I just hope that FD is aware that there need to be interesting game mechanics to handle conflicts.
Plus -even better - create ways to COLONIZE new systems and reduce the need for conflict.
Otherwise this will be the same as Powerplay: Expand and fill up. Then grind and bore each other into submission.
Correct.
BGS is really bad when it comes to conflict, as a "war" between factions most often comes to PVE in CZ's in Solo.
We've been there before couple of times and it's no fun at all, you never see other players and it's just a grind. A grind you have to engage in if you want to keep the system. However this can go on indefinitely...
For now a solution is a mutual war agreement. We have one at this moment - once the other factions expands into the system we both want, we agreed not to interfere with their influence gain until we have a war for the system control. We then agreed to play only in Open and PVP to be allowed only in CZ's. When the war is over, the winning side gets to keep the system and the losing side agrees not to try and take it over again anytime soon. Once some time is passed we may then agree on another fair conflict.
ED is a really weird game in that respect...
While I think more PMF's and more opportunity to interact with people rather than NPC's is a really good thing, at the same time the game does not support this aspect very well.
We'll see what the Squadrons will bring to the table.