Polaris

Something must be wrong. It's the game we haven't gotten around to making yet, surely, never mind that it's the premise on which we've sold it so far.
—Frontier Logic

Unleash the contextually frivolous game cosmetics!
 
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It's my view that with the story narrative being set by FDEV complete with timeline on how it unfolds we won't get access to anything until we are given it. This generalisation is the same with most MMO games we can't jump ahead in the story just because it's not going as fast as we want.

Only recently we have now discovered the Thargoids have pulled back to regroup they might be bringing motherships next time which could be why fleet carriers are being introduced and were delayed until the motherships were ready. Yes it's speculation but look at it for years the planet bound things were being"dug out" if they are planet bases why dig em out and they bear a striking resemblance to the medusa interceptor ship so maybe this is the next phase of the story but until we get there we won't know.

It maybe slow burn but I'm willing to wait :)
 
Polaris isn't even in the current game lore.... I get there's historical worth but it's not relevant to anything going on right now... meanwhile:

137239
  • COL 70 Sector, where there is known human presence, and the Col 70 Sector FY-N c21-3 system which Thargoid Probes/Links triangulate off
  • Cone Sector, which we know to be a Thargoid center of power.
  • The Regor Sector, which backs directly on to the Guardian region and is believed to contain further Guardian Ruins
These are the regions I scratch my head as to why they continue to remain permit locked when so much has been known about them for literal years.
 

dxm55

Banned
Unobtainable Permits and Permit-locked areas?
Nothing to be excited about, at least not until the Permit-lock drops i.e. after a major Update.

Source: https://youtu.be/EM0Gcl7iUM8?list=PLogi97V-ki0HDhF42WAR_61sf7qCpOYDx&t=387

Gee I don't know Dave....

Having permit locked areas, especially in UNEXPLORED regions of the galaxy just seems a little fishy to me. It doesn't even make any kind of sense semantically speaking.
How can you need a permit for a star system that no one has been to before, in the first place?????????
 
I attempted to visit it as an early exploration destination simply because it was a known (ie real star) destination. I travelled around Barnards loop as my first long distance journey simply because it's right there on the skybox, encouraging a player new to the game to go & see just how big it is regardless of any lore. Adding the permit lock and leaving it locked for so long has denied this simple pleasure of visiting arguably the most interesting nebula in the game.

I struggle to believe that any planned content can be so compelling that it justifies locking out such a large region so close to the bubble for so long.
Erm.... Don’t know if I’m missing some key detail in what you’re meaning but Barnard’s Loop as a whole isn’t locked. Been in and through it plenty of times.

Some systems in BL are indeed locked, as the Horsehead Dark Region is locked and spreads into BL in places. There’s still plenty of unlocked systems in BL though.

Still wondering if I’m missing something in what you meant, but can’t really see what!
 
Erm.... Don’t know if I’m missing some key detail in what you’re meaning but Barnard’s Loop as a whole isn’t locked. Been in and through it plenty of times.

Some systems in BL are indeed locked, as the Horsehead Dark Region is locked and spreads into BL in places. There’s still plenty of unlocked systems in BL though.

Still wondering if I’m missing something in what you meant, but can’t really see what!

My first trip out of the bubble (early 2015) was through the region that has since become permit locked. I'm happy to accept you may be more intimately familiar with the borders of that region than I am, I don't use external tools and quite regularly travel in <30ly jump range ships. That you did not consider this possibility is understandable, it would be boring if we all played the same way ;)
 
My first trip out of the bubble (early 2015) was through the region that has since become permit locked. I'm happy to accept you may be more intimately familiar with the borders of that region than I am, I don't use external tools and quite regularly travel in <30ly jump range ships. That you did not consider this possibility is understandable, it would be boring if we all played the same way ;)
Ah, I see! (Spoilering the background part of the rest of the post as it's a bit OT here so trying to avoid taking too much space in the thread.)

My first proper trip involved BL too, but actually started out as a trip out to the Formidine Rift via the California Nebula as a first stop. Saw an interesting asterism when I came out of the California Nebula and diverted to track it down. Turned out to be some stars in a small permit locked area. Was mostly undiscovered systems so did a loop around to map it out. From there I kept going and ended up right out on the far side of BL. (Forum avatar’s actually the view of BL from there!). Worked my way back to the bubble from there, going past BL etc.

No external tools or anything for that either, just worked my way along in game!

Was an unegineered AspX with a combat loadout. Full complement of weapons, plus SCBs, Hull Reinforcement, etc. Jump range was around 32 ly.

Got ganked when got back to the bubble. Won.

Sorry, just reminiscing a bit there!

I’ve been back into that permit locked complex quite a few times since and spent a fair amount of time in amongst it all.

Anyway...

