Power-Specific Modules

The eleven Power-Specific modules awarded at Rank 3 in Powerplay should be available in new ways. This would make more modules available to all players for Outfitting, even those who don't want to engage in Powerplay.

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Short Version: Place the Pulse Disruptor and Pacifier Frag Cannon behind Federation ranks. Place the Imperial Hammer, Mining Lance, and Advanced Plasma Accelerator behind Empire ranks. Allow the other six Power-Specific Modules to be unlocked at Tech Brokers.

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Long Reasoning: I believe this suggestion would improve the game in several ways. Firstly, some of the Federation and Empire rank promotions are very unsatisfying. Of fourteen ranks per faction, only four Federation ranks and three Empire ranks offer any really substantial gameplay reward. A CMDR reaches the rank of Baron (rank 7) unlocks the powerful Imperial Clipper (and permit for the Summerland system), and then won't see any reward until Earl (rank 10) when they get... the permit to Facece. The next major reward isn't until Duke. Let's add more rewards along the way!

This is true of Federation rank progression as well - after unlocking the Federal Gunship at Ensign (rank 7) the next major reward is at Rear Admiral (rank 12) with only the Hors permit in between.

Federation ranks would then unlock four ships and two modules, and Empire ranks would unlock three ships and three modules, evening up rewards somewhat.

This also allows players with little or no interest (or active disinterest) in Powerplay to get their hands on eleven more modules to experiment with. It allows Powerplay enthusiasts to access modules not from their faction without needing to spend a month away & losing their consolidation votes.

Finally, this should (hopefully) bring a spotlight to some over-valued or under-valued modules. Currently, the Prismatic Shield Generator is almost seen as a necessity for shield-tank builds, particularly on the largest ships. The increased base strength scales with engineering, meaning that virtually anyone who wants to PvP or do other high-end content with these is nigh-obliged to spend four or more weeks pledged to Aisling Duval. On the flip side, some modules are viewed as either not being worth the time (the Mining Lance is interesting but not 'four weeks at Zemina Torval' interesting) or are entirely useless (the Retributor Beam Laser is useless, a Fixed Beam with Thermal Shock is better in every way... and still isn't very good).

The existing unlock methods can and probably should be left in, but this would allow determined and motivated commanders to get access to these without engaging in Powerplay or being forced to defect, as well as making new combinations more possible without 2+ months of waiting. It'll also alleviate some problems CMDRs have with module-hoarding, storing many of these "in case I want them later".
 
Yeah, makes sense to me.
Could make the Empire and Federation items available either through rank OR tech broker though, but overall I agree - don't see any point in these items being locked behind a stupid waiting game, which is what the majority of people do.

Like Axle, I don't see a downside to this. Some might argue that it'd make PowerPlay participation even lower, but that participation is something that we (organized PowerPlay groups) can really do without.
 
Excellent suggestion, but it would be even better if the system was expanded even more. As of now the federation/empire ranks feel like empty shells inbetween the unlockment of different federation/empire ships.
 
Or they should move them to tech brokers.
What is the fact is that they should disappear off PP rewards and never come back. Them being a PP reward hurts PP alot IMO.
 
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Like seriously, so if you want to play PP for faction of your choosing but also want to unlock all PP modules, you do what? After you get to the point of being able to unlock them, you should just... Wait for a year? And then start playing PP seriously?... Gr8.

It's like they want to balance it out by making only a few people to play it seriously.
 
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Or they should move them to tech brokers.
What is the fact is that they should disappear off PP rewards and never come back. Them being a PP reward hurts PP alot IMO.
I did suggest that six of them go to the Brokers. I'd like to flesh out the Fed/Empire rank system a little more and I think putting five of the modules there helps solve another problem. If all eleven were placed at Tech Brokers, I'd see that as an acceptable solution as well.

I don't think they should be completely removed from Powerplay, the rewards there can be thin at times, so "skip one tech broker grind" doesn't bother me.
 
I did suggest that six of them go to the Brokers. I'd like to flesh out the Fed/Empire rank system a little more and I think putting five of the modules there helps solve another problem. If all eleven were placed at Tech Brokers, I'd see that as an acceptable solution as well.

I don't think they should be completely removed from Powerplay, the rewards there can be thin at times, so "skip one tech broker grind" doesn't bother me.
No, IMO they should be gone from PP. Bonuses may get thicker, but they should not stay with you after defection.
 
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