Disagree, 2400 per hour isn't really 'competitive', as much as it's painfully mediocre just like the majority of tasksHazRES for Kaine (also no bonus) got me about 800 merits in 15 minutes (and then I ran out of ammunition), which multiplied up is pretty competitive if you ignore rares. That's with no KWS and I'm sure plenty of other space for optimisation.
That sounds quite high for HazRes, maybe it depends on how willing you are to keep relogging to get a big ship, high rank NPC instance. Or maybe those people already have the +100% bounty bonus?Disagree, 2400 per hour isn't really 'competitive', as much as it's painfully mediocre just like the majority of tasks
Heck, it's not even competitive with other players reporting their own results from HazRES hunting. Where I frequently see estimates of 4k-6k.
Does anyone know what effect "System Strength Penalty" and "Beyond Frontline Penalty" have? I think they both can get High, Moderate, and Standard.
Its this sort of thing that I wish FD just told us in the UI what it was.System Strength Penalty I really haven't seen much pattern to, other than:
- Exploited seem to be Standard or Moderate
- Fortified seem to be Moderate or High
- Stronghold seem to be High or Very High
- HQs are "Unassailable" as a special case
(but there are exceptions, and I can't see an obvious cause for those)
Beyond Frontline Penalty seems to only apply to Undermining - I couldn't find a friendly system that wasn't Standard, but that may be because Kaine is very compact compared with other powers - and be related to its distance from your systems (whether from your HQ or from any of your own systems, I'm not sure - the name implies the latter)
It would be interesting to see if players on different sides see the same SSP for different systems, since I'm fairly sure we won't for the BFP measure.
I'm planning to do some experiments using credit donation missions as an easily standardised action this week.
TheySystem Strength Penalty I really haven't seen much pattern to, other than:
- Exploited seem to be Standard or Moderate
- Fortified seem to be Moderate or High
- Stronghold seem to be High or Very High
- HQs are "Unassailable" as a special case
(but there are exceptions, and I can't see an obvious cause for those)
Beyond Frontline Penalty seems to only apply to Undermining - I couldn't find a friendly system that wasn't Standard, but that may be because Kaine is very compact compared with other powers - and be related to its distance from your systems (whether from your HQ or from any of your own systems, I'm not sure - the name implies the latter)
It would be interesting to see if players on different sides see the same SSP for different systems, since I'm fairly sure we won't for the BFP measure.
I'm planning to do some experiments using credit donation missions as an easily standardised action this week.
If they put it in the Codex it would be wrong in the Codex.
Depends if anything else has also been increased by a similar amount. If most things which were slower methods pre-patch have gone up 4x ... well, sure, you could but it'd be very dull and not all that effective. If it's just scans which have gone up that's really strange.Does this mean you can just jump into PPCZ, cycle through friendlies and relog for the quick merits?
Depends if anything else has also been increased by a similar amount. If most things which were slower methods pre-patch have gone up 4x ... well, sure, you could but it'd be very dull and not all that effective. If it's just scans which have gone up that's really strange.
Is there a spreadsheet that lists down which activities get 50% bonus merits if it aligns with the specific ethos?
It might not be that simple - looking at the list on the front page, Combat Reinforcement ethos also seems to get it listed as a preferred activity.So that means ship scanning is a covert activity.
Ugh, never mind then. I'll put that aside for now.It might not be that simple - looking at the list on the front page, Combat Reinforcement ethos also seems to get it listed as a preferred activity.
On the other side, Delaine, ALD and Archer are all Combat Acquisition powers, if I remember rightly, but don't all have the same listed activities.
Kaine is Social for Undermining and Acquisition, and Covert for Reinforcement - but gets Escape Pods listed as a recommended activity for Reinforcement and Undermining, but not Acquisition.