BTW, nice tips, thanks! Great to hear that you don't get notorietyLike said, there is not any active power CZ right now so could not really test if wanted within my current power and switching out is not really being was being consider as option at time. I do apologize, but you should be more specific at very start.. as those power CZ are new thing, and after this litte forum misunderstooding of two of us I came to even realize there is such. From very start, I was convinced you did talked about regular CZ ealier, and did went after these, my bad.
I will try soon as one appears in kaine's, as meanwhile I just tried something else, and found something really good, might well as share;
Enemy Powerplay Carriers.
It turns out that there is bunch of elite SLF around (about 7-8), each gives 68 merits.... thing is these things can be one shoted with rail bulids*, and reseting instance makes them reappear. It takes about 2-3 mins to kill them all. So tactic is here very simple;
1 - Go to Enemy Powerplay Carriers with bulid that has atleast 4 rails.
2 - Make some noise, shot one trader or two, then main carrier will relase SLF.
3 - Boost away, hold FAOFF, Reverski one shot each of SLF, it takes about quick as to needed fire same amount of railgun salvos as number of SLF's... to kill them all.
4 - Once SLF are done for, jump out to supercruz and go back.
5 - Repeat.
6 - Profit.
Yea, this will do I guess. Surely will come back once I try power conflict zones, to tell how it went, but I might reach required level I am aiming for before that happens. Only downside is that by doing it one can gain quite of bounty... but not any notoriety, so it can be paid off if needed once an cmdr is done with it. After all, credits are easy to come by.
*) Rail bulids include high speed ships with atleast 4 or more rails with long range. G5 all is advised.Phantom or orca is really good, at this.
Updated, wich made me edit my last post with about method... lastly I might add here, that rail bulids are not quite neccecary (but surely can one shot these SLF's), but its quite "hazardous" area just be around there, so high speed 550+ ship is kinda mandatory... main carrier have really long range lasers (bit weak but better do not underestimate it), and those SLF when combined, they can do deliver some serious dmg. But they dont have chaff, and are also weak vs missiles, since they dont have either way to counter it. So bulids such as quad gimball large beam (effcent tv lasers) with dual high cap seekers (bring emissive+drag combo!) is very viable bulid to use for p2 for example to have very effective SLF hunter... but make sure boost a lot, since not only main carrier, SLF's, but also there is bunch power npcs, well as local system security who will try aid them but best to ingore and evade anything bigger than SLF.BTW, nice tips, thanks! Great to hear that you don't get notoriety
No they are not. Long range lasers work better because no ammo consumption.rail bulids are not quite neccecary
No need to retreat (as in waking out) since you are faster than those NPCs, so you can just boost away to reboot after shield drop anytime (provided you are using some good medium combat build, not some slow big ship, that is).Depending on how fast one can kill these SLF's, without neededing to retreat or dying
Unironically, it's easier to do it in Solo, beacuse those Taipans can be extremely laggy in multiplayer instances.its quite hard to do it alone, but in bigger groups or wings it should be viable to anyone who can shoot.
You should be able to kill 1 Taipan every 6 seconds for at least 30 minutes for this method to be comparable to the fastest merit gold mines, but that's not really possible because even though carriers seem to have an infinite supply of Taipans, the spawn frequency is not high enough.its very fast way to earn merits, might be well as one of fastest
Thanks cmdrs, just built a python mk 2 for this activity, will give it a go!No they are not. Long range lasers work better because no ammo consumption.
No need to retreat (as in waking out) since you are faster than those NPCs, so you can just boost away to reboot after shield drop anytime (provided you are using some good medium combat build, not some slow big ship, that is).
Unironically, it's easier to do it in Solo, beacuse those Taipans can be extremely laggy in multiplayer instances.
