POLL: Should ED have AI Co-Pilots when AI crew are introduced?

Should ED have AI Co-Pilots when AI crew are introduced?

  • YES

    Votes: 206 78.0%
  • NO

    Votes: 58 22.0%

  • Total voters
    264
  • Poll closed .
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I voted for yes.. I do not want it to fly my ship (that's what i do) but only for the cheecky remarks and possibly eye candy :p
 
Let me rephrase that for you, how exactly will pressing J x amount of times make the game more fun or more challenging?

It doesn't make it more nor less fun, as that is how it is now.

But you stated that watching the ship doing the jumps by itself X amount of times instead of pressing J makes the game "more FUN" , which I found intriguing, that's why I asked how is watching a thing you find tedious "more fun" than doing it.

Or was "more fun" just a sound byte to pass as an argument? :)
 
It doesnt. Not yet anyway ;)

You see that is opinion based, not a state of fact, you like the (to me) tedious pressing J every time you jump to the next star, I don't, it's my opinion against your opinion!
However here is the trick, it doesn't effect you if some people had this feature, not one bit, it will not make them richer than you, nor will it make them more skilled than you.

Same goes with the docking computer right? Did you watch Scott Manley travel to the core of the galaxy? he almost lost his sanity LOL, and I understand why.
I like the scale of the galaxy, I'm not asking for a jump gate so that I can scoot around in 4 min.

No just as when I play FSX or DCS or Prepar3D I just use a Autopilot because it make sense. Actually its already here, we just ask FD to spend the minimum time to make it into the game.
As crewmen or a module same to me.

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It doesn't make it more nor less fun, as that is how it is now.

But you stated that watching the ship doing the jumps by itself X amount of times instead of pressing J makes the game "more FUN" , which I found intriguing, that's why I asked how is watching a thing you find tedious "more fun" than doing it.

Or was "more fun" just a sound byte to pass as an argument? :)

Because i could do something meaningful, like study commodity prices, look for stuff to trade and so on. Meaningful that is a keyword here.
 
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So make a macro that just presses J x amount of times & get back to us on how useful that is on a Sothis run.

Already got that with VA, that is not the point, I can't P-L-O-T a course and ask it to N-A-V-I-G-A-T-E, thus a autopilot/navigator NPC would be more appropriate.
 
Which are all things you can not do while the ship is jumping from system to system, as all input is frozen and all interface windows closed due to the instance switch.

So you actually can not do any of those things, except only on long supercruise trips. But wait, what's stopping anyone from doing any of those things on long supercruise trips right now without an autopilot?

Unless of course we come down to the actual reason why people want an autopilot, which is to put ED on background while on AP and do other things, which is why its ludicrous that FD would spend development time supporting such a "feature" instead of making travel more interesting and adding more player agency into it. FD should invest time in improving the game, not facilitating not playing it.
No, I don't want to leave ED running while I'm doing something else. To me that would be pointless but honestly I couldn't care less if anyone else wants to do that or not and I'm not sure why you would. If you're going to ignore all the other legitimate use cases and focus purely on the notion that people want to leave ED running all the time with their ships moving about the galaxy (presumably getting blown up from time to time and spending a lot of time sitting waiting for the player to return to do something at these places the ship has been flying to) then there's probably not much point debating it with you, but let me have one last go.

Yes while hyperspace jumping everything closes down, personally I'd like to see that fixed and for that time to made useful again, but as long as your immediate attention is needed both going in and at the other end there isn't much point. But that aside there is a lot of time spent on fairly short super cruise trips which is just dead time. You can't do anything because to do so would mean you miss your station. It is precisely these situations that an autopilot would most benefit (imo). If I know the autopilot will fly me to the station and drop me out then I can safely go into what ever screen, type messages to other commanders and generally poke about in info the game offers or take in the views with the debug cam. Very long supercruise trips you can already do this, but anything up to 5-10mins and you're stuck there gently nudging the throttle or joystick from time to time. That is in essence dead time, you aren't doing anything useful or meaningful.
Autopilot jumping from system to system either with appropriate improvements to the game allows you to do the same stuff on screen, or if for some reason they can't manage that at least frees up the player to read a book (or tablet), watch tv or do any number of other things which presumably would be also available to any self respecting spaceship commander. Is it ideal that folks can wander off and let the game "play" for them in certain isolated use cases? No, but its a hell of a lot better than forcing them sit around twiddling their thumbs while they would rather be doing something else.
 
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Nothing that make any brain cells active, my dead uncle could do it with a battery attached, wasn't there one who trained his cat to do it :D

So there is more to it than just pressing J, but you don't like that extra stuff because it's boring. I like combat but I don't do it all the time, because it would get boring if I were, for example faced with an Elite Anaconda every 3rd instance change. What was once special becomes mundane if you do it constantly.

So just travel a bit less, and find an activity you enjoy. Unlike my gripe with repetitiveness in the game, yours is at least easy to complete manually.

ETA please do report back on how successful your cat was on a Sothis run, I look forward to watching the vid.
 
