Collisions should be more sensible, and turning off collisions in entirety should be with cheat code or tick box somewhere. Problem solved, except the manpower needed to redo static and dynamic collision detections. [wacky]
So, no! You can't hold RCTW up to be "better" on this issue. It is STILL worse than PlanCo.
There has to be some collision detection on rides, because if it was totally removed you could have the terrain right up to the ride's machinery and the ride could not function. Could you imagine Archaeologists digging into a mountain and finding the fossilized ride, boy what wild theories would arise from that ([big grin]) I agree that it may need to be reduced in some instances like around the perimeter of the ride's base or below coaster and transport ride tracks (so you can have the coaster follow terrain or build believable bridges), but they can't totally ignore collision.
The limitations are all about a balance between challenge and creativity.
Why not? It is common sense. If someone wants to something silly why stop them? Why can't we have an option to ignore. If we are able to find it and turn it off manually we will be aware of that. If someone want's a ride to go through terrain. let them at it. Won't stop the people who want to be sensible to build around the extremities of the ride where needed.
Why not? It is common sense. If someone wants to something silly why stop them? Why can't we have an option to ignore. If we are able to find it and turn it off manually we will be aware of that. If someone want's a ride to go through terrain. let them at it. Won't stop the people who want to be sensible to build around the extremities of the ride where needed.
And they do still need to reduce the hitboxes for rides on top of this because they are still huge at the moment.
The limitations are all about a balance between challenge and creativity.
A simple toggle on/off would be wonderful. Can you imagine the possibilities of such an option? [yum]
Weirdly, collision detection on scenery appears to be turned off for peeps walking through it, and I have seen requests for that to be turned on!!
If RCTW has one feature that is missing on PC that we want, then it is better *on that one issue*. This is not the same as saying it is better overall. I think it is a good idea to make it clear when one or more of us think a rival is better in a certain respect as it is more likely to raise the profile of that suggestion for PC. Lulling the PC devs into complacency by unrelenting favorable comparisons is not in our interests as players.
The limitations are all about a balance between challenge and creativity.
There has to be some collision detection on rides, because if it was totally removed you could have the terrain right up to the ride's machinery and the ride could not function.
No.
Applying real world logic to random situations for the ❤︎❤︎❤︎❤︎ of it is not the right way to handle this.
We should be able to turn it off entirely. "But people might walk through the train if youput it over the path!" yes, I know, and I don't care. If you care, don't do it. I don't, and want to. I want to build a terrain slope around the Max Air ride (I can't remember its name) so that the ride itself almost grazes the ground the entire time it's going up and down and flies between some trees. I want to make tunnels around a coaster that are so close to the track that someone's fingers might be snapped off if they don't keep their hands down. I want to put a path through the center of the Genie ride.
I was responding to "See! RCTW allows it!" When it doesn't. Period.