***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Depends how it is implemented. If instant it will be the defacto way of moving your ship instead of actually flying them. It will be a taxi of choice, Hauler or AspX and insta teleport your ship to desired location. The game will be about teleporting ships instead of actually flying them.

With a delayed transfer as described in OP, there will be far more ship flying and less teleportation which the game is all about, with far less exploiting.

And far more of me not using the feature and more of me sticking to a single ship.
 
Has teleport been invented and massively deployed in ED universe? If not, then it can't be instantaneous.

Self-destruct and watch how your ship is instantly and completely rebuilt at a station an unlimited distance away, regardless of its shipyard and outfitting.
 
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The release trailer was the biggest lie and most innacurate discription of this game i have ever seen.

Fuel scooping on the fly in combat - NOPE

Super cruising to a station instantaniously - NOPE

Walking and getting in ship - NOPE

Active and immersive mining areas with combat and HUGE asteroids to mine - NOPE

Combat in and around station rings and docking area - NOPE

NOPE NOPE NOPE

LIE LIE LIE

Naught Frontier...

One of my pet hates in the gaming industry. FD isn't remotely unique in doing so, but I think it's very dishonest. "We'd like you to buy this game, so here's a video with lots of stuff that isn't in it". You don't see the same from the film industry (they just show you all the good bits that are in the film, so there's no point in seeing it).
 
Depends how it is implemented. If instant it will be the defacto way of moving your ship instead of actually flying them. It will be a taxi of choice, Hauler or AspX and insta teleport your ship to desired location. The game will be about teleporting ships instead of actually flying them.

With a delayed transfer as described in OP, there will be far more ship flying and less teleportation which the game is all about, with far less exploiting.

I'll just post what I posted in the other thread as it perfectly answers this..

For me it doesn't matter .. delay or not .. how long it takes is also pretty irrelevant to me .. I will still get myself a long range ship and travel about in that .. I don't see the point in jumping around in a low FSD ship when I can transfer ships to other stations .. doesn't matter how long it takes .. just order ship(s) to be transferred then log off and play something else until they arrive .. great gameplay right there.
 
FSD Space Tugs

Someone has probably already suggested this… but I've not spotted it. I've seen some talk of really big ship transfer vessels, but I'm not sure that these make in-game economic sense. Surely the companies making them could also clean up on bulk goods transport, undermining Elite central premise of the independent CMDR? (Although that might explain how many of the bubble's economies do manage to function—given there's rarely a reason to bulk ship low value cargo currently…) Also, I doubt we're likely to see these huge ships in game anytime soon—even once ship transfer is in effect.

So anyway: FSD Space Tugs!

Imagine little FSD tug ships: really small, maybe only Viper sized. Basically all FSD and full tank, with the minimum power plant and thrusters necessary to function—think slower and less manoeuvrable than a Type-9 in regular space.

But what they can do is attach themselves to larger vessels and 'pull' them into massive hyperspace jumps. What's more, several of them could work together to transport the larger vessels and/or to make bigger jumps.

This could easily explain the ship transfer process making bigger jumps than your own ship's FSD can, but without invoking huge 'invisible' carrier ships, which really ought to also drastically alter the dynamics of interstellar trade.

Thoughts?
 
And far more of me not using the feature and more of me sticking to a single ship.

I generally use a single ship but when the need I go get one of my other ships. A delayed transport is far more convenient then not having it.

Again if it is instant, you will still be in a single ship most of the time. Also if needed you can use a shipyard to buy a different ship. I have already done this on plenty of occasions when it wasnt convenient to get my other ship.

If you choose to stay in one ship, that is up to you, nobody or the game forces you.

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Self-destruct and watch how your ship is instantly and completely rebuilt at a station an unlimited distance away, regardless of its shipyard and outfitting.

Its a strawman argument. You can't play the game while you are dead. When your ship is is transit it can.
 
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If Instant Ship Teleportation is invented I want an option to teleport cargo rather than a ship.
Do you realize how much money you can make without even moving your... self from the station?
And no risk of getting dragged out of supercruise, robbed and killed!
Man, that teleportation thing is THE thing, best invention since sliced bread!
I wonder, why would any self respecting trader teleport a ship, when this could be a paid for cargo!
All of a sudden money making is a breeze, and people who have no time to play can finally make millions in seconds and buy ships to...

Whoops! Did we just defeat the whole object of the game?
What's the point in playing the game now?
When it's core aspect - simulating living breathing 1:1 galaxy was just murdered?

Not helpful in anyway. You know how they plan to make it work (minus cost factor and time factor). just trying to make it look like FDev are making it a starport service sim is stupid.

Can I point out that The poll is do we want instant or delayed. it doesn't lay out any of the other mechanisms around which this is achieved other than cost restrictions. I want instant but I also want restrictions on its use. Like a cool down on each ship so you can't rinse and repeat Sothis and Ceos. Retrict the transfer to inner bubble so that Sothis, Jacques etc are out of bounds, Why because the point of them is to travel to x system. Call it Frieghters restrict their deliveries due to safety factors.
 
Why not make the ship transfer a ship rebuilt? Instead of transfering the ship it is sold at the current shipyard and rebuilt at player location. This service could cost some time and money. Time depends on customization of the ship, say 10 minutes for more exotic ships because parts are hard to get. In the mean time customer can drink nice cup of tea :) Cost depends on distance and ships worth, distance% + worth% or something like that, because the shipyard doesn't offer this service for free of course. Lore wise no problem I think.

They'll already be offering a remote ship selling service as well, so you can already do this in the game, provided the station you're at offers the ship and modules you're looking for.

Lore-wise, if this kind of mechanic would be used in general as a kind of transfer service, you run into issues with unique Engineered modules, ships and parts availability, and of course ships being special to people who don't just want them rebuilt instead of having the same ship.
 
