Please turn off Collision Detection on Scenery.... PLEASE!!

Why so complicated?

We KNOW exactly what we want to do! Intersect track with terrain, path and rides. For theming coaster and rides (especially rides), intersect track with path .. to have some nice conny express crossings.
And the rides.. we just could get rid of the hughe base platform and could make every ride unique and to our needs and creativity.

All to do for the DEVs is:
1.) Creating a checkbox
2.) compute this checkbox to the following: AllowIntersectWithEverything
3.) testing: checkbox [ALLOW] or [ ] not.

done.

It is that simple.

Every person on the sidelines thinks they're a quarterback.

Actually, when you're talking about game dev, nothing is ever really "that simple." Collisions can be very complicated, even when the hitboxes are simplified. This is especially true when you have AI to deal with that has to decide what to do every time a collision takes place. And it gets even more complicated when you have thousands of tiny AI running around the park bumping into everything and each other. Every new feature breeds a dozen bugs, so be careful what you ask for.
 
Why so complicated?

We KNOW exactly what we want to do! Intersect track with terrain, path and rides. For theming coaster and rides (especially rides), intersect track with path .. to have some nice conny express crossings.
And the rides.. we just could get rid of the hughe base platform and could make every ride unique and to our needs and creativity.

All to do for the DEVs is:
1.) Creating a checkbox
2.) compute this checkbox to the following: AllowIntersectWithEverything
3.) testing: checkbox [ALLOW] or [ ] not.

done.

It is that simple.

I don´t know WHY it isn´t already a feature. Most of us are hardcore RCT gamer or having a long gaming history and built a LOT of parks and we just want to free our creativity as we did with the options.txt .. as usual. It is getting very fast, very boring if you have to place the same rides again, and again, and again without the possibility to theme this rides.

This is the most ignorant thing I have ever read on these forums

oh thats all that has do be done huh? Let me guess you have no experience or even know the first thing about how development works do you? Do you even realize the amount of processing power that is going to use to calculate thousands of guests each time they move to see if they collide with something?

what you said is like saying to a doctor why is it so hard brain surgery, just cut some things fix the problem and put stitches in; its that easy right....[rolleyes][wacky]
 
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This is the most ignorant thing I have ever read on these forums

oh thats all that has do be done huh? Let me guess you have no experience or even know the first thing about how development works do you?

He's right man. The answer to all of life's greatest wonders can be solved with simply more random checkboxes.[haha] I find step two to be the most funny.
 
He's right man. The answer to all of life's greatest wonders can be solved with simply more random checkboxes.[haha] I find step two to be the most funny.

As a developer myself I instantly became enraged when I read that post.

I understand if someone does not know whats involved in development but to suggest adding a checkbox makes things work and is "that simple" is insulting to the dev's and it just triggered me
 
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Hmmm ... I think there is no need for several checkboxes with different level of collisions.
The simplest = The best.


I know i'm late, But i wasn't asking for several checkbox. I was asking of how true collision detection would be on 1 checkbox.

Like if you're allow to intersect with scenery it would be the same as the path system. IF you allow with water then it's more complex but still needed. Now allowing the ride to intersect itself and other ride could make the game look broken (although i could see a few examples where this would be usefull. Intersecting with terrain could also be problematic..


I'm woud be satified as long as they let us intersect with scenary and water tbh. If you ask me collision with scenary should not even have been a thing and should be the default.
 
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This has to go, every-time I build a coaster, or path and realise I didn't do the groundwork first. I pretty much just give up and quit the game because it's far to frustrating to fix every single time.

There is WAY to much restriction in this game, ground work should be allowed to go into coasters and so should paths, if you need to make it work just disable physics for the ground.
 
Try and do a custom version of the log ride, if you adjust the splash zone a bit higher or lower than the station, the rest for some reason won't fit on the station! Even with the pieces connecting perfectly!
 
That's an unrelated problem with track rides where it's more than possible for the pieces you use to not line up at the end. Like a train set that is missing a certain length of track piece in the box, and never lines up as a result.
 
Perhaps a few tweaks and compromises would work here:

  • Reduce the size of some of the hitboxes. A Coaster doesn't need 10m of clearance above the height of the track, the height of a car with a passenger's outstetched arms is enough.
  • Add some more 'placable' themeing within the track rides, such as the log flume/rubber rings, we don't just want rapids, we want waterfalls too.
  • When placing a blueprint ride, have the option to "delete" any scenery that's stopping it from being placed
  • When building tracked ride/coasted had an option to *delete* any scenery that's stopping it from being placed,

On the last 2 points, just put a red box around the item that will be deleted, make it a switchable thing. It's so annoying trying to make a coaster and it wont let you place a track segment because there's a rock or tree in the way, you have to exit editing the coaster delete the rock edit the coaster track and try again, often to find you need to edit another one. Sometimes I've themed an area of my park, then decide I want to add an additional ride and this is quite honestly tiresome.

Being able to build scenery above/around tracks is really important, most "runaway mine train" type rides have scenery that looks like you're about to smash into something that you narrowly miss and is all part of the ride, but I have to build the coaster with huge amounts of clearance.
 
You mean turn it on!? There is no collision detection atm, that's why they run through anything you put on paths etc.

There are 16 pages worth of discussion here, you could've at least tried to read even one of them.

We're referring to scenery/terrain and rides. Not people. :p
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
There are 16 pages worth of discussion here, you could've at least tried to read even one of them.

We're referring to scenery/terrain and rides. Not people. :p

There are way's to put a point across and to be honest that's not really the best way to do so.

Could you please tone things down a bit, It's a nice and friendly forum and people can of course criticise parts of the game etc. in a constructive manner.

Thanks.
 
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