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So there is more to it than just pressing J, but you don't like that extra stuff because it's boring. I like combat but I don't do it all the time, because it would get boring if I were, for example faced with an Elite Anaconda every 3rd instance change. What was once special becomes mundane if you do it constantly.

So just travel a bit less, and find an activity you enjoy. Unlike my gripe with repetitiveness in the game, yours is at least easy to complete manually.

ETA please do report back on how successful your cat was on a Sothis run, I look forward to watching the vid.

Naa i will just use this and then say LMAO hasta la vista baby ....

[video=youtube;huEXWsRptGY]https://www.youtube.com/watch?v=huEXWsRptGY[/video]
 
Yes while hyperspace jumping everything closes down, personally I'd like to see that fixed and for that time to made useful again, but as long as your immediate attention is needed both going in and at the other end there isn't much point. But that aside there is a lot of time spent on fairly short super cruise trips which is just dead time. You can't do anything because to do so would mean you miss your station. It is precisely these situations that an autopilot would most benefit (imo). If I know the autopilot will fly me to the station and drop me out then I can safely go into what ever screen, type messages to other commanders and generally poke about in info the game offers or take in the views with the debug cam. Very long supercruise trips you can already do this, but anything up to 5-10mins and you're stuck there gently nudging the throttle or joystick from time to time. That is in essence dead time, you aren't doing anything useful or meaningful.
Autopilot jumping from system to system either with appropriate improvements to the game allows you to do the same stuff on screen, or if for some reason they can't manage that at least frees up the player to read a book (or tablet), watch tv or do any number of other things which presumably would be also available to any self respecting spaceship commander. Is it ideal that folks can wander off and let the game "play" for them in certain isolated use cases? No, but its a hell of a lot better than forcing them sit around twiddling their thumbs while they would rather be doing something else.

Being fair, you are actually the first who presented a feasible use case argument pro AP, so thumbs up to you.

I'm not fundamentally against having some degree of travel automation, especially in the Co-Pilot case which at least has its own drawback (you have to pay him a comission like other crew members), although I would vastly prefer FD to improve travelling and make it more interesting and involving. I want the game to give me more reasons to actively be playing it, not less. Making an AP feels to me like treating a disease with band-aids, instead of investing in a cure. Like putting a pillow on the seat of my car instead of fixing the holes in the road.

Anyway you have to understand it was hard to take some pros arguments seriously, as mostly all there was so far was:

- "the nays have no arguments!"
- "pro/anti choice", like this was an debate.
- "its borigzzz".
- presenting lists of things to do while on AP that are not even possible.
- presenting lists of things to do while on AP that were obviously bull.

And the top was the initial post that started all these current threads around AP:

No hands, launch to land. Make the Grind better.
 
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Being fair, you are actually the first who presented a feasible use case argument pro AP, so thumbs up to you.

I'm not fundamentally against having some degree of travel automation, especially in the Co-Pilot case which at least has its own drawback (you have to pay him a comission like other crew members), although I would vastly prefer FD to improve travelling and make it more interesting and involving. I want the game to give me more reasons to actively be playing it, not less. Making an AP feels to me like treating a disease with band-aids, instead of investing in a cure. Like putting a pillow on the seat of my car instead of fixing the holes in the road.

Anyway you have to understand it was hard to take some pros arguments seriously, as mostly all there was so far was:

- "the nays have no arguments!"
- "pro/anti choice", like this was an debate.
- "its borigzzz".
- presenting lists of things to do while on AP that are not even possible.
- presenting lists of things to do while on AP that were obviously bull.

And the top was the initial post that started all these current threads around AP:

And we can say the same,

-no we don't want it (no reason why it should not be)
-No in 50 different ways (just plain silly)
-No no no no and no because it will make the galaxy smaller (that was a good one, i'm still laughing)

and so on and so forth. It's a tool for those who like it, as it do not influence others there is actually not a need to explain why, and it was actually also in the original design papers.
 
And we can say the same,

-no we don't want it (no reason why it should not be)
-No in 50 different ways (just plain silly)
-No no no no and no because it will make the galaxy smaller (that was a good one, i'm still laughing)

and so on and so forth. It's a tool for those who like it, as it do not influence others there is actually not a need to explain why, and it was actually also in the original design papers.

If you state the yays don't need to explain why, then you can't complain (like you did several times) that the nays don't explain either. The thread(s) ask if players would want an AP. Some players say they want it, others say they don't want it. It down to each to try to present arguments.

Since its the yayers who want a new feature implemented in the game, the onus of argumentation falls heavily on the yayers side, and presenting actual reasonable arguments would help further your cause much more than just smoke and mirrors. Its FD you need to convince, not the other players. And so far, mocking the current travel system and saying that "it should be so because the others have no arguments" does not seem like you're doing your cause much good.
 
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So nobody wants autopilot because it breaks the point of the game or whatever, (also no instant ship transfer because the Forum Cry-Munnity loves to suck the fun out of everything), but are over g whelmingly in favor of a copilot flying the ship from A to B. Doesn't this accomplish the same thing as Autopilot? Isn't it just autopilot with a paint job? Man, this is a ludicrous community. Where is the consistency?

