POLL: Should ED have an Auto Pilot?

Should Elite Dangerous have an autopilot that can only be used for jumping to systems (and be able t

  • YES

    Votes: 242 30.6%
  • NO

    Votes: 550 69.4%

  • Total voters
    792
  • Poll closed .
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No to basic auto pilots flying your routes.

But yes to a AI co-pilot or crew, which is effectively the same thing. But you would hire them to fly the ship when you need to do smothing else other, e.g. Fixing stuff, firing turrets, or making current professions like mining a two person job. I hope we get some kind of AI crew to cover roles on ships In Multi crew, if we want to play solo.

Or, for something that could be implemented now:

If people really want there ships flown from A to B. Then frontier could implement it as an AI co pilot like we have for ship based fighters, but the profit cut could be huge, e.g. 30%-50%. If you are using the co-pilot for trading, mining and exploring. This would create trade off and provide some incentive to do it manually.
 
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Though I do know a number of pilots who I have deep respect for endorse an autopilot feature of some kind, I just can't help but think that this thread is at its core a Netflix thread. Indeed, the very idea of autopilot seems like a tool to enable the CMDR to NOT play the game while the game plays itself and they seek entertainment elsewhere.

Personally, I prefer to play. I hope Fdev never wastes their time developing this feature; plenty of better things to focus on.
 
Why don't we have a combat autopilot too? And a trading autopilot? Why don't we just start up our PCs in the morning, fire up Elite and set off our ships with their autopilots running, when when we get back home we can see how much we have increased in rank and wealth, and turn off Elite, happy in the knowledge that "I have a wife and kids and a life to live" and didn't waste time doing things like playing the game? I mean it'll be optional to use, right? Nobody will force me to use the autopilot module. I know great idea - let's make the ranks of Explorer, trader, CQC and combat manually adjustable slider bars, and make the credit balance a text input field? I mean, I won't have to use it, but for those who want to make playing the game quicker and less burdensome, they just just use those new features. Surely we shouldn't be expected to work at it to be able to get an A-Rated Anaconda, so let those who want it have one without forcing them to be glued to the controls. It'll save on electricity bills too.

What utter nonsensical drivel. The old "extreme extrapolation" argument, although you did go a step further than most with the addition of saving electricity bills. It's the ultimate lazy argument that presumes to know better than others.

Besides that it's poor logic, the 'you want this so you must want this, this and this also' just doesn't hold water. The main reason being is that travel automation has no affect on other players and I'm not talking about the fact that it's optional to use. Any player using it is not at any advantage whatsoever. It does not give you any financial gain, it's not safer, it gives no improvement of statistics or ranking, no increase in exploration data, doesn't improve your ship or equipment, it's a neutral addition to the game. You couldn't even use it to travel to Jacques and wear that badge because you have to fuel scoop manually.

You'd be just as well arguing against the gold paint job for the Anaconda because it's too flashy.

I don't agree with one of the other main points of the debate with the fact that long distance travel should be made more interesting and interactive. Really? How many posts do we see on the forum already about too many interdications? With the exception of explorers the vast majority of time when players are travelling they are doing so with a particular objective, they want to get to their destination, they aren't just bimbling around waiting for something interesting to happen.
 
Though I do know a number of pilots who I have deep respect for endorse an autopilot feature of some kind, I just can't help but think that this thread is at its core a Netflix thread. Indeed, the very idea of autopilot seems like a tool to enable the CMDR to NOT play the game while the game plays itself and they seek entertainment elsewhere.

Personally, I prefer to play. I hope Fdev never wastes their time developing this feature; plenty of better things to focus on.

Being AFK is what many of us that are anti-AP are thinking but not saying enough. If you aren't actively managing the ship's heading or speed, that is being AFK. If a RL event occurs that requires you to be AFK for a few minutes that's understandable but the inclusion of a device that promotes being AFK for long periods goes against the way the game was designed.

In some games an AFK player gets an big advantage as they can reap the rewards of a mission or strike while not doing anything. In ED the reward isn't as tangible but getting to "not play" while other pilots play as intended, is an advantage. I could have a 400 ly trip mostly completed for me on my PC while I play something else on my console. That is a reward and if the trip is quite lucrative it could be worth the risk of a rebuy.

Wanted to add that the adavantage is not tangible in-game but you do gain time IRL to accomplish other tasks while the ship flys itself. Time is of course precious to almost all of us. Therefore I don't see it as that optional, especially if you can be AFK for multiple hyperspace jumps.
 
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Being AFK is what many of us that are anti-AP are thinking but not saying enough. If you aren't actively managing the ship's heading or speed, that is being AFK. If a RL event occurs that requires you to be AFK for a few minutes that's understandable but the inclusion of a device that promotes being AFK for long periods goes against the way the game was designed.

