Plotting your own jumps

Is there a way? I have a cobra with 18ly range and every time I use the plot jump on the galaxy map it creates a rout of lots of jumps of 3-5ly each. I think ai can do it in half the jumps with my range.
 
The route-finder in the navigation tab only works for destinations fairly close by.

Instead for longer range destinations I used this way several times. Use the galaxy map to select your far off destination point and move your shop to point at it - it's obviously out of range at this point. But then just select each system in range from your left-hand panel and jump to stars that are in the general direction.
 
The route-finder in the navigation tab only works for destinations fairly close by.

Instead for longer range destinations I used this way several times. Use the galaxy map to select your far off destination point and move your shop to point at it - it's obviously out of range at this point. But then just select each system in range from your left-hand panel and jump to stars that are in the general direction.

This is moderately true - though I've found I can get it to plot a course up to 100ly away - I just find the system I want to travel to, then wait a few minutes (yes it does take that long unfortunately, for 100ly journeys!). Though 100ly could be considered "fairly close by" - even "adjacent" - given the size of the galaxy!!

Also, it can be useful to get the map to plot the trip in chunks of 100ly - just find a system that's 100ly or less away from you, between where you are and where you want to be - to help, you can set the final destination as your hyperspace target, which will give you an orange triangle which, along with the current location blue triangle, you could use as references to determine waypoints to plot to along the route.

Took me a few practice runs but I got it!

Just be sure to grab a decent fuel scoop for longer runs!
 
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The route-finder in the navigation tab only works for destinations fairly close by.

Instead for longer range destinations I used this way several times. Use the galaxy map to select your far off destination point and move your shop to point at it - it's obviously out of range at this point. But then just select each system in range from your left-hand panel and jump to stars that are in the general direction.

As mentioned above, you have to give the Galaxy map a little while to plot longer routes. your CPU power likely affects how long it takes to plot routes up to 100LY, on my machine it takes around a minute. If you look carefully, the spiderweb of routes grow as the galaxy map makes calculations.
 
I generally use the plot when I'm travelling between two distant points (cashing in Imp bounty vouchers, and returning to base trade area), so I prefer economical jumps as I can scan the systems on the way, making more cash on the trip. Using long distance jumps, while quicker, means fewer systems scanned. But then I'm not in so much of a hurry to get places, sightseeing is fun in its own way.
 
The route planner implementation makes the mistake of calculating every possible route, instead of only calculating the route to a set destination like the third-party tools. That's why https://cmdr.club/routes/ can calculate very long routes (>100 LY) in a very short time.

Please FD allow us to turn off the automatic generation of all possible routes, allow the generation of routes to arbitrarily far systems (or at least 500 LY for us explorers), and allow us to set manual waypoints.
 
The route planner implementation makes the mistake of calculating every possible route, instead of only calculating the route to a set destination like the third-party tools. That's why https://cmdr.club/routes/ can calculate very long routes (>100 LY) in a very short time.

Please FD allow us to turn off the automatic generation of all possible routes, allow the generation of routes to arbitrarily far systems (or at least 500 LY for us explorers), and allow us to set manual waypoints.

i agree totally , us explorers need a way to plan longer routes , manual planning of routes up to a 200ly or farther would be so nice

have some rep
 
I am not sure if I am right, but I seem to remember in Elite 2 you could do a 'random' jump to escape a foe but it could place you literally 'anywhere' (including beyond your normal jump distance). Does anybody else recall this?
 
fastest route option does not work for me i get the same route as the "Most economical" and i can do like 17-18 ly per jump in my cobra
 
@andagor... Thanks for the reference. Does look like a good prog. Managed to plot my route between my two producers of rare commodities to 8 jumps rather than the 30 or so that the ships computer sent me on round the houses For anyone with Long range FSD doing exploring/ rares etc the ships computer thingy is not really up to the task... A bit like a dodgy taxi driver really
 
@cmdr spooky... The same for me, 17 or 18 ly cobra. All i seem to be able to do is plot the route then check out points along the route within my range and then replot when i get there each time. Which doesnt seem to be all that helpful or intuitive to be honest. If i had a gps system like that in my car, i would have demanded my money back long ago...
 
The route planner implementation makes the mistake of calculating every possible route, instead of only calculating the route to a set destination like the third-party tools. That's why https://cmdr.club/routes/ can calculate very long routes (>100 LY) in a very short time.

Please FD allow us to turn off the automatic generation of all possible routes, allow the generation of routes to arbitrarily far systems (or at least 500 LY for us explorers), and allow us to set manual waypoints.

I wonder where this myth is comming from.
I'm pretty sure that FD is using an A* for the routes, just like cmdr.club does. I think the difference is that to deliver routes in reasonable times, FD's route finding is limited (you wouldn't get routes "on an instant" when clicking on the route icon anymore if the limit was much larger),

where as sites like cmdr.club have the following advantages:
-> they can pre-calculate distances
-> they can cache routes much better (as the amount of variables that play into the route are a lot less (current status of your tank? none of the website cares).
-> they have a lot less nodes. Thats why their routes are worse too. FD has only released a tiny portion of the systems, hence route planning websites have a relatively small amount of data that they can base their search on. Having less data that needs to be taken into account during the route planing means less steps done, means less time needed. However it means not the most optimal route either, and the further out players are going to go, the less likely it is that those websites will have any data at all - meaning no more route planning, unless FD provides more systems, because lets face it - the amount of players who are actually entering data into http://edstarcoordinator.com/ is way too small to get anywhere :(

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@andagor... Thanks for the reference. Does look like a good prog. Managed to plot my route between my two producers of rare commodities to 8 jumps rather than the 30 or so that the ships computer sent me on round the houses For anyone with Long range FSD doing exploring/ rares etc the ships computer thingy is not really up to the task... A bit like a dodgy taxi driver really
thats because you have set it to "most economic" not to "shortest route"

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fastest route option does not work for me i get the same route as the "Most economical" and i can do like 17-18 ly per jump in my cobra
happend to me a few times as well - chosing a different target, and then the original target however switched it over
it seems (!) that in some cases routes are not re-calculated automatic once you change the setting
 
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I wonder where this myth is comming from.
I'm pretty sure that FD is using an A* for the routes, just like cmdr.club does. I think the difference is that to deliver routes in reasonable times, FD's route finding is limited (you wouldn't get routes "on an instant" when clicking on the route icon anymore if the limit was much larger),

What myth? The route planner is slow because it calculates every possible route (see below). It probably uses A* or a derivative as the other route planners do, but that's not the problem. The others only calculate the route that really interests you, and that's what is important.

I don't want this spaghetti, I only want 1 route to my target.

20141224_030405.jpg
 
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