If you do want to take another trip to BL it should still be possible even in a smaller jump range ship. I can personally attest to 32 ly jump range being absolutely fine. Shorter jump ranges should be viable too to a certain extent. I would estimate maybe 20 ly range to deal with the Permit Lock part on the most direct route. That's going to start hitting plotting difficulties that aren't to do with the Permit Locks though. (Checked with a ~15 ly range ship on an alt account and couldn't plot to the right area outside of the permit locks.). A longer and less direct route should also be possible which doesn't strictly need any jump range to deal with the Permit Locks, but it may be the case that the general inter system distances would be more of a restriction on that route then on the more direct route.

I'm more than happy to provide some more detailed info/directions if you want to try and take another trip out to BL, but appreciate that might cross over into the territory of the use of external tools, so will only do so if requested. 🙂
 
I'm more than happy to provide some more detailed info/directions if you want to try and take another trip out to BL, but appreciate that might cross over into the territory of the use of external tools, so will only do so if requested. 🙂

Thank you, but no, I don't play that way. If I want to examine the borders thoroughly using shared resources I can google it :)

I am currently out near the California Nebula in a 23ly iEagle and prompted by your earlier comment I'm considering a trip closer to Barnards loop approaching from the side rather than from the bubble as most new explorers might (bearing in mind that our conversation was prompted by my comment that to permit lock such a prominent region so close to the bubble for so long seems questionable and that it may be opened up soon).



What I do know from my own trips is that an extensive region (or regions) that I described as Barnard's Loop is of inherent interest to a budding explorer looking to take in the sights regardless of lore is locked out and has been for some considerable time now. One system like Polaris is understandable, we can presume the permit can be unlocked but the method has not yet been discovered or the story has not yet reached the point where that permit is obtainable and to my knowledge has always been locked (bugs not withstanding).

I realise Orion's belt and the region of space in that direction is of interest to tin-foil-hattery (Giza Pyramids etc) even outside of Elite lore, but it is also interesting to players not wrapped in the tin-foil and is probably the largest unique structure in the game - that's why I went there first (in early 2015, before it was locked). When it was locked off I did not expect it to remain so for this long, imo the story should not interfere with regular play for so long.
 
Gee I don't know Dave....

Having permit locked areas, especially in UNEXPLORED regions of the galaxy just seems a little fishy to me. It doesn't even make any kind of sense semantically speaking.
How can you need a permit for a star system that no one has been to before, in the first place?????????
Galactic accord of 2437 designates some areas as of special scientific and cultural importance,including the Vogon homeworlds. They don't let just anyone in.
And come to that,Why would you need a permit for your own system????
 
Thank you, but no, I don't play that way. If I want to examine the borders thoroughly using shared resources I can google it :)

I am currently out near the California Nebula in a 23ly iEagle and prompted by your earlier comment I'm considering a trip closer to Barnards loop approaching from the side rather than from the bubble as most new explorers might (bearing in mind that our conversation was prompted by my comment that to permit lock such a prominent region so close to the bubble for so long seems questionable and that it may be opened up soon).



What I do know from my own trips is that an extensive region (or regions) that I described as Barnard's Loop is of inherent interest to a budding explorer looking to take in the sights regardless of lore is locked out and has been for some considerable time now. One system like Polaris is understandable, we can presume the permit can be unlocked but the method has not yet been discovered or the story has not yet reached the point where that permit is obtainable and to my knowledge has always been locked (bugs not withstanding).

I realise Orion's belt and the region of space in that direction is of interest to tin-foil-hattery (Giza Pyramids etc) even outside of Elite lore, but it is also interesting to players not wrapped in the tin-foil and is probably the largest unique structure in the game - that's why I went there first (in early 2015, before it was locked). When it was locked off I did not expect it to remain so for this long, imo the story should not interfere with regular play for so long.
Oh, don't get me wrong, I wasn't thinking of anything in terms of shared resources (at least not in the way I think you meant it - I might be interpreting it wrong though!), I just meant saying general directions in a forum post. It's probably not really an external tool in the way that you meant, but I'm just being extra cautious about it as wouldn't want to misread it and accidentally impinge on the principle you're playing under. :)

Anyway, the next bit only really applies to the particular set of locks that we're talking about, but as a budding explorer I actually enjoyed the navigational challenge presented by those permit locked areas. Finding my way through an area of space that required more than just a straight line route plot was fun and rewarding. Exploring the area more subsequently has been fun too as it's not just exploring the systems but also exploring the shape and structures that are formed in space by the locks. To the best of my knowledge, there's nowhere else in the galaxy of a similar nature. Certainly not since the internal structure of the Cone locked regions was confirmed to be just the result of a mistake, anyway. So for me it's actually added to regular play in a pretty positive way rather than interfere with it in a negative way.

It's different strokes for different folks of course, but with the above in mind, best of luck with things if you do decide to go ahead with the approach from the side, and I hope you ultimately end up getting something good out of it all like I have!
 
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