Powerplay Beta 1.3 live, lets test if it improves performance for VR!

Good:
1) Main menu is now on a curved screen floating much closer to you so it's very readable.
2) Performance seems better? I didn't get any judder in stations.
3) Bulletin Board has a lot more missions and they are more appropriate. They are in a big list though. With more missions it would be helpful to have them separated into faction, or mission type. I did like the smuggling missions for traders which had nice rewards.

Bad/Bugs:
1) The 'controls' sub-menu reverts to the old flat screen and is just as difficult to read as before.
2) Side panel legibility is very poor now. It seems incredibly blurry. I switched AA off but it was still just as bad.
3) Galaxy Map Powerplay zones of control only display in one eye.
4) Galaxy Map now shows stalks from planets to the grid plane and blue dots at the base of the stalks. With route planning toggled on the whole map is just a mess of blue lines.
5) There was an unavailable Bulletin Board mission that said I needed to be at least 'friendly' with that local faction, which I was.
6) No reset orientation for the Rift. The default was unpleasantly close to the station menus.
 
Reset don't work for me neither, image quality bad but seems to be linked with the oculus quality slider: wrong max value? Due to poor quality game runs great lol
 
Good:
1) Main menu is now on a curved screen floating much closer to you so it's very readable.
2) Performance seems better? I didn't get any judder in stations.
3) Bulletin Board has a lot more missions and they are more appropriate. They are in a big list though. With more missions it would be helpful to have them separated into faction, or mission type. I did like the smuggling missions for traders which had nice rewards.

Bad/Bugs:
1) The 'controls' sub-menu reverts to the old flat screen and is just as difficult to read as before.
2) Side panel legibility is very poor now. It seems incredibly blurry. I switched AA off but it was still just as bad.
3) Galaxy Map Powerplay zones of control only display in one eye.
4) Galaxy Map now shows stalks from planets to the grid plane and blue dots at the base of the stalks. With route planning toggled on the whole map is just a mess of blue lines.
5) There was an unavailable Bulletin Board mission that said I needed to be at least 'friendly' with that local faction, which I was.
6) No reset orientation for the Rift. The default was unpleasantly close to the station menus.

Did you put all of these as bug reports in the 1.3 bug forum?

I'm on the fence about getting a dk2 since I sold my dk1 months ago. I feel it kind of sucks that FD love to pimp out the rift at trades hows and sing it's praises but still stay silent on rift issues, especially the new sdk which they've been asked about so many times. I don't think I've seen a dev even post in the vr forum.
 
No because separating all the issues I found into separate threads along with time/date, CMDR Name, bug impact, inside-leg-measurement etc. etc. is a time-consuming pain in the ass. I'm sure they will see this thread anyway.
 
what a bunch of crying babies... OR still works on full release, so go play that. Or better still, help beta test outside of the rift until sorted.

Leaving aside the delightful understatement of your name- what precisely did you expect the beta testers in the VR forum to focus on, other than the changes affecting VR? Even by forum standards, that was a stupid outburst.
 
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No because separating all the issues I found into separate threads along with time/date, CMDR Name, bug impact, inside-leg-measurement etc. etc. is a time-consuming pain in the ass. I'm sure they will see this thread anyway.

Sigh. You have beta access and whilst it's a pain in the ass it's kind of the point of beta testing.

Looking at the track record of FD on VR I wouldn't count on them seeing one post in one thread in the VR forum.
 
I've been watching this and as a non-beta player, I'm starting to seriously get worried.

It would be great if someone could summarise exactly what the changes are and what impact they have, without exaggeration. Lot's of people watching closely
 
I've been watching this and as a non-beta player, I'm starting to seriously get worried.

It would be great if someone could summarise exactly what the changes are and what impact they have, without exaggeration. Lot's of people watching closely

If I get time tonight, I will take a look. I don't use your ungodly :)D) panel changes for colour and things, and thus may have a slightly different perspective on matters. One question that springs to mind already is if people have their DSR/SS right, and if they're using your changes and don't realise that they're lacking SweetFX to kludge it back to visibility. With the settings I'm using, the differences are mostly luma sharpening, and it's pretty subtle when I toggle it off- so it might be easier for me to make a baseline comparison.
 
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OH THAT'S A GOOD POINT!

