***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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You missed my point. To reword my argument, it's like saying survival should be made JUST LIKE creative because it gives the player more options.

No, it's like saying that a game composed entirely of waiting should take some of the waiting out. There's still plenty of "difficulty" (read; tedium) in Elite if ship transfer is instant. I can't just teleport to Jacques with my mining rig now, I have to actually make it there first. Then, I have to make it back.
 
This is the most absurd, hilarious suggestion I've heard for a game. Implement a time delay because if there is one thing everyone has an abundance of, it is time. So that we one is old and grey they can think back on all the hundreds of thousands of minutes spent waiting for a         video game ship to arrive. How is a time delay even keeping a player immersed? No, for 5 to 100 minutes we stare at our cockpit sitting in a docking bay, during which we got to experience what it would be like for a future space pilot to be waiting for his other ship to arrive. Can we also have a simulation of sitting in a doctor's waiting room for an hour and a half? Or how about after we die in the game we have to wait a week while our relatives plan our burial before we reincarnate?

You are really that uncreative? That unable to find way of entertaining? Is you thought process generally that limited?
 
I didn't miss your point, your point was a false equivalence. Try this one, I don't like powerplay so I didn't join a faction and continue to play while ignoring powerplay. Ho ho!

And I'll just claim your point is a false equivalence. Gets us nowhere unless you explain why it's a false equivalence. You might say the following is a false equivalence:

"We should have a button that gains us a billion credits instantly. It saves us time so we don't have to spend forever grinding for money to buy ships. And if you don't want to use it, just don't! You don't have to."

I think your argument for instant transfer is like the above. Is it, actually? If so, then we obviously just fundamentally disagree on this stuff and there's no point going further. If not, you'll probably claim it's a false equivalence - and will you be able to say why? Genuine question, there is no need to be sarcastic here.
 
Right now I'm thinking and planning on how many CIF's I'd like to have to make the 20+ jumps to Professor Plain to try my luck.

I'd be really nice to have instantaneous transfer to him but that's just not the way I can travel in this game, so neither should anything else.

You're trying to equate ship transfer to player transfer here. It's another false equivalence, just like almost every other argument against instant transfer. You're not going to win this argument logically, or from a gameplay perspective.
 
No, it's like saying that a game composed entirely of waiting should take some of the waiting out. There's still plenty of "difficulty" (read; tedium) in Elite if ship transfer is instant. I can't just teleport to Jacques with my mining rig now, I have to actually make it there first. Then, I have to make it back.

So, magically, the ship that you want to appear at Jacques is magically following you along the x days trip to appear when you need it ? Nah....
 
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No no, that's the way you see it because you are always 'thinking and planning' your game. Other people see it as waiting because they are playing the game in the moment instead of 'thinking and planning' their every move. There are some days I don't even know what I want to do and just go around until I see something. Some people 'think and plan' their lives and don't want to be bothered with 'thinking and planning' when they sit down to waste some of their free time on a video game. Ask my wife how much thinking and planning I need to do for her because of how much she needs to do it while running her restaurant? Though I probably shouldn't go there right, because then the argument is "oh well, this game just isn't for her."

I should add that Stellaris is a great game for people that enjoy space, thinking and planning. I wonder if anyone had ever considered that this game isn't for them while they are telling others that this game isn't for them.

I find things on the fly all the time in Elite too...make things up as I go along. I am in the same boat as many others have expressed...limited time to play...and still, most of us are able to find plenty of thing to keep us extremely interested and always coming back for more.
 
When I first envisioned ship transfer, I had assumed it would be used for gathering one's asset's in a "home" system. In that case waiting does not matter. Make it 12 hours or a day. Distance is a major consideration for me and how I play the game, I may (and have) skipped community event's due to it's location, it made more since to continue, mining and/or trading. My first goal when building a ship is to obtain an "A" rated FSD with careful consideration going into maintaining ship performance vs jump range / mass. It just seems like a large alteration to current game-play mechanics - why would I place anything other than a "D" rated FSD on my mining ship...?

