Powerplay 2.0 - Will pledging to a leader prevent me from mining, bounty hunting and doing missions?

I don't understand enough about Powerplay but I am interested in the +100% bounty payouts and -30% ship weapon costs perks now available through Powerplay 2.0.

This is the system (A) that I live in:
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I have found a nearby system (B) for Bounty Hunting missions:
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Q. What happens if I pledge to Federation (Jerome Archer) and do Bounty Hunting missions in System B and then fly back home to System A? Will I be attacked by Empire (Arissa Lavigny-Duval's) ships or refused permission to dock at my home station?

Q2. Does System Allegiance come into Powerplay at all? How can System A be Federation and Controlled by Arissa?

Q3. What happens if I pledge to Empire but then Arissa loses control of my home system to, for example, Jerome Archer?



I wish I understood Powerplay better. I do a bit of exploring, mining and missions but I don't want to be locked out of any systems because I sign up for Powerplay.
Is that how Powerplay works? Does it negatively affect you if you move around between systems? Is Powerplay meant for people who stay put in one system?

Thanks
 
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Q. What happens if I pledge to Jerome Archer and do Bounty Hunting missions in System B and then fly back home to System A? Will I be attacked by Arissa Lavigny-Duval's ships or refused permission to dock at my home station?

Probably, so best pledge to the Pirate King Archon Delaine. 😉

There’s almost no negative to being pledged (to the King of course). Occasionally you might have an enemy power vessel scan you and attack you, but that’s only happened to me once when doing none PP activities. - I was entering a station at the time so I just ignored them.

Q2. Does System Allegiance come into Powerplay at all?

Strangely no. I would have thought they would have ensured the factions matched the power at launch of PP2.0, but no.

Q3. What happens if I pledge to Arissa but then she loses control of my home system?

You home system? Surely that’s a role play thing so it would be up to you how it affects your CMDR.
 
You home system? Surely that’s a role play thing so it would be up to you how it affects your CMDR.
What I don't understand is if a different faction controls my home system than who I am pledged to, does that affect my access to stations, missions etc?
Thanks for your reply
 
Q. What happens if I pledge to Federation (Jerome Archer) and do Bounty Hunting missions in System B and then fly back home to System A? Will I be attacked by Empire (Arissa Lavigny-Duval's) ships or refused permission to dock at my home station?
As far as I know, your allegiance has zero effect on whether you can dock at any station (with, perhaps, the exception of stronghold carriers of another superpower, I haven't tested it.)
 
One thing I do when wandering in other power’s systems is whenever I dock, I check the boards for minor faction donation missions. They count as undermining and give some quick easy Merits with little effort.

with, perhaps, the exception of stronghold carriers of another superpower, I haven't tested it.

You can’t dock at a stronghold carrier unless yours pledged to the power. And they get a bit fighty if you’re pledged to someone else.
 
Does pledging to someone affect PvE gameplay at all, like Resource Extraction sites?

I’ve not been in any Res sites so can’t say for sure. You see pledged ships at Nav Beacons, and can potentially get scanned by them.

And if you drop out of SC there’s usually a wing of power ships nearby but they don’t react to you unless you’re in a Power instance.

You do get random power NPCs on foot apparently, but I’ve not seen any yet - not that I’ve done much on foot with my (pledged) alt.
 
Why do Federation and Alliance only have 2 leaders to choose from? Doesn't that make it easier for Empire and Independent to control more space, in space?

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Why do Federation and Alliance only have 2 leaders to choose from? Doesn't that make it easier for Empire and Independent to control more space, in space?

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Not necessarily. In fact it could be easier for the Federation Powers to coordinate.

The Federation is more cohesive, so only 2 competing Powers, possibly the same for the Alliance.

The Empire is full of family members vying for control trying to secure their own position.

The independents are, well, independent separate Powers so don’t have any formal alliances.
 
Looking at the Powerpoint 2.0 map in-game, Felicia Winters has control of most of the systems near me.