You should be able to kill 1 Taipan every 6 seconds for at least 30 minutes for this method to be comparable to the fastest merit gold mines, but that's not really possible because even though carriers seem to have an infinite supply of Taipans, the spawn frequency is not high enough.![]()
I still like kinda one-shooting them with rail salvos. There is no other hitscan weapon that can to that. But each to its own. Long range beams bulids will work here wonders as well, but requires kinda more lil' longer ToT to kill when I am perfectly locked on aim to begin with. And my rail bulids dont have ammo issue, neither I gonna farm SLF for longer than few hours at time, where I dont run of ammo either.... I dont have that much of free time, sadly.No they are not. Long range lasers work better because no ammo consumption.
Yep, big slow ships are not gud here. Too slow and will be overwhelm by these SLF's, security and power npcs in no time, and cant really evade main carrier attack.... and prismatics or heavy shielded bulids are in disadvantage here as well, though cheap 50% reboot tactics are also viable, if someone desire to do so.No need to retreat (as in waking out) since you are faster than those NPCs, so you can just boost away to reboot after shield drop anytime.
P2 (wich I use atm), FDL, Phantom, FAS, Orca, Mamba and Mandy... rest aint fast enough or dont have enough hardpoint power for my tastes. Again, tons of dank, gud bulids out of those are possible, nothing stops from creating meme bulids, just to add much soon to be needed variety to that "activity" to what it can be used for "farmin taipans" or in other words, Taipan instagib bulids.(provided you are using some good medium combat build, not some slow big ship, that is).
I would not go to solo, I heard its loney, empty place where you are alone in big galaxy. It would be boring, dont you agree?Unironically, it's easier to do it in Solo, beacuse those Taipans can be extremely laggy in multiplayer instances.![]()
At that point I dont think there is issue with spawn frequency, I am content with 1 SLF per each 10 seconds.You should be able to kill 1 Taipan every 6 seconds for at least 30 minutes for this method to be comparable to the fastest merit gold mines, but that's not really possible because even though carriers seem to have an infinite supply of Taipans, the spawn frequency is not high enough.![]()
Told ya its not easy alone, and taipains are surely in alliance spaceWow it is tricky not to get swamped. Reverski ftw.. Wasnt getting Taipans at mine so had to deal with chaff also. Will search for one that generates Taipans
It sure is! Do the slfs chase you indefinitely? I had to get out of there after a few kills as I didn't reverski quick enough and got hull damage quite fast..Told ya its not easy alone, and taipains are surely in alliance space![]()
Yes the gu were in empire space. I'll head to alliance nextTold ya its not easy alone, and taipains are surely in alliance space
But good to know that other variants might have chaff or PD, it makes sense to assume that empire and fed based powers, would be having Gu-97 and Condor respectively, wich either of them can have chaff or PD.
They chase for while, but like up to 15km to 20km away from center of carrier group. Thats what I meant by "kite them" by ealier post. When you get swarmed, just boost away until they turn back. Its certainly one of kind "easier said than done!" thing, but thats how I deal with it. Boosting away when swarmed by taipans in straight line might not be good idea, better use spiral or erratic movments by side thusters, to not get hit a lot by taipans MC's, wich are fixed, but still have travel time, thus can be evaded.It sure is! Do the slfs chase you indefinitely? I had to get out of there after a few kills as I didn't reverski quick enough and got hull damage quite fast..
Yeah sure, I was merely talking about efficiency. During the same 4 hours yesterday I made at least 4 times more merits while doing some totally easy, risk-free, zero-skill activity. Not because it was fun (ofc it wasn't), it's just that the 250K merit requirement is insanely high. Shooting at NPCs is certainly more fun, only not in this quantity (250000 / 68 = more than 3600 Taipans).Nearly 4th hour of doing that yielded me now enough merits to reach 43564 from 20131 when I started it. I think I might be content with such progress by now, tough anything else I tried before does not even close match in terms of merits gained per hour. And such fun activity indeed.
Taipans Nakato Kaine don't have chaff or PDTold ya its not easy alone, and taipains are surely in alliance space
But good to know that other variants might have chaff or PD, it makes sense to assume that empire and fed based powers, would be having Gu-97 and Condor respectively, wich either of them can have chaff or PD.
