? Wut?Ultimately, everything revolves around time invested versus rewards - and all your answers are avoiding this issue.
So, what i'd like to see is not me being penalized, because my time spent in solo is as precious as your time spent in open
Are you then saying the BGS mission system does not revolve around time invested v reward? You invest the time by taking the mission on, which can be anything you like and you can up front see the reward.
I find it incredible you think the current NPC setup in PP respects time invested and rewards- its anything but.
Powerplay has a problem in that its PvE 'activities' are rudimentary. Its shoot the same NPCs in the same place endlessly, or haul the same cargo endlessly. How is that a good time investment? Do you enjoy doing the very worst, most linear thing in ED and getting nothing back?
Powerplay also has the problem that outside the above areas there is...nothing. That huge territory of yours (plus ten others)? Pointless. Traversing it is pointless because nothing challenges you (not unless you enjoy mindless jumping? Is that a good time investment? I doubt it). Its empty time. Missions price in NPCs that fill that time, and actually make it a game.
The truth is I'd be happy with a scaling NPC system- I want to be rewarded for risking more in Open or Solo. What I don't want (and you somehow do) is to have monotonous Powerplay tasks where nothing happens, and be rewarded just the same.