Depends how it is implemented. If instant it will be the defacto way of moving your ship instead of actually flying them. It will be a taxi of choice, Hauler or AspX and insta teleport your ship to desired location. The game will be about teleporting ships instead of actually flying them.

With a delayed transfer as described in OP, there will be far more ship flying and less teleportation which the game is all about, with far less exploiting.
why arent you complaining already because i am taxing around the bubble with my AspX already.
And i will continue taxing around with my AspX even if they implement ship transfer delay. The only thing that is different will be the fact that with delay my galaxy map will continue being cluttered (im not keen on remote selling my ships because i will loose money because you cant strip modules away from ship remotely).

Also with delayed transfer there will be way less flying around. Because you cant explore far away from the transfer location.
 
That's is a choice you decide to make. I certainly won't and I can imagine most people won't either. I really think that is the most radiculous argument I have read so far.

Do whatever makes you happy.

Why would anyone jump about in a low fsd ranged ship when you can transfer ships ? .. why do 20 jumps when you can do it in 7 ? .. i think it is ridiculous to do otherwise. i'm talking real gameplay time here .. I'd rather watch a movie or something than see the jump animation 20 times.
 
Since Engineers, players are advising to use an aspx to collect the materials needed for engineers. I do it too as its alot of jumping about. Some then switch ships and visit the engineers to upgrade or they switch modules in the station of their other ship,module storage is also coming thus making a further argument that people will be in high FSD range ships and then take modules to be outfitted on their other ships with or without any ship transfer.
 
Work, school, kids, wife, shopping anything that you do in real life that isn't playing Elite dangerous. Unless your No.1 priority is ED then any time delays that stop you while in your ED time from having fun is tedious, frustrating etc. I am not saying delay is some new tedium generator, the delay is in place of a even more tedious loading screen which for many players can be long and excruciating see forums and Fetch (current system) is far more boring than transfer and go do something else. The point I make is delays require pre planning you can't login 1 hr before to transfer while at work so your ships at your locale when you arrive home. If you don't know when your online friends from other side of the world are going to be on or someone in your player group is looking for someone to wing with. Or when you do log on something interesting is happening close by you would have to wait, then if your allotted game time runs out before your ship arrives then you haven't done something you wanted to do, you had to do something else which you might not be too thrilled about doing that day. Instant means you can do that interesting thing in your time frame and enjoy the game.

I respect that, but you haven't answered my question. How are you playing the game right now? Even a delay mechanism would speed up the game as it is now.
 
My apologies if this has been asked already, but hopefully cargo will NOT transfer with the ship, correct? Otherwise it would be easy to cheat by loading up a T9 with expensive and/or irreplaceable mission cargo, then flying your empty Asp to a far-away system, and then doing a ship transfer to transfer the T9 and its expensive cargo to the remote station where you can then sell/turn in all that high-dollar cargo for a large profit with no risk of losing it. I would vote that any cargo in the transferred ship be either automatically discarded or automatically sold at the going rate at the source station's commodity market. (I wouldn't want to deny transfer for that ship outright because sometimes commanders can forget that they still had some cargo in their hold.) :)
 
why arent you complaining already because i am taxing around the bubble with my AspX already.
And i will continue taxing around with my AspX even if they implement ship transfer delay. The only thing that is different will be the fact that with delay my galaxy map will continue being cluttered (im not keen on remote selling my ships because i will loose money because you cant strip modules away from ship remotely).

Also with delayed transfer there will be way less flying around. Because you cant explore far away from the transfer location.

Pretty good chance that the 10% loss on Module sale will come back now we have module storage ... so you probably won't lose anything selling remotely.

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My apologies if this has been asked already, but hopefully cargo will NOT transfer with the ship, correct? Otherwise it would be easy to cheat by loading up a T9 with expensive and/or irreplaceable mission cargo, then flying your empty Asp to a far-away system, and then doing a ship transfer to transfer the T9 and its expensive cargo to the remote station where you can then sell/turn in all that high-dollar cargo for a large profit with no risk of losing it. I would vote that any cargo in the transferred ship be either automatically discarded or automatically sold at the going rate at the source station's commodity market. (I wouldn't want to deny transfer for that ship outright because sometimes commanders can forget that they still had some cargo in their hold.) :)

You can't store a ship with cargo in it .. so no you can't transfer cargo.
 
Then we're back to ship transfers being a game breaking feature.

My first post on this thread was about a missing poll option "ship transfers are dumb. don't do it."

Anyway a ship is transferred, it ridicules other parts of the game.
I've been trying to make up my mind on which way to vote, and I just can't seem to do it. I recognize the pros and cons of both sides. This issue is simply too divisive, and I believe it will have far greater ramifications than anyone here, even Frontier, has imagined.

Don't be so preoccupied with how this could be implemented that you don't stop to think if it should be implemented.

On that note, I have to agree with TheNavvie that there should be a third option in the poll - don't add ship transfers. I'd vote for that.
 
My apologies if this has been asked already, but hopefully cargo will NOT transfer with the ship, correct? Otherwise it would be easy to cheat by loading up a T9 with expensive and/or irreplaceable mission cargo, then flying your empty Asp to a far-away system, and then doing a ship transfer to transfer the T9 and its expensive cargo to the remote station where you can then sell/turn in all that high-dollar cargo for a large profit with no risk of losing it. I would vote that any cargo in the transferred ship be either automatically discarded or automatically sold at the going rate at the source station's commodity market. (I wouldn't want to deny transfer for that ship outright because sometimes commanders can forget that they still had some cargo in their hold.) :)

I would be very surprised if they allowed cargo to transfer with the ship, for exactly the reason you quote.
 
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