I enjoy bounty hunting, running missions, a bit of mining and some exploring and Felicia's perks, apart from the glory of an Independent society, seem pretty weak for the gameplay that I enjoy.

Felicia Winters: +100% salvage profits, +100% minor faction reputation gain and +60% trade profits for food and medicine in Winters-controlled systems

Vs

Arissa Lavigny-Duval: +100% bounty payouts and -30% ship weapon costs in Lavigny-Duval-controlled systems

Does this mean that instead of earning 20 million for a resource site bounty hunting session, I would get 40 million? plus ship weapon costs are cheaper.

Q. Why would I choose Felicia over Arissa if I enjoy PvE missions and bounty hunting? What can you salvage in Elite and why would I want a Minor Faction rep gain?
It looks like Felicia is set up to support Traders and Salvagers, would that be fair? Whereas Arissa supoports Combat.
 
Looking at the Powerpoint 2.0 map in-game, Felicia Winters has control of most of the systems near me.

I enjoy bounty hunting, running missions, a bit of mining and some exploring and Felicia's perks, apart from the glory of an Independent society, seem pretty weak for the gameplay that I enjoy.

Felicia Winters: +100% salvage profits, +100% minor faction reputation gain and +60% trade profits for food and medicine in Winters-controlled systems

Vs

Arissa Lavigny-Duval: +100% bounty payouts and -30% ship weapon costs in Lavigny-Duval-controlled systems

Does this mean that instead of earning 20 million for a resource site bounty hunting session, I would get 40 million? plus ship weapon costs are cheaper.

Q. Why would I choose Felicia over Arissa if I enjoy PvE missions and bounty hunting? What can you salvage in Elite and why would I want a Minor Faction rep gain?
It looks like Felicia is set up to support Traders and Salvagers, would that be fair? Whereas Arissa supoports Combat.
Minor faction rep gain increases the value of missions you are offered and is instrumental in gaining Imperial or Federation Superpower rank.
 
When PowerPlay first dropped (I forget now, was it a preview for partners only?) the npc's from opposing powers were extremely aggressive (e.g. I got jumped and killed by three while happily minding my own business filming a video down at a planet crater in Sol). A lot of concerns were raised about being able to engage in group meetups and other social activities while pledged (especially since unpledging loses all your PP rank progression). On that back of that feedback Frontier dramatically reduced this aggro (in fact I’ve had zero attention from enemy powers since then) but it's still possible I guess that they may turn that dial back up at a later date.
 
Some things to note...

When mining it is best to mine and sell in the same systems and in systems that are controlled by the power you are pledged to. You will get paid and earn merits. While prices very, it usually pays pretty well and it pays to check the station prices before you leave. Sometimes other stations in the system will pay more. You get a lot of merits for mining so since you enjoy it, it's a great way to rank up.

I have yet to see a ship from another power in a res zone when bounty hunting, even in another powers system.

If a ship is pledged to another power scans you, it will attack you. If you fire on it and you are in another powers system, you will be fined, if you kill them you will aquire a bounty. You will not get notoriety and can pay off the bounty at an interstellar factors.
 
At the end of the day all the powers are broadly similar. If you have a home system and plan on sticking there, might as well pledge to whoever's local so you get merits for just doing whatever it is you normally do.

The only real difference basically boils down to "you get some amount more credits for doing a particular activity" and once you get far enough in your career credits start getting thrown at you through a firehose.

Archon Delaine is the only one with a bonus that actually meaningfully affects my day-to-day flying in any way besides "number go up somewhat faster" - being able to just ignore the crime and punishment system and not worry about incurring a speeding fine while I'm notorious is extremely convenient.
 
The odd thing is none of them act as if they are on the same "team". Aisling pledges will attack lavigny pledges, etc.
If you study the ancient history books that document the (proto-Federation) 21st-century USA, you'll notice that internal division within the big empires has a long and checkered history 😁
 
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