Yes and no.

Here's the skinny.

Crewmembers as implemented have a skill level and demand pay. Their skill level determines how well they perform independently of you. Similar to how combat rank determines how well NPC's fly right now. It also determine their pay.

Right now the only use Crew has in 2.2 is flying your ship or fighter. Only six ships right now have fighter capability so what use does crew have for the other dozens? None. You'd be wasting your hard earned cash on window dressing since you will pay your crew one way or another.

Frontier can add gameplay by assigning your crew to certain roles. With this idea, you have one slot for a fighter pilot and another for a co-pilot/helmsman. That's two of three. For ships without a fighter bay, that's at least one reason to use the new crew feature.

Ideally this ADDS to gameplay since now you have to manage your crew and finances, you'll also take a hit to your bottom line since you will have to pay for your crew member. Even when there's an upside to having to do no work of your own and play the game, there's a slight downside because you'll be spending money paying someone else to do work you don't want to do.

Also, skill level of the Crew comes into play yet again. It could determine how well the crew member deals with incidents in your absense. A less skilled crew member might have you coming back to a rebuy screen as opposed to a more skilled crew member. This adds in MORE gameplay in that you can and should monitor a cheaper crewmember to ensure he grows in his ability and remains cheap but grows in skill level as opposed to straight up buying a more expensive crew member but if you have the cash, go for the better pilot.

This opens the gate for the potential for AI crew to do more which is what everybody really Really REALLY wants.

And if anybody complains about how their crew are      and ruined them, their own damn fault for not managing their crew properly.

On the other side you have an Autopilot Computer.

Adds nothing to the game. Set your destination and go. That's it. No potential for other features. All the upsides for getting to your destination without issue. It wouldn't even be a game about flying your spaceship anymore. Just a boring business sim.

And if anybody complains, it actually is Fdev's fault for not having done it properly. Supposedly.
 
FD seem to have a strategy, since the release, start low, simple and cheap to make. In there favour they do seem to develop ideas over time though.
 
If you state the yays don't need to explain why, then you can't complain (like you did several times) that the nays don't explain either. The thread(s) ask if players would want an AP. Some players say they want it, others say they don't want it. It down to each to try to present arguments.

Since its the yayers who want a new feature implemented in the game, the onus of argumentation falls heavily on the yayers side, and presenting actual reasonable arguments would help further your cause much more than just smoke and mirrors. Its FD you need to convince, not the other players. And so far, mocking the current travel system and saying that "it should be so because the others have no arguments" does not seem like you're doing your cause much good.

We have presented valid arguments, the DDF the early design papers, and the fact that it will make the game more fun for those who would like such a feature.

The fact, and that is a fact, is that this will not in any way influence other players like the instant ship transfer, or the AI mechanics. Actually its just as the docking computer a tool that people can use or leave it. If i want to just sit and watch the screen while the ship travels 22.000 LY that is my decision, if that make me have more fun then that is how I feel about it.
The good thing here is that it will not take anything away from other players, not one bit, that is why I do not understand why people are so hostile against it.

As i said before, AP are very common in flight sims, not because they make it easier, but because they are there to remove a repetitive takes from the pilot.
That is how it is in real life and that is how it is in games, ED got enough repetitive tasks, we should all try to make the game more appealing to new players not chase them away.

[video=youtube;FThGAb11l8o]https://www.youtube.com/watch?v=FThGAb11l8o[/video]
 
I'd like it, when space legs comes, if there is interesting stuff to do on the ship while your NPC is flying it, repairs, interacting with passengers..whatever...

Not bothered about sitting in the cockpit watching the ship fly itself, but if I can stretch my legs... then why not. Would make the long trips like hutton orbital less of a chore.
 
Your example provides a fact behind the facts. Ask yourself "why do you want AP for long travels"?
And then look at docking. It's kinda repetitive but still is one of the Nr.1 highlights of the game cause it requires some skill.
That's why the DC never will be as popular as manual docking, simply because docking is FUN, at least for a majority of us.
Initiating a hyperjump is a completely different case. Even more repetitive but zero skill involved.

Automatizing a boring game element would just shift the problem away from the true issue: Make it more interesting, skill based!
If we would have a (flawless!) AP I'm pretty sure it wouldn't take long until a vast majority would use it.
You would end up in a situation similar to the quick dock key introduced with the first 16-bit versions of Elite:
Though I still could dock manually it suddenly made me feel like manual docking is completely pointless now, so why bother?
It was the time when I stopped playing cause it made a mockery of one of the best parts of the game to me at that time.

As ELITE was originally a single player your argument of "doesn't take away from other players" is just formally correct at best.

Don't get me wrong, I voted YES for AI co-pilots but surely not with autopilots in mind that could travel 20Kly on their own.

They wouldn't be able to travel 20kly on their own. You'd run out of fuel first.
 
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