Power Play 2.0 - Minimum Expectations?

But to avoid "mistakes" any active management decision requires some kind of coordination... I mean prepping/voting/expansions, turmoil/scrap etc.
But who gets to say what the direction of play is? To be blunt this is my game and i make my own decisions.
Large PP groups at the moment can have a large influence of gaining new systems whereas Solo/small groups like mine can just tick over doing the menial jobs.

O7
 
But who gets to say what the direction of play is? To be blunt this is my game and i make my own decisions.
Large PP groups at the moment can have a large influence of gaining new systems whereas Solo/small groups like mine can just tick over doing the menial jobs.
Sure, that's very up to you. I mean the choice of being part of the "core group" for the powerplay activities, or just mind your own business being aware that you will not contribute to some parts of the "core group" gameplay. I mean, you can still vote and prep systems by your own but may be those drops will fall out of the bowl (nothing bad in doing this).
 
I would hope at the very least that there's something to do on foot and in your SRV that would matter for PowerPlay. Past that it's too painful to even want anything.

Frontier didn't tell us anything other than "we're doing something with PowerPlay," and it's really really rare for them to scrap entire play systems altogether, which is what a "good" reimagining of Powerplay would require. I think a lot of the ideas people are mentioning here are good ones and switching over to something analagous to the systems used for the Thargoids, or to a more BGS-adjacent approach with missions and such, are all plausible sounding but also my gut tells me that they are "too much work" for present day Frontier to dig into, and again - at odds with their strong tendency to never ever scrap any already existing play mechanic.

We know they won't do a PvP only thing or even a soft mechanical nudge towards privileging the effectiveness of actions carried out in Open Play, because of the weird tantrums that some of the playerbase likes to throw whenever this issue comes up. I do think, though, that this would be the easiest way to reinvigorate PowerPlay as a genuinely interesting playspace for people who want to engage with the larger premise of this game as an MMO, and to add a sense of ongoing long-term stakes for players.

So yeah idunno it's hard for me to imagine anything plausible which wouldn't be a major departure from Frontier's way of doing things; maybe they will "break character" and do something like one of the above two scenarios, or maybe this will turn out to be a much bigger and more developed project than I am willing to hope for.
 
I'd agree with this too. I don't think Elite shows the consequences of player actions particularly well.
Well... the big Fed turmoil which resulted in the loss of dozens of Hudson's systems should have been noticed :D (security, trading of certain goods + boost lost for Fed factions)...but yeah, if you mean GalNet... no news were published for such a big players' driven content.
 
Which is good as there are some real muppets out there.

O7
I'd agree, but I also feel there should be some rare opportunities for individual players to make big impacts on systems. I know there's an ethos that you don't matter that much in the grand scheme of things, but in real life there's plenty of examples of individuals changing history (see Osama Bin Laden) and I think this would add an interesting dynamic to the game. Individual actions are all a bit homogenous for my liking.

YMMV 😁
 
ED has it's own soylent green. You team up with Archon Delaine and get prime access to the Kumo burger line. Ya'll know I'm no pirate and leech lover, but I imagine I could kill for a good burger.
That's a decent reward for long-standing participation in my book.
 
Well... the big Fed turmoil which resulted in the loss of dozens of Hudson's systems should have been noticed :D (security, trading of certain goods + boost lost for Fed factions)...but yeah, if you mean GalNet... no news were published for such a big players' driven content.

I'm probably missing examples, which is fair enough, but yeah it's a place where events seem to fly under the radar (no pun intended).

Whilst I'm on my soap box, I've always thought they should give players rare difficult missions in randomly assigned stock ships to spice things up a bit.
 
Don't want to theory craft too much, but I wonder what we can realistically expect from a new PP? I'd go...

  • More integration with the main game
    • Standard missions for each power that effect the bubble
      • Throw in some double agent/traitor mission offers from opposing powers to mix it up
      • Missions both in space and on foot
    • Rankings for each power with higher ranks providing more complex and dangerous missions
  • Online only
    [/LIST.
    Probably obvious stuff I've missed, but I've been away for a while...

  • Should not be online only, and if done right doesn't need to be.
    Don't want to theory craft too much, but I wonder what we can realistically expect from a new PP? I'd go...

    • More integration with the main game
      • Standard missions for each power that effect the bubble
        • Throw in some double agent/traitor mission offers from opposing powers to mix it up
        • Missions both in space and on foot
      • Rankings for each power with higher ranks providing more complex and dangerous missions
    • Online only
    Probably obvious stuff I've missed, but I've been away for a while...
    Should not be online only, and if done properly doesn't need to be.
 
Even if you assume it's a bad idea, can you also assume that the fact its bad would stop FDev from implementing it?
My real fear is that FD will add some Open-only features, but not think in advance about how easily they can be circumvented by block, mode switching, router settings or just where you live. The PP 2.0 will then muddle along OK and be playable, but with associated mountains of salt about exploits and botting in the forums.
 
Forgive me but what do you mean by online only?

O7
I mean open only. That's what people are calling for, so that solo or groups are prohibited from playing powerplay.

I don't agree with that. Powerplay could/should be fully integrated into the BGS, which can force certain conditions onto the BGS, such as the Pirate Lords bubble are all anarchies, others are all high security (depending in power), and there needs to be more powers. Should be about 4-8 per major faction.

There should be aligned factions within each system, and doing certain missions for those factions should push the power you are aligned to (you can only do that if you are a member of that faction).

There's more.
 
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My real fear is that FD will add some Open-only features, but not think in advance about how easily they can be circumvented by block, mode switching, router settings or just where you live. The PP 2.0 will then muddle along OK and be playable, but with associated mountains of salt about exploits and botting in the forums.
That's pretty much what I had in mind when I mentioned that it could be implemented poorly, but it could fail even without being abused just due to too few players spread over a too large area.

Good luck losing half your PP player base and not attracting any more
That could be a low enough number that it doesn't matter, meaning there's no real risk for FDev if the new system also sucks except for some wasted dev time. I wonder if that's why powerplay was chosen for the overhaul instead of other features.
 
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