With the recent increase in merits from combat, it's more easily achievable too. The initial grind to 10,000 is, well, a bit grindy.. but after the first week, less so![]()
Im with Aisling, is combat recommended. If so do NPC's count?
With the recent increase in merits from combat, it's more easily achievable too. The initial grind to 10,000 is, well, a bit grindy.. but after the first week, less so![]()
You're only looking at hauling cargo to get merits. I got up to rank 3 in one night easy doing combat undermining, and that's not really all that expensive. You certainly don't find yourself fast-tracking it all the time!
That said, my personal opinion is that no, rank 5 is not worth it. Rank 3 is easy, rank 5 is a whole nother ballgame.
Hi all, ive not long started with the powerplay but im wondering it it worth the grind to rank 5? If so what are the benefits?
thanks
I recently started re-participating in PP.
The grinding is not that problematic for me. I am mostly active in combat zones, and combat is great fun.
The merit decay mechanic is really brutal though.
It so depressing to me to put all that effort and time in and then see my merits get annihilated like it means nothing.
I got back from zero to rank 4 in relatively short time, and this time I really want to get to rank 5, but I can already feel the demotivating merit decay erode my resolve.
I'm still surprised it goes so far as to halve your merits. Taking a quarter/third for the first week and then maybe half for the second would be a small tweak that would make a hell of a lot of difference to player motivation in PP.
I got to rank 5 in two days just undermining enemy systems. It's really not that hard with the new tweaks.
People like climbing ranks and with more ranks they could close the enormous gap between rank 4 and 5 too.
That is really necessary, because the abyss between 4 and 5 is absurd in my view.
I'd be content if superfluous merits (i.e. the balance over and above the rank threshold reached that week) could be banked instead of immediately decaying. That way, people could sneak up on rank 5 gradually, by banking a few merits every week.
But not by playing 2 hours a day I bet.![]()
Not to mention the huge investment in time required just to keep rank 5. Merit decay is needed to make sure there's some incentive to keep participating at all once you reach rank 5, but decay is set at least two-thirds too fast. Most times I don't participate because the huge decay makes it too unrewarding to do at all. We should lose no more than 15% of our merit per cycle: enough to keep people playing, but little enough that keeping rank 5 isn't a full-time job in itself.
Well then in that case, ever reaching rank 5 means that you're totally missing the point of powerplay.
Making the merits easier to get wasn't necessary. In fact, it devalued every rank; made them seem like a case of easy-come-easy-go. What we needed was just to balance them: making CZs yield 10 merits per kill was good, making undermining yield 30 was bad. 15 was okay, 20 might have been ok; 30 is too much. The ratings should take a long time to get to... and a longer time to lose once you're there. Otherwise it does become an endless grind to reach the higher ranks while your merits vanish out from under you like ice in the Sahara, and stays an endless grind to keep them.
2 hours a week to maintain rank 5? I guess, if you spend the whole 50 million on fast tracking supplies and hauling them around with a T9.
2 hours a week to maintain rank 5? I guess, if you spend the whole 50 million on fast tracking supplies and hauling them around with a T9. Even then I doubt it. I think it'd take more like 5 or 6, and pretty much nullify all the rewards.
By my extremely scientific* calculation the average combat player should be able to keep rank 5 with about 5 hours of semi-casual grind per week.
*guesstimate
Last week I made 10,000 merits. This will I will have to make 5000 merits, next week 2500 merits and so on. I will make more than that though, because I have set objectives to complete during the cycle, merits are just a bonus.
Well then in that case, ever reaching rank 5 means that you're totally missing the point of powerplay.
Making the merits easier to get wasn't necessary. In fact, it devalued every rank; made them seem like a case of easy-come-easy-go. What we needed was just to balance them: making CZs yield 10 merits per kill was good, making undermining yield 30 was bad. 15 was okay, 20 might have been ok; 30 is too much. The ratings should take a long time to get to... and a longer time to lose once you're there. Otherwise it does become an endless grind to reach the higher ranks while your merits vanish out from under you like ice in the Sahara, and stays an endless grind to keep them.
2 hours a week to maintain rank 5? I guess, if you spend the whole 50 million on fast tracking supplies and hauling them around with a T9. Even then I doubt it. I think it'd take more like 5 or 6, and pretty much nullify all the rewards.
Lol. It took me 5 hours to reach rank 3. That's 750 merits. Merits decay at 50% per week. That means that for rank 5, you need to earn 5000 merits per week.
Now let's fudge the amount of merits I earned--round 750 up to 1000, which I might have done if I hadn't stopped to make up the credits I lost repairing interdiction damage, and you still need to grind five times longer than I did.
25 hours.
But let's take that down a bit. Let's say I dawdled some where maybe I didn't have to, and I could've done it in half the time. Say I could've done it in 2.5 hours if I'd stuck to it better. That still puts us at 12-1/2 hours. So, make it a really long work-shift.
No, no rank in a video game is worth devoting a full day's work every week just to maintain it. Especially since I can't force myself to focus on doing just one damn thing for that damn long. Forget it. I'll stay at rank 4 or below, sometimes not even bother and let myself decay down to 1, unless they fix this so that I don't feel like the ground under my feet is melting when I try it.
That isn't how it works. This week you will have 5000 merits from last week and will indeed need to make 5000 merits more. Next week however you will only have a 2500 merit contribution from the previous week and a 2500 merit contribution from the week before that - so you will need to make 5000 merits again.
Lol. It took me 5 hours to reach rank 3. That's 750 merits. Merits decay at 50% per week. That means that for rank 5, you need to earn 5000 merits per week.
Now let's fudge the amount of merits I earned--round 750 up to 1000, which I might have done if I hadn't stopped to make up the credits I lost repairing interdiction damage, and you still need to grind five times longer than I did.
25 hours.
But let's take that down a bit. Let's say I dawdled some where maybe I didn't have to, and I could've done it in half the time. Say I could've done it in 2.5 hours if I'd stuck to it better. That still puts us at 12-1/2 hours. So, make it a really long work-shift.
No, no rank in a video game is worth devoting a full day's work every week just to maintain it. Especially since I can't force myself to focus on doing just one damn thing for that damn long. Forget it. I'll stay at rank 4 or below, sometimes not even bother and let myself decay down to 1, unless they fix this so that I don't feel like the ground under my feet is melting when I try it.
If you give them alternatives they might take them... and leave merit decay right where it is. Would having a wider variety of tasks help if you still had to do it for a full work shift or more every week because of all the merits that just vanished into nothingness?