yup.Only another few years before SC is released.. time is ticking for some exploration and some space legs in ED!
On a galactic timescale it will be soon... very soon.
Last edited:
yup.Only another few years before SC is released.. time is ticking for some exploration and some space legs in ED!
SNIP.....
3. Different types of scanners which can detect some objects that do not reflect visible light spectrum, or that can uncover hard to find locations in a system.
- Radio
- X-Ray
- Gamma Ray
- Ect.
.....SNIP
Also Caves you wouldn't expect to occur without weather systems, overhangs yes, caves on large atmospheric less planetary bodies... not so much unless they lost their atmosphere. Still would be awesome to have extra features.
my 0.02$ about danger in exploration :
1) Exploration should have no "bang, you're dead" dangers. Only stuff you can get away from while suffering damage if the ship is in good shape.
2) Losing the ship in exploration should be a serious risk, but one that creeps on you little by little. A bit of damage here, a bit of damage there, I'll fix this latter,
Why not try that, and ... death. Death should be the consequence of cumulative damage and/or careless piloting.
3) Most dangerous places should have some invectives to push the player to go there, despite the danger. Either : special materials, temporary boosts, valuables or ability to repair/remove/prevent a problem.
And yes, BH should provide some form of boost. E.g. FSD boost proportional to the BH rotation speed*
*IMO the neutron star boost should be dependant on the neutron star properties and span a range from +200% to +1000% with a median at +300%. That would make finding the best neutron stars / BH
an interesting exploration goal, and building highways a nice cartography/mapping "gameplay".
As for SC, we'll see when it'll get there. But with 100 solar systems not at scale, I fail to see how it will be able to truly support epic exploration.
+1 [up]Having had a few long range journeys that have resulted in un-scheduled endings... Cough.. Crash into planet, cough crash into sun, whistle.. ripped apart by neutron star jets...
I would love a way to mitigate the loss of time and effort up to those untimely endings. This idea might also add some interesting game play and strategy to exploring
The idea might allow pilots to drop exploration data caches on planets. Essentially snapshots of discoveries that have already been made. These data caches could persist after an unfortunate case of death for a period of time, maybe up to a few months in which they might be retrieved? Or maybe the length of time would be dependant on the level of hostility of the environment that the data cache was left in?
However, in dropping the data cache that data would be lost until retrieved. To retrieve a data cache pilots would need to visit the exact LAT/LONG on the planet they dropped the cache.
Maybe these data caches could be retrieved by any pilot? Upon handing in the data cache the credits (cash) would go to the pilot handing in the data cache. But the discovery tag goes to the original scanner, or maybe the systems are left un-tagged if the pilot handing in the cache was not the original discoverer?
If a data cache is not retrieved then all records are lost from that cache.
This might mitigate some of the risk of exploring and the severe time/effort loss when out in the black, while introducing new strategy, challenges, game play and cooperative play for explorers?
Ah, I see. Well that's definitely an interesting take on it.I was thinking pilot might explicitly decide to drop the data caches, rather than make them an automatic event on death.
So on a 20LY journey a Pilot may choose to drop a cache at 10kly point. THen if they happened to turn into a fireball at a 6g landing they would still loose the dat from the 10kly point to the crash, but could travel out and recover the dropped data at 10kly and try and recover it.