I don't think (I may be wrong) But ship transfer wasn't meant to bypass the vastness of our galaxy. To me instant transfer seems game breaking, I think having the choice to wait / do something else, or go ahead and fly your ship to the desired location is a great compromise.

NOTE: If we do move forward with instant ship transfers, I would humbly request the same technology be applied to commodities trading.....why should traders suffer the vastness of space? Give me a spread sheet in the cockpit of my Asp explorer and Instant commodity relocation and I will end hunger in the known universe!
 
You're trying to equate ship transfer to player transfer here. It's another false equivalence, just like almost every other argument against instant transfer. You're not going to win this argument logically, or from a gameplay perspective.

What's the difference between ship and player transfer ? I think that's exactly the point here, if a player in a ship does a number of lightyears in a certain amount of time, why would a ship be able to break those rules ? There's nothing wrong with the logic in that :)
 
So, magically, the ship that you want to appear at Jacques is magically following you along the x days trip to appear when you need it ? Nah....

Why not? Should I make the journey in a ship with garbage jump range just to participate in some CG after a week of travel? After spending a week's worth of play-time getting there, why should I ALSO have to wait for the ship I want, WHILE paying possibly hundreds of millions of dollars to get it there? What you suggest makes ship transfer irrelevant compared to just going there in the mining rig, which would cause me to miss said CG entirely.
 
No, they're creative enough to find something to do. THAT'S WHY THEY CALLED THE        G SHIP.

All they can do during the 5 to 100 minute transfer time is sit and stare at their screen...not very creative if you ask me. Sounds more like a kid threatening to hold his breath until he gets what he wants.
 
Right now I'm thinking and planning on how many CIF's I'd like to have to make the 20+ jumps to Professor Plain to try my luck.

I'd be really nice to have instantaneous transfer to him but that's just not the way I can travel in this game, so neither should anything else.

You... I... but.... Really?
 
And my answer to that list

  1. federal corvette will become more common sight in combat because it wont be gimped by its jump range. This wont however stay for long time because it will still take prob 8 million to transfer a ship thats worth of 800 million.
    Multirole ships like python will continue to exist due to being able to do everything, aka choice for ppl that dont want to pay for ship transfers
  2. ppl still need a good fsd drive capable of doing 52ly jumps to do exploring. And traders will still need good fsd to do trading efficiently.

    combat will be pretty much same thing as before with or without delay with differences listed below
    heres a example comparison of instant transfer and delayed transfer in border systems like maia

  • Delayed transfer: someone brings a fer de lance to maia and starts shooting explorers in maia for 100 minutes.
    Nobody can respond due to fact that it takes 100 minutes to transfer a combat ship to maia. Or they have to station combat ship in maia permanently
    meanwhile the guy wanting to hunt explorers can continue as long as he wants. if he keeps pauses each 100 minutes. With 0 opposition.


  • Instant transfer: someone brings a fer de lance to maia and starts shooting explorers after first 2 kills he gets swarmed by other players that seek revenge. And most of explorers will continue their flying in peace.



3.systems without shipyards will still have BGS effects in other system¨s and ppl doing trading dont really care about shipyards all they care is profit. That being said bounty hunting might become more common on systems with shipyards. Also you can open and close shipyards if you know how BGS works.
4.I wont be using ship transfer if it has longer delay than building the ship on site. And i for one wont be happy if theres delay involved in ship transfer
BGS will be same as before, Even if its not same the effects will be equal with or without delay
If you meant pvp see response in 2.


Delayed transfer is for people that want to grief other people without any opposition.
Delayed transfer breaks game balance in pvp and it will favor on hunting traders heavily.

Spot on. People have jumped all over instant because they say it'll break pvp balance and have totally swallowed the delay without considering it has its own issues with pvp balance.

Instant will mean faster deployment for everyone. Delay will mean murderers will have much less opposition and with a much greater delay once they have set up. Particularly if they go the extra mile and head out to Jaques.

Which ship transport makes a thing regardless of delay.

Instant just evens everything out and allows more people to get stuck in and quicker. I see no issue with that.
 