I'd say its more close 3500, since some gives 72 sometimes.Yeah sure, I was merely talking about efficiency. During the same 4 hours yesterday I made at least 4 times more merits while doing some totally easy, risk-free, zero-skill activity. Not because it was fun (ofc it wasn't), it's just that the 250K merit requirement is insanely high. Shooting at NPCs is certainly more fun, only not in this quantity (250000 / 68 = more than 3600 Taipans).
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Mostly kept praying to RNGsus to deliver me from the evil limpet bug.What did you did to earn 80k in 4 hours?
Thanks a lot sir, this is a very new type of combat for me and as you said earlier, is making me get better after all these years of fighting npcs (never do pvp, and only just started killing interceptors) so it is great to have a new learning curve! I'm happy with my build, and I'm sure I'll get on better with these tips and without them spamming chaffThey chase for while, but like up to 15km to 20km away from center of carrier group. Thats what I meant by "kite them" by ealier post. When you get swarmed, just boost away until they turn back. Its certainly one of kind "easier said than done!" thing, but thats how I deal with it. Boosting away when swarmed by taipans in straight line might not be good idea, better use spiral or erratic movments by side thusters, to not get hit a lot by taipans MC's, wich are fixed, but still have travel time, thus can be evaded.
When they reach "border" of thier carrier, they will turn back, and start boost towards fleet, and you can use that moment to snipe away one or two of them, until you get better and kill them while they swarm. Its very similar behavior to what NPC's doing in settlement based CZ's if they fly too far away, once they turn back, and start boosting in straight line, they wont fight back until they back to being closer to fleet.
I use 3xrail+ large seeker+dual large gimball beam biwave hybrid bulid is its kinda all-rounder that works in all distances for that task, so I can kill a lot of them every minute. 10-15 secs per each is average for me.. but sometimes I need get back off a bit to recharge shields due I keep getting shot at. Have yet to lose shields atleast once, but it was close few times. Rails are for long range attacks and for sniping, while beams are used with seeker to deal with them upclose and when they swarm around. Yup, these taipains are no joke.
Try this, boost past SLF group, and make sure you have them on lock on so you could see them on target holo display... once far enough from carrier group, in moment where they turn back towards carrier group, they are vulnerable to long range attacks for like 10 seconds, and boost in straight line towards fleet. Use that moment to snipe many as you can!
Alliance might be well as meta for that activity, due that taipans have not only largest hitboxes of all SLF's - wich makes them easier to hit with fixed weapons from afar or gimballed if close enough, but most imprtantly, they dont have chaff or PD wich makes them easy targets both for gimball weapons and seekers. Taipans have litte more HP both in hull and shield than other fighters, but they can be surely one-shoted with rail bulids! Single seeker takes about 2/5th of thier health so its very good finisher (33%left health taipan - locked on with seeker > fire and forget> move onto next, seeker will finish job, while other is already under attack), and move onto next one.
And me I ask what your totally easy risk-free, zero skills activity was ?Yeah sure, I was merely talking about efficiency. During the same 4 hours yesterday I made at least 4 times more merits while doing some totally easy, risk-free, zero-skill activity. Not because it was fun (ofc it wasn't), it's just that the 250K merit requirement is insanely high. Shooting at NPCs is certainly more fun, only not in this quantity (250000 / 68 = more than 3600 Taipans).
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Hmm, that does not quite the anwser I was hopin for. I though you might be more open than this, but I guess I overestimated with that assumption.Mostly kept praying to RNGsus to deliver me from the evil limpet bug.
Yeah, your welcome, to think about it, mastering this activity should improve both situational awarness and aim and overall combat ability for anyone who cant deal with it yet. Things that can be learned at this, surely will come in handy in future, especially in combat, both in PVE and PVP.Thanks a lot sir, this is a very new type of combat for me and as you said earlier, is making me get better after all these years of fighting npcs (never do pvp, and only just started killing interceptors) so it is great to have a new learning curve! I'm happy with my build, and I'm sure I'll get on better with these tips and without them spamming chaffI'm passing on all this knowledge to my squad too
Its someone litte secret obviouslyAnd me I ask what your totally easy risk-free, zero skills activity was ?