The route planner implementation makes the mistake of calculating every possible route, instead of only calculating the route to a set destination like the third-party tools. That's why
https://cmdr.club/routes/ can calculate very long routes (>100 LY) in a very short time.
Please FD allow us to turn off the automatic generation of all possible routes, allow the generation of routes to arbitrarily far systems (or at least 500 LY for us explorers), and allow us to set manual waypoints.
I wonder where this myth is comming from.
I'm pretty sure that FD is using an A* for the routes, just like cmdr.club does. I think the difference is that to deliver routes in reasonable times, FD's route finding is limited (you wouldn't get routes "on an instant" when clicking on the route icon anymore if the limit was much larger),
where as sites like cmdr.club have the following advantages:
-> they can pre-calculate distances
-> they can cache routes much better (as the amount of variables that play into the route are a lot less (current status of your tank? none of the website cares).
-> they have a lot less nodes. Thats why their routes are worse too. FD has only released a tiny portion of the systems, hence route planning websites have a relatively small amount of data that they can base their search on. Having less data that needs to be taken into account during the route planing means less steps done, means less time needed. However it means not the most optimal route either, and the further out players are going to go, the less likely it is that those websites will have any data at all - meaning no more route planning, unless FD provides more systems, because lets face it - the amount of players who are actually entering data into
http://edstarcoordinator.com/ is way too small to get anywhere
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@andagor... Thanks for the reference. Does look like a good prog. Managed to plot my route between my two producers of rare commodities to 8 jumps rather than the 30 or so that the ships computer sent me on round the houses For anyone with Long range FSD doing exploring/ rares etc the ships computer thingy is not really up to the task... A bit like a dodgy taxi driver really
thats because you have set it to "most economic" not to "shortest route"
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fastest route option does not work for me i get the same route as the "Most economical" and i can do like 17-18 ly per jump in my cobra
happend to me a few times as well - chosing a different target, and then the original target however switched it over
it seems (!) that in some cases routes are not re-calculated automatic once you change the setting