In some games an AFK player gets an big advantage as they can reap the rewards of a mission or strike while not doing anything. In ED the reward isn't as tangible but getting to "not play" while other pilots play as intended, is an advantage. I could have a 400 ly trip mostly completed for me on my PC while I play something else on my console. That is a reward and if the trip is quite lucrative it could be worth the risk of a rebuy.

Wanted to add that the adavantage is not tangible in-game but you do gain time IRL to accomplish other tasks while the ship flys itself. Time is of course precious to almost all of us. Therefore I don't see it as that optional, especially if you can be AFK for multiple hyperspace jumps.


One of the more sensible arguments on this thread, although I would counter as follows.

Firstly, unless you are outside of the bubble, being AFK isn't an option during the autopilot operation as interdiction is a highly likely event. I've been doing the Ceos/ Sothis runs of late in a 52LY capable Conda and I get an interdiction attempt at least once going either way. The autopilot would not deal with this and it would be curtains if you were AFK.

Secondly unless you install a huge fuel reserve tank(s) manual fuel scooping will be required so again AFK for longer periods is not an option.
 
Everyone wants us to focus on the 'realign and press [J]' aspect of the Hyper Jump mechanic. I would rather focus on the 'dropping in' to the next system end of the discussion. It seems easy to dismiss the risks faced when you drop onto another star but, the risks are real. Asking a Modules to deal with staying out of a stars gravity boundary, realigning to a new star while avoiding other obstacles, and keeping tabs on your fuel consumption just takes away aspects of the Commander being in control of the ships systems, and flight.

On another note, there are two separate (at least) views on what an AP should do. Mixed in around this discussion is a Hyper Jump AP, and a Super Cruise AP. Some even want the AP to drop you into an instance with a station. Ridiculous.

Finally, just how much time and effort is the HJ AP supposed to save (I ask about this one because this is the initial request, and the most discussed here)? How much time is saved asking for automated 'realign-Press [J]' really going to save, and for what effort from FD?

Get a consensus on what the Pro-AP guys really want. Lay that out, and let a debate commence.

I can't get behind any FD time and treasure put into a system just to allow for longer stretches of Netflix time. I wonder just why FD asked that the Fly-Bot touted in this thread, should be taken down?
 
Everyone wants us to focus on the 'realign and press [J]' aspect of the Hyper Jump mechanic. I would rather focus on the 'dropping in' to the next system end of the discussion. It seems easy to dismiss the risks faced when you drop onto another star but, the risks are real. Asking a Modules to deal with staying out of a stars gravity boundary, realigning to a new star while avoiding other obstacles, and keeping tabs on your fuel consumption just takes away aspects of the Commander being in control of the ships systems, and flight.

On another note, there are two separate (at least) views on what an AP should do. Mixed in around this discussion is a Hyper Jump AP, and a Super Cruise AP. Some even want the AP to drop you into an instance with a station. Ridiculous.

Finally, just how much time and effort is the HJ AP supposed to save (I ask about this one because this is the initial request, and the most discussed here)? How much time is saved asking for automated 'realign-Press [J]' really going to save, and for what effort from FD?

Get a consensus on what the Pro-AP guys really want. Lay that out, and let a debate commence.

I can't get behind any FD time and treasure put into a system just to allow for longer stretches of Netflix time. I wonder just why FD asked that the Fly-Bot touted in this thread, should be taken down?

It's not about saving time, hell it could even take a little bit longer for all i care. The thing I want it to do is save me from the mind numbing and obscenely repetitive task of jumping from star to star when on long journeys. And FYI I don't watch Netflix while playing ED, never have. At most i alt tab out to eddb or inara. I do have Spotify playing in the background though
 
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It's not about saving time, hell it could even take a little bit longer for all i care. The thing I want it to do is save me from the mind numbing and obscenely repetitive task of jumping from star to star when on long journeys.

And, just gloss over the risks associated with dropping in on a new star?
 
It's not about saving time, hell it could even take a little bit longer for all i care. The thing I want it to do is save me from the mind numbing and obscenely repetitive task of jumping from star to star when on long journeys. And FYI I don't watch Netflix while playing ED, never have. At most i alt tab out to eddb or inara. I do have Spotify playing in the background though

Exactly that on all counts.
 
Other than a binary or a white dwarf the risks really dont exist, i don't know where you get that from.

Everytime you drop in on a star, your ship is pointed directly at it going the speed you were going when the ship jumped. Unless you adjust it. Without that adjustment you would fly into the stars influence and eventually be destroyed from the heat. You want that removed from the game via a computer. Those systems with White Dwarves, and binaries, do exist, you want that risk removed. There are occasion when my next system is obscured by a body, you want that risk removed.

It's a matter of 'Familiarity breeds contempt'. Since you are well adept at avoiding them, you discount them. But that shouldn't happen.
 
