In the past murdering NPCs has been nerfed several times, and this has leaked into Powerplay 2 where it is a stated goal for some powers (and I assume a general one for others).
This frankly is a bit silly, because murder should be the best way to undermine and yet the rewards are not balanced with its downsides.
Its most pronounced at the low end with unpledged NPCs. Playing just now I can scan an NPC for 5 merits, and be 'rewarded' with 11 for blowing it up. However the former is 'free' while the latter will land you with notoriety, a bounty (based on C+P levels that can be millions per NPC) and have security on you. For example I did some tests and from a wing of three mid rank / one dangerous wing I got 33 merits total, 10 million in bounties against me and 3 points of notoriety. If I had scanned them I'd have 15 merits with no downsides. Frankly its not worth the effort for that 50ish% extra, when undermining is supposed to be showing the locals the power in charge is weak.
Now, I'm not advocating for the negatives to be changed- crime is crime. But, the merits for doing crime do not match what it 'costs' and should reflect those downsides.
So the changes I'd like to see are that there is no distinction between pledged and unpledged NPCs as far as crime is concerned and merits are increased (at least doubled)- in the end its still a demonstation that the local power ruling is weak.
This frankly is a bit silly, because murder should be the best way to undermine and yet the rewards are not balanced with its downsides.
Its most pronounced at the low end with unpledged NPCs. Playing just now I can scan an NPC for 5 merits, and be 'rewarded' with 11 for blowing it up. However the former is 'free' while the latter will land you with notoriety, a bounty (based on C+P levels that can be millions per NPC) and have security on you. For example I did some tests and from a wing of three mid rank / one dangerous wing I got 33 merits total, 10 million in bounties against me and 3 points of notoriety. If I had scanned them I'd have 15 merits with no downsides. Frankly its not worth the effort for that 50ish% extra, when undermining is supposed to be showing the locals the power in charge is weak.
Now, I'm not advocating for the negatives to be changed- crime is crime. But, the merits for doing crime do not match what it 'costs' and should reflect those downsides.
So the changes I'd like to see are that there is no distinction between pledged and unpledged NPCs as far as crime is concerned and merits are increased (at least doubled)- in the end its still a demonstation that the local power ruling is weak.
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