Guys - SweetFX and ReShade get WIPED with each patch. I guess you probably already know that, but if we are all very very fortunate, everyone has had amnesia about that at the exact same time and actually everything is fine :D

p.s. this is a known issue:

• Small parts of the canopy HUD appears to be masked out

Could it be that?
 
ok I have played it, and found that there must have some optimization done in 1.3. I am now able to pump up my rift to high settings with no framerate loss. Even using the default HUD color I can read the dash much better now. The only issue I have is the center view key takes a while to warm up and start working, which now that I think about it really sucks. Either that or all of this is rubbish and that pizza I ate for lunch is causing me to hallucinate.

- - - Updated - - -

OK just tried sitting in correct position before starting Ed up and that solved the orientation issue for me, for now until they fix it. and with Nvidia DSR at least it's now playable and seems a bit less juddery than before. I see they have curved the main menu round for VR users


just keep trying your head center button, after a jump or two it will start working, and stop and start, but it will work.

I have noticed that my body in elite seems heavier, perhaps they fixed the POV issue ?
 
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Will confirm, although I'm not a DK2 owner even though I play in VR, regardless, I have gained a good 15-20fps in the 1.3 beta over 1.2.
 

SlackR

Banned
ok I have played it, and found that there must have some optimization done in 1.3. I am now able to pump up my rift to high settings with no framerate loss. Even using the default HUD color I can read the dash much better now. The only issue I have is the center view key takes a while to warm up and start working, which now that I think about it really sucks. Either that or all of this is rubbish and that pizza I ate for lunch is causing me to hallucinate.

- - - Updated - - -




just keep trying your head center button, after a jump or two it will start working, and stop and start, but it will work.

I have noticed that my body in elite seems heavier, perhaps they fixed the POV issue ?

Interesting... It seems to me like the oculus quality slider is set calibrated incorrectly. That or the ingame DSR isn't working...cor both. In any case the graphics are awful for me... Reminds me of the good old DK1 days! :p

- - - Updated - - -

Will confirm, although I'm not a DK2 owner even though I play in VR, regardless, I have gained a good 15-20fps in the 1.3 beta over 1.2.

Could this not be because the res is lower by default so performance would then increase?
 
Will confirm, although I'm not a DK2 owner even though I play in VR, regardless, I have gained a good 15-20fps in the 1.3 beta over 1.2.

my pants are tightening...hah

+15-20 fps in non dk2 is great news.

2x or more SS here i come!

and remember folks, DSR = dynamic super sample (nvidia thing) (dynamic being the keyword)
in game SS = super sample = taking a higher RES and shoving down the dk2's throat. (with not dynamic adjustments)

that is why SS > DSR

lets not confuse the two when reporting your setups/beta testing results
 
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Well, I managed to snatch half an hour to try it out, and the beta server appears to be down, can't connect at all, so you scurvy dogs will have to please yourselves for a bit.
 
OK, it looks fantastic for me. Let me quantify that (I only have a few minutes).

With SS 1.5 it looks blurry and murky. It's possibly that SS looks worse than it did- I can't really be sure, as I tend to use DSR for the framerate (until I build a new machine).

With DSR, it looks great. Text is readable, even though I haven't made the beta GUI green yet. Framerate in big stations is loads better, that culling pass has improved things massively, I have gone from 1.2x DSR to 1.5, and still have a higher framerate. Judder is a lot less noticable due to improved framerate though not being able to see the stick and throttle masks that. Stuff in the foreground tends to judder more, usually- but I can't see that as resetting headlook is so hit and miss.

Luminance and chrominance look more or less unchanged. Note that I don't screw with them in the NVidia panel, and kludge them in SweetFX (like some crack-fuelled RIAA curve attempt), so this is less likely to be a problem for me.

So far (only having had a few minutes flying since the beta servers came back up), everything looks better. The only negative for me at this point is that the headlook reset is very unreliable.

It's looking good, folks.
 
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I'm sure its because the slider is not calibrated correctly because i have this issue also
any improvements in framerate could be possibly down to the oculus slider not being set to full..
 
I noticed that in order to have the same graphical feeling that in 1.2 i need to set ingame SS to 2 instead of 1.5
Good news is that it run flawlessly, so oculus slider might have slightly changed from 1.2 to 1.3 as bigger SS factor seems needed to have same felling.... (using GemFX and only lumasharp like on live)
 
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