ride itself almost grazes the ground the entire time it's going up and down and flies between some trees. I want to make tunnels around a coaster that are so close to the track that someone's fingers might be snapped off if they don't keep their hands down. I want to put a path through the center of the Genie ride.

You also want the peeps to be like ghosts walking through everything and each other like in that other *Cough* game?
 
Did I say that?

Did I imply that?

When someone makes an argument, "But do you want worse alternative???? is not an argument.

That said, yes, I do want peeps to be able to walk through rides, so I can make paths through things and close to things.
 
I was responding to "See! RCTW allows it!" When it doesn't. Period.

I thought the patch notes said it had been updated to allow this :shrug:

No, you're right, it doesn't! Dunno why they claimed it then. When I replied to you I had assumed I could take the patch notes as gospel.
 
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