Everyone wants us to focus on the 'realign and press [J]' aspect of the Hyper Jump mechanic. I would rather focus on the 'dropping in' to the next system end of the discussion. It seems easy to dismiss the risks faced when you drop onto another star but, the risks are real. Asking a Modules to deal with staying out of a stars gravity boundary, realigning to a new star while avoiding other obstacles, and keeping tabs on your fuel consumption just takes away aspects of the Commander being in control of the ships systems, and flight.
You do know that you can just press X while the ship is in witchspace and it'll be stopped when you arrive? That you can press J after the cooldown so it completely stops the ship and allows you to safely re-align the ship without worrying about hitting the boundry?

I've navigated 10,000ly neutron star fields with my eyes closed by simply pressing j, wait for the jump, press x, wait for the arrival and the "ding" and press j, honk, 1 right space wait for the scan to finish, end key, tab, hold up for 1 second, if it make the buzzing noise that the ship isn't aligned with next star OPEN EYES, re-align, and then close eyes to re-do the whole thing again for the next 10 hours.

There's zero "risk" and it can be done with one's eyes closed. If you think there's any risk to long distance travel you're doing it wrong or have never done it and are just theorycrafting what you think it's like.

If you've ever hit the boundary limit of a star while awake congratulations, you're the kind of person who requires an autopilot.
 
Everytime you drop in on a star, your ship is pointed directly at it going the speed you were going when the ship jumped. Unless you adjust it. Without that adjustment you would fly into the stars influence and eventually be destroyed from the heat. You want that removed from the game via a computer. Those systems with White Dwarves, and binaries, do exist, you want that risk removed. There are occasion when my next system is obscured by a body, you want that risk removed.

It's a matter of 'Familiarity breeds contempt'. Since you are well adept at avoiding them, you discount them. But that shouldn't happen.

No, it would be up to me to disengage the autopilot to react to threats if necessary. As far as normal stars i don't really get where you perceive all this danger. When i drop in on a star i dont even cut my throttle. I've still have it full open and never let off, i just proceed to my next jump. All i do is move my joystick and steer, its really not hard or dangerous in anyway. Only ship I'veI've ever had to throttle back on when dropping in on a star was the t9
 
Everytime you drop in on a star, your ship is pointed directly at it going the speed you were going when the ship jumped. Unless you adjust it. Without that adjustment you would fly into the stars influence and eventually be destroyed from the heat.
You are terrible pilot who should not be allowed manual control over your ship.
 
You do know that you can just press X while the ship is in witchspace and it'll be stopped when you arrive? That you can press J after the cooldown so it completely stops the ship and allows you to safely re-align the ship without worrying about hitting the boundry?

I've navigated 10,000ly neutron star fields with my eyes closed by simply pressing j, wait for the jump, press x, wait for the arrival and the "ding" and press j, honk, 1 right space wait for the scan to finish, end key, tab, hold up for 1 second, if it make the buzzing noise that the ship isn't aligned with next star OPEN EYES, re-align, and then close eyes to re-do the whole thing again for the next 10 hours.

There's zero "risk" and it can be done with one's eyes closed. If you think there's any risk to long distance travel you're doing it wrong or have never done it and are just theorycrafting what you think it's like.

If you've ever hit the boundary limit of a star while awake congratulations, you're the kind of person who requires an autopilot.

All of that shows that it does require intervention to navigate between the stars. That just makes my point. If you don;t want to be going full bore into a star, just press X, and you're good. But you want a computer to save you from these risks. That's my issue with a HJ-AP. The Commander should have to deal with these risks. You still had to open your eyes.....

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You are terrible pilot who should not be allowed manual control over your ship.

You're reading just a little too much into that my friend. This is some kind of play ground bully mentality.

Oh no! Some players I will never know called me a terrible pilot..... How ill I ever face the world again!
 
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All of that shows that it does require intervention to navigate between the stars. That just makes my point. If you don;t want to be going full bore into a star, just press X, and you're good. But you want a computer to save you from these risks. That's my issue with a HJ-AP. The Commander should have to deal with these risks. You still had to open your eyes.....
Actually no. I want the computer to press j and x for me. And no, I didn't have to open my eyes for most of the trip. Just wave the mouse around a bit to find the sweet spot. Only if it still doesn't kick in after a few seconds then I'd have to open my eyes, happened rarely though, maybe once an hour.

You just don't know how to fly, which is why you think stars are risky.

Thus far I've gotten the following to successfully make a jump from one star to the next without any damage:
My grandfather who's never really used a computer beyond a 10 year old tablet.
My sister who doesn't play any videogames.
My cat with the aid of a laser pointer. Cat is still working on getting a Type-6 to launch from one station and land at an other. Gets bored and wanders off after 10 minutes.

I'm at a loss as to what goes below cat at the controls. But no. It is not risky unless you are terrible pilot. Anyone who claims that it is should not be allowed to fly under manual controls, they've proven they don't know how to operate the ship without damaging it. Go back to the tutorials until you figure things out.
 
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