Why not? Should I make the journey in a ship with garbage jump range just to participate in some CG after a week of travel? After spending a week's worth of play-time getting there, why should I ALSO have to wait for the ship I want, WHILE paying possibly hundreds of millions of dollars to get it there? What you suggest makes ship transfer irrelevant compared to just going there in the mining rig, which would cause me to miss said CG entirely.

Well, if you choose to make the journey with a ship with garbage jump range you should assume your choices and not have a quick-fix.
 
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What's the difference between ship and player transfer ? I think that's exactly the point here, if a player in a ship does a number of lightyears in a certain amount of time, why would a ship be able to break those rules ? There's nothing wrong with the logic in that :)

Form a gameplay standpoint, there is. If the delay and cost outweighs the time and money it would take the player to do the same, ship transfer has no point whatsoever. And please, stop talking about "balance" here. AI already break the rules plenty, and the logic of the entire game (including ship statistics) is already broken beyond belief. If you want, I can bring up a word-block of things wrong with the logic in ED.
 
Spot on. People have jumped all over instant because they say it'll break pvp balance and have totally swallowed the delay without considering it has its own issues with pvp balance.

Instant will mean faster deployment for everyone. Delay will mean murderers will have much less opposition and with a much greater delay once they have set up. Particularly if they go the extra mile and head out to Jaques.

Which ship transport makes a thing regardless of delay.

Instant just evens everything out and allows more people to get stuck in and quicker. I see no issue with that.

Ding ding ding...we have a winner here. Transfer in general, whether instant or delayed will totally change the core mechanics of the game, which is why ultimately it is a terrible idea. That siad, there is no way around it...ship transfer is happening, so from that perspective, the consideratin is which version will do the least amount of damage, lead to fewer exploits...those already identified, and those unforseen. Delayed will mitigate issues far more.
 
Form a gameplay standpoint, there is. If the delay and cost outweighs the time and money it would take the player to do the same, ship transfer has no point whatsoever. And please, stop talking about "balance" here. AI already break the rules plenty, and the logic of the entire game (including ship statistics) is already broken beyond belief. If you want, I can bring up a word-block of things wrong with the logic in ED.

Nobody said that the time and money of delayed ship transfer should outweigh the real time that would be invested. just not instant. And I don't think I used the word 'balanced' in any way.

And if you think the entire game is already broken beyond belief, why bother .......
 
All they can do during the 5 to 100 minute transfer time is sit and stare at their screen...not very creative if you ask me. Sounds more like a kid threatening to hold his breath until he gets what he wants.

No, they wanted to do something different, which is why they called the ship. The delay simply stifles this "creativity" you speak of by, well, delaying it. The reason for calling the ship in the first place was because they were "creative" enough to want to do something other than what they were. If they want to do that thing, why force them into something else? That was one of the main issues with 2.1 and materials. In fact, I've had this same thing happen to me; I used to do combat a lot. I had my combat ships pretty spread out across the bubble. Occasionally, I'd want to switch ships. I'd look at how far it was to the ship I wanted, look back at my jump range, and exit the game because A) I had something to do in the next hour, or B) I honestly couldn't be bothered to spend 40 minutes getting another ship, and went to play another game.

TL;DR: A "creative" person tabs out to watch YouTube or play another game during that time, because it's more entertaining. The game is supposed to entertain the player, not the other way around.
 
Its still the same ship. It has all the same components as any other ships i own. And clutter is already a problem affecting gameplay.
Imagine trying to find a clipper when 90% of markers are iggles ...

Ship transfer is already much needet feature for me. Just dont make it useless.

Also i wish frontier made some kind of icons for the ship, if they choose the delayed ship transfer. Because at this rate the thing that will drive me off from this game is the fact that i wont be able to find my more expensive ships in galaxy map.
If they implement instant ship transfer i could sell over 20 ships i currently own reducing the clutter in galaxy map a lot.

Remote selling of ships is an additional feature planned to be implemented. You won't need to transfer anything if you just want to sell them to reduce clutter.
 
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