Here's the list of VR related bug reports:
https://forums.frontier.co.uk/search.php?searchid=3149501
[h=2]Forum Message[/h]Sorry - no matches. Please try a lighter.
Here's the list of VR related bug reports:
https://forums.frontier.co.uk/search.php?searchid=3149501
[h=2]Forum Message[/h]Sorry - no matches. Please try a lighter.
Weird, looks like that search ID is personalized.
Anyway, FD is aware and are looking into these issues:
Bad/Bugs:
1) The 'controls' sub-menu reverts to the old flat screen and is just as difficult to read as before.
2) Side panel legibility is very poor now. It seems incredibly blurry. I switched AA off but it was still just as bad.
3) Galaxy Map Powerplay zones of control only display in one eye.
4) Galaxy Map now shows stalks from planets to the grid plane and blue dots at the base of the stalks. With route planning toggled on the whole map is just a mess of blue lines.
5) There was an unavailable Bulletin Board mission that said I needed to be at least 'friendly' with that local faction, which I was.
6) No reset orientation for the Rift. The default was unpleasantly close to the station menus.
You rift guys need to check these and post them in the bug forum too since op isn't going to.
Sigh. You have beta access and whilst it's a pain in the ass it's kind of the point of beta testing.
Looking at the track record of FD on VR I wouldn't count on them seeing one post in one thread in the VR forum.
I do not have access to the beta, someone know if the frame rate drop (75 FPS to 55 FPS for me) in RES after 1-2 min is fixed???
It was related to NPC spawning, netcode or something else (in tutorial I get a solid 75 FPS).
It's really important for me ! I can't play in RES because of this. If the problem is always here please someone post a thread in the beta bug section.
If it's not done now, I'm sure we will need to wait 1.4 to get this fixed! FD is focused on bug tracking now, it's the best time to inform them of all the VR related bugs!
Also, that will be nice to inform them again about the 0.6 sdk compatibility in the beta bug section. Just to be sure. It seem a waste of time to debug on the old SDK rather than the rift 0.6 SDK.
Thanks!!
... I am now able to pump up my rift to high settings with no framerate loss. ...
DK2-=back of the bus.
Guy's, no offence but this is beta, log a ticket if you find issues, complain if nothing is resolved at release.
Some issues don't lend themselves to a bug report. There really isn't a category for "you're using a deprecated rendering mode that's holding back performance, and saying the problem is on Oculus' side, but haven't integrated their updated SDKs."
No, it doesn't - and that's the problem.That has nothing to do with the 1.3 patch.