Polygon and Twinfinite interviews - more Odyssey details, unknowns, and Walking-In-Ships not at launch

Other questions about gameplay details went unanswered. That’s because, principal designer Gareth Hughes said, many of those details have yet to be finalized. That includes how the game’s flight model will be changing to deal with traveling through atmospheres for the first time.​
Also undecided is how players will transition from ships or wheeled vehicles to walking on foot. The team wants players to have their own “Neil Armstrong moment” Hughes said, of being the first person to step on a distant world. Trouble is that they’re just not settled on what that moment will actually feel like.​

Ah man, I really hope we don't get the black out transition screen. We need to physically get in and out!
 
Ah man, I really hope we don't get the black out transition screen. We need to physically get in and out!
They don't know yet what colour the transition will be, but it will be a transition :

"Also undecided is how players will transition from ships or wheeled vehicles to walking on foot. The team wants players to have their own “Neil Armstrong moment” Hughes said, of being the first person to step on a distant world. Trouble is that they’re just not settled on what that moment will actually feel like. "
 
In atmosphere flight model not being sorted yet is a bit of a worry. It makes me think they didnt think much about it until people in the forums started speculation on how certain ships would handle, and realised that doing nothing would not be acceptable to the community.
I'm not overly concerned about that aspect. Given that the dozens of ships we have all have different handling characteristics across at least three different flight regimes already, the flight model is probably already highly parameterized. If so, nailing that down is just finishing the debate over what values to set the various knobs at. Plus, at the atmospheric pressures we're talking about, aerodynamic effects really shouldn't have a large effect on flight dynamics except perhaps for the few seconds you're in glide mode on final approach.
 
Ah man, I really hope we don't get the black out transition screen. We need to physically get in and out!
I recall someone posting a while back about the landing stairs becoming a landing elevator. So...
Perhaps like FCs, we'll get to stare at the wall of the shaking elevator box after a brief darkened screen similar to getting into the SRV or SLF. After that time-gate, the ele-door opens and the animation of us walking out ensues, followed by the screen flicker where the game changes back to game mode and you take over your avatar.
 
I recall someone posting a while back about the landing stairs becoming a landing elevator. So...
Perhaps like FCs, we'll get to stare at the wall of the shaking elevator box after a brief darkened screen similar to getting into the SRV or SLF. After that time-gate, the ele-door opens and the animation of us walking out ensues, followed by the screen flicker where the game changes back to game mode and you take over your avatar.
Overall, feet are going to be Slower SRV...
 
“I know it sounds like a bit of a cop out, but it really isn’t,” Hughes said. “We’ve had to get so many of the the kind of fundamentals in place before we can look at almost this layer of sophistication and presentational elements on top. And we’re just finding [...] the development focus to start really looking at those now.”
 
Disapointing realy, but if this is the price to pay to have an early release of Odissey next year, it might not be so bad.
 
StuartGT, you are a bit too premature with this thread. I refuse to accept the gossip of a review website when Frontier haven't said anything yet.
The stream is due in a few minutes, we shall see.
 
Gareth Hughes, Principal Designer of Elite Dangerous: Odyssey
: We’re planning to have a variety of activities that players can engage in on planet surfaces; from settlements, down to what we call points of interest which we call transient elements that can kind of spawn in and out which allows us to fill the surface up a little bit.

Whereas our fixed points are the settlements and planet ports. Planet ports are ports, as you see in the game already, they are a big sort of draw for a lot of players.

A lot of commerce happens there… trading. This is where you buy your new gear, it’s where you’ll upgrade that gear. It creates a social space where for the first time players will be able to get out on foot and socialize in a safe space… which is quite a novelty for Elite [laughs].


Then, on the slightly smaller scale, we have what we call settlements but actually these are quite big. They range from fairly large industrial kind of endeavors, down to military bases, and to small outposts, almost like little villages right on the frontiers of space.

Within those settlements, there will obviously be a human population that you will be able to engage with and do missions for. There’s also additional emergent gameplay that is supported there. If you want to raid these settlements as a pirate you can do that. If you want to take stuff that they need and trade with them you can do that.

If you want to, you can engage with a faction that owns a settlement that happens to be at war, maybe a big conflict zone. Maybe you end up having a proper battle where you can help them win and therefore help them within that system.
 
: John touched there on almost a survival element, and I think that’s very much something that we’re playing on. You’re not a superman, you’re a man in a suit in the vacuum. There’s inherent risk just being outside of your ship.

Does my suit have enough power to get me from A to B? Am I going to run out of oxygen? Am I going to get ambushed? Am I going to get lost and not to be able to find my way back to my ship?
 
...As for the platforms and where we’re headed, I’ll tell you that we’re looking at PC, Xbox and PS4, as far as what we’re pushing it to, it’s not currently planned for PS5 or the Xbox Series X. We’re continuing to evaluate...

How badly is the game being held back by 7 year old consoles that had mediocre specs at their launch? Pre-Ryzen AMD CPUs were horrible, and 1.7 teraflops of graphics power is pathetic by today's standards. It would be interesting to know.
 
StuartGT, you are a bit too premature with this thread. I refuse to accept the gossip of a review website when Frontier haven't said anything yet.
The stream is due in a few minutes, we shall see.

It's 6PM UTC, so 7PM BST. An hour and ten minutes from now.
 
The game will also feature new levels of detail on landable planets, including millions of older ones players might have already discovered. Bottone said that one of the highlights will be new living creatures, which will be distributed across the galaxy based on complex, in-fiction rules and logic. Players will locate these “biologicals” — plant and animal analogues — from orbit, then land to sample their genomes.

Interesting - I wonder if this is a misinterpretation on the part of the interviewer, or truly a confirmation of fauna.

StuartGT, you are a bit too premature with this thread. I refuse to accept the gossip of a review website when Frontier haven't said anything yet.
The stream is due in a few minutes, we shall see.

These articles were written by people who spoke to Frontier directly about Odyssey, not exactly gossip.
 
Here's what I want to know - how much ARX will it cost to buy emotes?
Oh please, good sir. Such naivete.

There will be a whole new class of "Emote-gineers" that you'll have to bring your alien plant clippings to. Then, you'll be able to unlock Emote-gineer -specific emotes, and upgrade them through 5 levels of expression.

Because, of course.
 
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